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Layered tile map build script setup.
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@ -1,11 +1,11 @@
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Import('env')
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Import("env_modules")
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env.add_source_files(env.modules_sources,"register_types.cpp")
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env.add_source_files(env.modules_sources,"tile_map.cpp")
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env.add_source_files(env.modules_sources,"tile_set.cpp")
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env.add_source_files(env.modules_sources, "geometry_parser/*.cpp")
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env_layered_tile_map = env_modules.Clone()
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env_layered_tile_map.add_source_files(env.modules_sources, "geometry_parser/*.cpp")
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env_layered_tile_map.add_source_files(env.modules_sources, "*.cpp")
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if env["tools"]:
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env.add_source_files(env.modules_sources, "tile_map_editor_plugin.cpp")
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env.add_source_files(env.modules_sources, "tile_set_editor_plugin.cpp")
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env.add_source_files(env.modules_sources, "editor/*.cpp")
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@ -7,8 +7,14 @@ def configure(env):
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def get_doc_classes():
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return [
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"LayeredTileData",
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"LayeredTileMap",
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"LayeredTileSet"
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"LayeredTileMapLayerGroup",
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"LayeredTileMapPattern",
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"LayeredTileSet",
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"LayeredTileSetAtlasSource",
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"LayeredTileSetScenesCollectionSource",
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"LayeredTileSetSource",
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]
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def get_doc_path():
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