From bf22c11da809a8e4c56188026edf05b99124fe13 Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 22 Dec 2022 16:25:43 +0100 Subject: [PATCH] Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. --- notable_godot_commits_not_included.md | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 notable_godot_commits_not_included.md diff --git a/notable_godot_commits_not_included.md b/notable_godot_commits_not_included.md new file mode 100644 index 000000000..501469d1a --- /dev/null +++ b/notable_godot_commits_not_included.md @@ -0,0 +1,11 @@ +# Notable Godot Commits that are not included + +These are some of the commits that I decided against having by default, but they might be of interest for other projects. + +## Use circular fade instead of linear fade for distance fade + +This makes distance fade look the same regardless of the camera angle, +for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). +Distance fade now behaves like fog in this regard. + +https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f