Codestyle.

This commit is contained in:
Relintai 2023-10-13 20:26:59 +02:00
parent ac39ffb96b
commit c5ec0b8a33
2 changed files with 15 additions and 7 deletions

View File

@ -599,21 +599,24 @@ void TerrainWorld::prop_add(Transform transform, const Ref<PropData> &prop, cons
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
Ref<PropDataEntry> entry = prop->get_prop(i); Ref<PropDataEntry> entry = prop->get_prop(i);
if (!entry.is_valid()) if (!entry.is_valid()) {
continue; continue;
}
Transform t = transform * entry->get_transform(); Transform t = transform * entry->get_transform();
wp = t.xform(Vector3()); wp = t.xform(Vector3());
chunk = get_or_create_chunk_at_world_position(wp); chunk = get_or_create_chunk_at_world_position(wp);
Ref<PropDataProp> prop_entry_data = entry; Ref<PropDataProp> prop_entry_data = entry;
if (prop_entry_data.is_valid()) { if (prop_entry_data.is_valid()) {
Ref<PropData> p = prop_entry_data->get_prop(); Ref<PropData> p = prop_entry_data->get_prop();
if (!p.is_valid()) if (!p.is_valid()) {
continue; continue;
}
prop_add(t, p, false); prop_add(t, p, false);
@ -625,8 +628,9 @@ void TerrainWorld::prop_add(Transform transform, const Ref<PropData> &prop, cons
if (scene_data.is_valid()) { if (scene_data.is_valid()) {
Ref<PackedScene> sc = scene_data->get_scene(); Ref<PackedScene> sc = scene_data->get_scene();
if (!sc.is_valid()) if (!sc.is_valid()) {
continue; continue;
}
Node *n = sc->instance(); Node *n = sc->instance();
add_child(n); add_child(n);
@ -662,8 +666,9 @@ void TerrainWorld::prop_add(Transform transform, const Ref<PropData> &prop, cons
if (mesh_data.is_valid()) { if (mesh_data.is_valid()) {
Ref<MeshDataResource> mdr = mesh_data->get_mesh(); Ref<MeshDataResource> mdr = mesh_data->get_mesh();
if (!mdr.is_valid()) if (!mdr.is_valid()) {
continue; continue;
}
Transform chunk_local_tform = t; Transform chunk_local_tform = t;

View File

@ -563,8 +563,9 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
Ref<PropDataEntry> entry = prop->get_prop(i); Ref<PropDataEntry> entry = prop->get_prop(i);
if (!entry.is_valid()) if (!entry.is_valid()) {
continue; continue;
}
Transform t = tarnsform * entry->get_transform(); Transform t = tarnsform * entry->get_transform();
@ -576,8 +577,9 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const
if (prop_entry_data.is_valid()) { if (prop_entry_data.is_valid()) {
Ref<PropData> p = prop_entry_data->get_prop(); Ref<PropData> p = prop_entry_data->get_prop();
if (!p.is_valid()) if (!p.is_valid()) {
continue; continue;
}
prop_add(t, p, false); prop_add(t, p, false);
@ -589,8 +591,9 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const
if (scene_data.is_valid()) { if (scene_data.is_valid()) {
Ref<PackedScene> sc = scene_data->get_scene(); Ref<PackedScene> sc = scene_data->get_scene();
if (!sc.is_valid()) if (!sc.is_valid()) {
continue; continue;
}
Node *n = sc->instance(); Node *n = sc->instance();
add_child(n); add_child(n);