Small fixes to ScriptServer's docs.

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Relintai 2023-09-10 08:30:35 +02:00
parent e31c09d1f4
commit b572af1287

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@ -8,7 +8,7 @@
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton through a global variable.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html#classes</link>
<link>https://github.com/Relintai/pandemonium_engine_docs/blob/master/tutorials/scripting/gdscript/gdscript_basics.md</link>
</tutorials>
<methods>
<method name="get_global_class_base" qualifiers="const">
@ -47,21 +47,21 @@
</method>
<method name="get_global_class_script" qualifiers="const">
<return type="Script" />
<argument index="0" name="class" type="String" />
<argument index="0" name="class" type="StringName" />
<description>
Returns the loaded [Script] named [code]class[/code].
</description>
</method>
<method name="instantiate_global_class" qualifiers="const">
<return type="Variant" />
<argument index="0" name="class" type="String" />
<argument index="0" name="class" type="StringName" />
<description>
Returns a new instance of the scripted type defined by the script named [code]class[/code].
</description>
</method>
<method name="is_global_class" qualifiers="const">
<return type="bool" />
<argument index="0" name="class" type="String" />
<argument index="0" name="class" type="StringName" />
<description>
Returns [code]true[/code] if the name [code]class[/code] is a global script class.
</description>