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Use blending for now with vertex lights in Layered Tile Maps.
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@ -376,8 +376,11 @@ void LayeredTileMapLayer::_rendering_update() {
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#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
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#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
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if (_use_vertex_lights) {
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if (_use_vertex_lights) {
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//self_modulate = self_modulate.blend(cell_data.vertex_light_color);
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self_modulate = self_modulate.blend(cell_data.vertex_light_color);
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self_modulate = cell_data.vertex_light_color;
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//self_modulate = self_modulate.clamp();
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//self_modulate = cell_data.vertex_light_color;
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//self_modulate += cell_data.vertex_light_color;
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//self_modulate = self_modulate.clamp();
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}
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}
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#endif
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#endif
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