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https://github.com/Relintai/pandemonium_engine.git
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Moved TileMap's Geometry Parser to TileMap's module.
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parent
c8d05fe667
commit
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@ -38,7 +38,7 @@
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#include "geometry_parser_2d/multimeshinstance2d_navigation_geometry_parser_2d.h"
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#include "geometry_parser_2d/polygon2d_navigation_geometry_parser_2d.h"
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#include "geometry_parser_2d/staticbody2d_navigation_geometry_parser_2d.h"
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#include "geometry_parser_2d/tilemap_navigation_geometry_parser_2d.h"
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#ifndef _3D_DISABLED
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#include "geometry_parser_3d/meshinstance3d_navigation_geometry_parser_3d.h"
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#include "geometry_parser_3d/multimeshinstance3d_navigation_geometry_parser_3d.h"
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@ -51,7 +51,6 @@ void register_navigation_geometry_parsers_types(ModuleRegistrationLevel p_level)
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NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(MultiMeshInstance2DNavigationGeometryParser2D));
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NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(Polygon2DNavigationGeometryParser2D));
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NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(StaticBody2DNavigationGeometryParser2D));
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NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(TileMap2DNavigationGeometryParser2D));
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#ifndef _3D_DISABLED
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NavigationMeshGenerator::get_singleton()->register_geometry_parser_3d(memnew(MeshInstance3DNavigationGeometryParser3D));
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NavigationMeshGenerator::get_singleton()->register_geometry_parser_3d(memnew(MultiMeshInstance3DNavigationGeometryParser3D));
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@ -3,6 +3,7 @@ Import('env')
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env.add_source_files(env.modules_sources,"register_types.cpp")
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env.add_source_files(env.modules_sources,"tile_map.cpp")
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env.add_source_files(env.modules_sources,"tile_set.cpp")
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env.add_source_files(env.modules_sources, "geometry_parser/*.cpp")
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if env["tools"]:
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env.add_source_files(env.modules_sources, "tile_map_editor_plugin.cpp")
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@ -0,0 +1,102 @@
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/**************************************************************************/
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/* tilemap_navigation_geometry_parser_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tilemap_navigation_geometry_parser_2d.h"
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//#include "scene/2d/tile_map.h"
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#include "modules/tile_map/tile_map.h"
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#include "modules/tile_map/tile_set.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "modules/modules_enabled.gen.h"
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bool TileMap2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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return (Object::cast_to<TileMap>(p_node) != nullptr);
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}
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void TileMap2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
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TileMap *tilemap = Object::cast_to<TileMap>(p_node);
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//NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
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//uint32_t navigation_polygon_collision_mask = p_navigation_polygon->get_collision_mask();
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if (tilemap) {
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Ref<TileSet> tile_set = tilemap->get_tileset();
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if (!tile_set.is_valid()) {
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return;
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}
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const Transform2D tilemap_xform = tilemap->get_transform();
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Array used_cells = tilemap->get_used_cells();
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for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) {
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Vector2 cell = used_cells[used_cell_index];
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int cell_id = tilemap->get_cell(cell.x, cell.y);
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Transform2D tile_transform;
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tile_transform.set_origin(tilemap->to_local(cell));
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const Transform2D tile_transform_offset = tilemap_xform * tile_transform;
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Ref<NavigationPolygon> navigation_polygon = tile_set->tile_get_navigation_polygon(cell_id);
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if (navigation_polygon.is_valid()) {
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for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) {
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PoolVector<Vector2> traversable_outline = navigation_polygon->get_outline(outline_index);
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Vector<Vector2> traversable_outline_new;
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traversable_outline_new.resize(traversable_outline.size());
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for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) {
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traversable_outline_new.write[traversable_outline_index] = tile_transform_offset.xform(traversable_outline[traversable_outline_index]);
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}
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p_source_geometry->_add_traversable_outline(traversable_outline_new);
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}
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}
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/*
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TODO
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if (parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES && (tilemap->get_collision_layer() & navigation_polygon_collision_mask)) {
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for (int collision_polygon_index = 0; collision_polygon_index < tile_set->tile_get_shape_count(cell_id); collision_polygon_index++) {
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Vector<Vector2> obstruction_outline = tile_set->get_collision_polygon_points(collision_polygon_index);
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for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) {
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obstruction_outline.write[obstruction_outline_index] = tile_transform_offset.xform(obstruction_outline[obstruction_outline_index]);
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}
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p_source_geometry->_add_obstruction_outline(obstruction_outline);
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}
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}
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*/
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}
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}
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}
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@ -0,0 +1,43 @@
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/**************************************************************************/
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/* tilemap_navigation_geometry_parser_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILEMAP_NAVIGATION_GEOMETRY_PARSER_2D_H
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#define TILEMAP_NAVIGATION_GEOMETRY_PARSER_2D_H
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#include "scene/2d/navigation_geometry_parser_2d.h"
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class TileMap2DNavigationGeometryParser2D : public NavigationGeometryParser2D {
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public:
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virtual bool parses_node(Node *p_node);
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virtual void parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry);
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};
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#endif // TILEMAP_NAVIGATION_GEOMETRY_PARSER_2D_H
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@ -22,6 +22,9 @@ SOFTWARE.
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#include "register_types.h"
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#include "geometry_parser/tilemap_navigation_geometry_parser_2d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "tile_map.h"
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#include "tile_set.h"
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@ -34,6 +37,8 @@ void register_tile_map_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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ClassDB::register_class<TileMap>();
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ClassDB::register_class<TileSet>();
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NavigationMeshGenerator::get_singleton()->register_geometry_parser_2d(memnew(TileMap2DNavigationGeometryParser2D));
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}
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#ifdef TOOLS_ENABLED
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