Fixed rao and vertex lights for newly added cells. Also fixed re-generating the tilemap cells in many cases. Also small improvements.

This commit is contained in:
Relintai 2024-05-10 21:50:21 +02:00
parent 41fd5fa504
commit cbbdc7b32d
2 changed files with 64 additions and 8 deletions

View File

@ -216,7 +216,10 @@ void LayeredTileMapLayer::_rendering_update(bool p_force_cleanup) {
// Check if anything changed that might change the quadrant shape.
// If so, recreate everything.
bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] ||
(is_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_TILE_SET]
((is_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED])) ||
dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] ||
dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] ||
dirty.flags[DIRTY_FLAGS_TILE_SET]
#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
|| dirty.flags[DIRTY_FLAGS_LAYER_VERTEX_LIGHTS]
@ -225,7 +228,7 @@ void LayeredTileMapLayer::_rendering_update(bool p_force_cleanup) {
#ifdef MODULE_FASTNOISE_ENABLED
|| dirty.flags[DIRTY_FLAGS_LAYER_RAO]
#endif
));
);
// Free all quadrants.
if (forced_cleanup || quandrant_shape_changed) {
@ -375,6 +378,7 @@ void LayeredTileMapLayer::_rendering_update(bool p_force_cleanup) {
//RAO
#ifdef MODULE_FASTNOISE_ENABLED
if (_use_rao) {
if (_rao_noise.is_valid()) {
float col = (static_cast<float>(cell_data.rao) / 255.0) * _rao_strength;
@ -382,6 +386,7 @@ void LayeredTileMapLayer::_rendering_update(bool p_force_cleanup) {
self_modulate = Color(modulate.r * self_modulate.r - col, modulate.g * self_modulate.g - col, modulate.b * self_modulate.b - col, modulate.a * self_modulate.a);
}
}
#endif
LayeredTileMap::draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, self_modulate, tile_data, random_animation_offset);
@ -529,8 +534,12 @@ void LayeredTileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data
#ifdef MODULE_FASTNOISE_ENABLED
if (dirty.flags[DIRTY_FLAGS_LAYER_RAO]) {
if (_use_rao) {
if (_rao_noise.is_valid()) {
r_cell_data.rao = static_cast<uint8_t>(static_cast<int>(CLAMP(_rao_noise->get_noise_2d(r_cell_data.coords.x, r_cell_data.coords.y), 0, 1) * 255.0) % 255);
r_cell_data.rao = static_cast<uint8_t>(static_cast<int>(CLAMP(_rao_noise->get_noise_2d(r_cell_data.coords.x, r_cell_data.coords.y), 0, 1) * 255.0));
} else {
r_cell_data.rao = 0;
}
} else {
r_cell_data.rao = 0;
}
@ -2339,6 +2348,33 @@ void LayeredTileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, co
// Insert a new cell in the tile map.
CellData new_cell_data;
new_cell_data.coords = pk;
#ifdef MODULE_FASTNOISE_ENABLED
new_cell_data.rao = 0;
if (_use_rao) {
if (_rao_noise.is_valid()) {
new_cell_data.rao = static_cast<uint8_t>(static_cast<int>(CLAMP(_rao_noise->get_noise_2d(pk.x, pk.y), 0, 1) * 255.0));
}
}
#endif
#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
new_cell_data.vertex_light_color = Color(1, 1, 1, 1);
if (_use_vertex_lights) {
Ref<World2D> world_2d = get_world_2d();
if (world_2d.is_valid()) {
RID vertex_light_map_rid = world_2d->get_vertex_lights_2d_map();
const Vector2 local_tile_pos = tile_set->map_to_local(new_cell_data.coords);
new_cell_data.vertex_light_color = VertexLights2DServer::get_singleton()->sample_light(vertex_light_map_rid, to_global(local_tile_pos));
}
}
#endif
E = tile_map_layer_data.insert(pk, new_cell_data);
} else {
if (E->value().cell.source_id == source_id && E->value().cell.get_atlas_coords() == atlas_coords && E->value().cell.alternative_tile == alternative_tile) {
@ -2983,6 +3019,10 @@ LayeredTileMapLayer::DebugVisibilityMode LayeredTileMapLayer::get_navigation_vis
//VertexLights2D
#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
void LayeredTileMapLayer::set_use_vertex_lights(const bool p_use) {
if (_use_vertex_lights == p_use) {
return;
}
_use_vertex_lights = p_use;
dirty.flags[DIRTY_FLAGS_LAYER_VERTEX_LIGHTS] = true;

View File

@ -156,6 +156,14 @@ struct CellData {
navigation_regions = p_other.navigation_regions;
scene = p_other.scene;
runtime_tile_data_cache = p_other.runtime_tile_data_cache;
#ifdef MODULE_FASTNOISE_ENABLED
rao = p_other.rao;
#endif
#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
vertex_light_color = p_other.vertex_light_color;
#endif
}
CellData(const CellData &p_other) :
@ -169,6 +177,14 @@ struct CellData {
navigation_regions = p_other.navigation_regions;
scene = p_other.scene;
runtime_tile_data_cache = p_other.runtime_tile_data_cache;
#ifdef MODULE_FASTNOISE_ENABLED
rao = p_other.rao;
#endif
#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
vertex_light_color = p_other.vertex_light_color;
#endif
}
CellData() :