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Added optional GLES2_LOAD_EXT_NO_DLCFN_AVAILABLE define for the rasterizer storage.
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@ -100,6 +100,7 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
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//void *glRenderbufferStorageMultisampleAPPLE;
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//void *glRenderbufferStorageMultisampleAPPLE;
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//void *glResolveMultisampleFramebufferAPPLE;
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//void *glResolveMultisampleFramebufferAPPLE;
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE
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#elif defined(ANDROID_ENABLED)
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#elif defined(ANDROID_ENABLED)
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#include <dlfcn.h> // needed to load extensions
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#include <dlfcn.h> // needed to load extensions
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@ -110,6 +111,14 @@ PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
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#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT
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#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT
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#elif defined(GLES2_LOAD_EXT_NO_DLCFN_AVAILABLE)
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#include <GLES2/gl2ext.h>
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
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PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
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#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT
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#elif defined(UWP_ENABLED)
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#elif defined(UWP_ENABLED)
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2ext.h>
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE
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#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE
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