mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
Removed the Polygon struct from NavigationMesh.
This commit is contained in:
parent
3c9d9bdad4
commit
c72a079c49
@ -304,7 +304,7 @@ PoolVector<Vector3> NavigationMesh::get_vertices() const {
|
|||||||
void NavigationMesh::_set_polygons(const Array &p_array) {
|
void NavigationMesh::_set_polygons(const Array &p_array) {
|
||||||
polygons.resize(p_array.size());
|
polygons.resize(p_array.size());
|
||||||
for (int i = 0; i < p_array.size(); i++) {
|
for (int i = 0; i < p_array.size(); i++) {
|
||||||
polygons.write[i].indices = p_array[i];
|
polygons.write[i] = p_array[i];
|
||||||
}
|
}
|
||||||
_change_notify();
|
_change_notify();
|
||||||
}
|
}
|
||||||
@ -313,16 +313,14 @@ Array NavigationMesh::_get_polygons() const {
|
|||||||
Array ret;
|
Array ret;
|
||||||
ret.resize(polygons.size());
|
ret.resize(polygons.size());
|
||||||
for (int i = 0; i < ret.size(); i++) {
|
for (int i = 0; i < ret.size(); i++) {
|
||||||
ret[i] = polygons[i].indices;
|
ret[i] = polygons[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
|
void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
|
||||||
Polygon polygon;
|
polygons.push_back(p_polygon);
|
||||||
polygon.indices = p_polygon;
|
|
||||||
polygons.push_back(polygon);
|
|
||||||
_change_notify();
|
_change_notify();
|
||||||
}
|
}
|
||||||
int NavigationMesh::get_polygon_count() const {
|
int NavigationMesh::get_polygon_count() const {
|
||||||
@ -330,7 +328,7 @@ int NavigationMesh::get_polygon_count() const {
|
|||||||
}
|
}
|
||||||
Vector<int> NavigationMesh::get_polygon(int p_idx) {
|
Vector<int> NavigationMesh::get_polygon(int p_idx) {
|
||||||
ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
|
ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
|
||||||
return polygons[p_idx].indices;
|
return polygons[p_idx];
|
||||||
}
|
}
|
||||||
void NavigationMesh::clear_polygons() {
|
void NavigationMesh::clear_polygons() {
|
||||||
polygons.clear();
|
polygons.clear();
|
||||||
|
@ -41,10 +41,7 @@ class NavigationMesh : public Resource {
|
|||||||
friend class NavigationMeshGenerator;
|
friend class NavigationMeshGenerator;
|
||||||
|
|
||||||
PoolVector<Vector3> vertices;
|
PoolVector<Vector3> vertices;
|
||||||
struct Polygon {
|
Vector<Vector<int>> polygons;
|
||||||
Vector<int> indices;
|
|
||||||
};
|
|
||||||
Vector<Polygon> polygons;
|
|
||||||
Ref<ArrayMesh> debug_mesh;
|
Ref<ArrayMesh> debug_mesh;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
Loading…
Reference in New Issue
Block a user