Ported MultilineAction.

This commit is contained in:
Relintai 2022-06-21 10:37:22 +02:00
parent 1e979d3061
commit cfee15aa52

View File

@ -35,20 +35,27 @@ bool MultiLineAction::can_commit() {
void MultiLineAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels:
if pixel in action_data.undo.cells or canvas.get_pixel_v(pixel) == null or canvas.is_alpha_locked():
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
canvas.set_pixel_v(pixel, data[2])
for (int i = 0; i < pixels.size(); ++i) {
Vector2i pixel = pixels[i];
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(data[2])
*/
Color col = canvas->get_pixel_v(pixel);
if (undo_cells.contains(pixel) || !canvas->validate_pixel_v(pixel) || (canvas->is_alpha_locked() && col.a < 0.0001)) {
continue;
}
undo_colors.append(col);
undo_cells.append(pixel);
Color tpx = data[2];
canvas->set_pixel_v(pixel, tpx);
redo_cells.append(pixel);
redo_colors.append(tpx);
}
}
MultiLineAction::MultiLineAction() {