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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
Update the logic of _convert_animation_track in GLTFDocument.
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e3918692a3
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@ -6171,9 +6171,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
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}
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}
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GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
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//TODO PORT
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/*
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GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i) {
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Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
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GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
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@ -6192,53 +6190,36 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
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for (int32_t key_i = 0; key_i < key_count; key_i++) {
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times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
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}
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if (track_type == Animation::TYPE_TRANSFORM) {
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p_track.translation_track.times = times;
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p_track.translation_track.interpolation = gltf_interpolation;
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p_track.rotation_track.times = times;
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p_track.rotation_track.interpolation = gltf_interpolation;
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if (track_type == Animation::TYPE_SCALE_3D) {
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p_track.scale_track.times = times;
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p_track.scale_track.interpolation = gltf_interpolation;
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p_track.scale_track.values.resize(key_count);
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p_track.scale_track.interpolation = gltf_interpolation;
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p_track.translation_track.values.resize(key_count);
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p_track.translation_track.interpolation = gltf_interpolation;
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p_track.rotation_track.values.resize(key_count);
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p_track.rotation_track.interpolation = gltf_interpolation;
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for (int32_t key_i = 0; key_i < key_count; key_i++) {
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Vector3 translation;
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Quat rotation;
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Vector3 scale;
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Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
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Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
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ERR_CONTINUE(err != OK);
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Transform xform;
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xform.basis.set_quat_scale(rotation, scale);
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xform.origin = translation;
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xform = p_bone_rest * xform;
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p_track.translation_track.values.write[key_i] = xform.get_origin();
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p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
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p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
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p_track.scale_track.values.write[key_i] = scale;
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}
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} else if (path.find(":transform") != -1) {
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} else if (track_type == Animation::TYPE_POSITION_3D) {
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p_track.translation_track.times = times;
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p_track.translation_track.interpolation = gltf_interpolation;
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p_track.rotation_track.times = times;
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p_track.rotation_track.interpolation = gltf_interpolation;
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p_track.scale_track.times = times;
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p_track.scale_track.interpolation = gltf_interpolation;
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p_track.scale_track.values.resize(key_count);
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p_track.scale_track.interpolation = gltf_interpolation;
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p_track.translation_track.values.resize(key_count);
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p_track.translation_track.interpolation = gltf_interpolation;
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p_track.rotation_track.values.resize(key_count);
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p_track.rotation_track.interpolation = gltf_interpolation;
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for (int32_t key_i = 0; key_i < key_count; key_i++) {
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Transform xform = p_animation->track_get_key_value(p_track_i, key_i);
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p_track.translation_track.values.write[key_i] = xform.get_origin();
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p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
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p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
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Vector3 position;
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Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
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ERR_CONTINUE(err != OK);
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p_track.translation_track.values.write[key_i] = position;
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}
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} else if (track_type == Animation::TYPE_ROTATION_3D) {
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p_track.rotation_track.times = times;
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p_track.rotation_track.interpolation = gltf_interpolation;
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p_track.rotation_track.values.resize(key_count);
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for (int32_t key_i = 0; key_i < key_count; key_i++) {
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Quat rotation;
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Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
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ERR_CONTINUE(err != OK);
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p_track.rotation_track.values.write[key_i] = rotation;
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}
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} else if (track_type == Animation::TYPE_VALUE) {
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if (path.find("/rotation_quat") != -1) {
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@ -6314,13 +6295,10 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
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Vector3 bezier_track = p_track.scale_track.values[key_i];
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if (path.find("/scale:x") != -1) {
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bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
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bezier_track.x = p_bone_rest.affine_inverse().basis.get_scale().x * bezier_track.x;
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} else if (path.find("/scale:y") != -1) {
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bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
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bezier_track.y = p_bone_rest.affine_inverse().basis.get_scale().y * bezier_track.y;
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} else if (path.find("/scale:z") != -1) {
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bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
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bezier_track.z = p_bone_rest.affine_inverse().basis.get_scale().z * bezier_track.z;
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}
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p_track.scale_track.values.write[key_i] = bezier_track;
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}
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@ -6343,19 +6321,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
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Vector3 bezier_track = p_track.translation_track.values[key_i];
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if (path.find("/translation:x") != -1) {
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bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
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bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x;
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} else if (path.find("/translation:y") != -1) {
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bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
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bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y;
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} else if (path.find("/translation:z") != -1) {
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bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
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bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z;
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}
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p_track.translation_track.values.write[key_i] = bezier_track;
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}
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}
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}
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*/
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return p_track;
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}
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@ -6382,7 +6357,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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if (translation_track_i) {
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track = translation_track_i->get();
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}
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track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
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track = _convert_animation_track(state, track, animation, track_i, node_index);
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gltf_animation->get_tracks().insert(node_index, track);
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}
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}
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@ -6398,7 +6373,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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if (rotation_degree_track_i) {
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track = rotation_degree_track_i->get();
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}
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track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
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track = _convert_animation_track(state, track, animation, track_i, node_index);
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gltf_animation->get_tracks().insert(node_index, track);
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}
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}
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@ -6414,7 +6389,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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if (scale_track_i) {
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track = scale_track_i->get();
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}
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track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
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track = _convert_animation_track(state, track, animation, track_i, node_index);
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gltf_animation->get_tracks().insert(node_index, track);
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}
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}
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@ -6425,7 +6400,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) {
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if (transform_track_i->get() == node) {
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GLTFAnimation::Track track;
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track = _convert_animation_track(state, track, animation, Transform(), track_i, transform_track_i->key());
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track = _convert_animation_track(state, track, animation, track_i, transform_track_i->key());
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gltf_animation->get_tracks().insert(transform_track_i->key(), track);
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}
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}
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@ -6502,7 +6477,6 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i];
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int32_t bone = skeleton->find_bone(suffix);
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ERR_CONTINUE(bone == -1);
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Transform xform = skeleton->get_bone_rest(bone);
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if (!skeleton_gltf->pandemonium_bone_node.has(bone)) {
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continue;
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}
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@ -6512,7 +6486,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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if (property_track_i) {
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track = property_track_i->get();
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}
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track = _convert_animation_track(state, track, animation, xform, track_i, node_i);
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track = _convert_animation_track(state, track, animation, track_i, node_i);
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gltf_animation->get_tracks()[node_i] = track;
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}
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}
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@ -6529,7 +6503,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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if (node_track_i) {
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track = node_track_i->get();
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}
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track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
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track = _convert_animation_track(state, track, animation, track_i, node_index);
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gltf_animation->get_tracks().insert(node_index, track);
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break;
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}
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@ -332,11 +332,7 @@ private:
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Error _serialize_nodes(Ref<GLTFState> state);
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Error _serialize_scenes(Ref<GLTFState> state);
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String interpolation_to_string(const GLTFAnimation::Interpolation p_interp);
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GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state,
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GLTFAnimation::Track p_track,
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Ref<Animation> p_animation, Transform p_bone_rest,
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int32_t p_track_i,
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GLTFNodeIndex p_node_i);
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GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i);
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Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path);
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Error _encode_buffer_glb(Ref<GLTFState> state, const String &p_path);
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Dictionary _serialize_texture_transform_uv1(Ref<SpatialMaterial> p_material);
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