diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 5a26d0718..136acf108 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -10,6 +10,11 @@
$DOCS_URL/tutorials/physics/ray-casting.md
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diff --git a/modules/layered_tile_map/doc_classes/LayeredTileMap.xml b/modules/layered_tile_map/doc_classes/LayeredTileMap.xml
index e5346b1bb..2df398050 100644
--- a/modules/layered_tile_map/doc_classes/LayeredTileMap.xml
+++ b/modules/layered_tile_map/doc_classes/LayeredTileMap.xml
@@ -494,6 +494,8 @@
The quadrant size does not apply on Y-sorted layers, as tiles are be grouped by Y position instead in that case.
[b]Note:[/b] As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the LayeredTileMap's local coordinate system.
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diff --git a/modules/vertex_lights_2d/doc_classes/VertexLight2D.xml b/modules/vertex_lights_2d/doc_classes/VertexLight2D.xml
index b26641130..b013cb03d 100644
--- a/modules/vertex_lights_2d/doc_classes/VertexLight2D.xml
+++ b/modules/vertex_lights_2d/doc_classes/VertexLight2D.xml
@@ -9,14 +9,20 @@
-
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-
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diff --git a/modules/vertex_lights_2d/doc_classes/VertexLight2DEnvironment.xml b/modules/vertex_lights_2d/doc_classes/VertexLight2DEnvironment.xml
new file mode 100644
index 000000000..2e5c86674
--- /dev/null
+++ b/modules/vertex_lights_2d/doc_classes/VertexLight2DEnvironment.xml
@@ -0,0 +1,19 @@
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diff --git a/modules/vertex_lights_2d/doc_classes/VertexLights2DServer.xml b/modules/vertex_lights_2d/doc_classes/VertexLights2DServer.xml
index dabe83617..7b883e1cf 100644
--- a/modules/vertex_lights_2d/doc_classes/VertexLights2DServer.xml
+++ b/modules/vertex_lights_2d/doc_classes/VertexLights2DServer.xml
@@ -7,6 +7,11 @@
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@@ -23,12 +28,24 @@
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@@ -59,12 +76,25 @@
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@@ -72,6 +102,13 @@
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@@ -107,6 +144,13 @@
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@@ -125,6 +169,12 @@
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@@ -137,6 +187,13 @@
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@@ -144,6 +201,15 @@
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@@ -151,6 +217,13 @@
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