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Use get_navigation_map() in GridMap.
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@ -1365,7 +1365,7 @@ void GridMap::_update_navigation_debug_edge_connections() {
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}
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}
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void GridMap::_navigation_map_changed(RID p_map) {
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void GridMap::_navigation_map_changed(RID p_map) {
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if (bake_navigation && is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
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if (bake_navigation && is_inside_tree() && p_map == get_navigation_map()) {
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_update_navigation_debug_edge_connections();
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_update_navigation_debug_edge_connections();
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}
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}
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}
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}
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@ -1417,7 +1417,7 @@ void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const Octant
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g.navigation_debug_edge_connections_mesh->clear_surfaces();
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g.navigation_debug_edge_connections_mesh->clear_surfaces();
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float edge_connection_margin = NavigationServer::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
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float edge_connection_margin = NavigationServer::get_singleton()->map_get_edge_connection_margin(get_navigation_map());
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float half_edge_connection_margin = edge_connection_margin * 0.5;
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float half_edge_connection_margin = edge_connection_margin * 0.5;
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Vector<Vector3> vertex_array;
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Vector<Vector3> vertex_array;
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