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Update the tiles properly when a rao setting changes.
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@ -223,7 +223,11 @@ void LayeredTileMapLayer::_rendering_update() {
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// Check if anything changed that might change the quadrant shape.
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// Check if anything changed that might change the quadrant shape.
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// If so, recreate everything.
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// If so, recreate everything.
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bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] ||
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bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] ||
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(is_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_LAYER_GROUP_TILE_SET]));
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(is_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_LAYER_GROUP_TILE_SET]
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#ifdef MODULE_FASTNOISE_ENABLED
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|| dirty.flags[DIRTY_FLAGS_LAYER_RAO]
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#endif
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));
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// Free all quadrants.
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// Free all quadrants.
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if (forced_cleanup || quandrant_shape_changed) {
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if (forced_cleanup || quandrant_shape_changed) {
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