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Small doc tweak.
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@ -2124,7 +2124,8 @@
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<member name="vertex_lights_2d/default_quadrant_size" type="Vector2i" setter="" getter="" default="Vector2i( 256, 256 )">
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<member name="vertex_lights_2d/default_quadrant_size" type="Vector2i" setter="" getter="" default="Vector2i( 256, 256 )">
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The default internal quadrant size of the [VertexLights2DServer] singleton.
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The default internal quadrant size of the [VertexLights2DServer] singleton.
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</member>
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</member>
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<member name="vertex_lights_3d/default_quadrant_size" type="Vector3i" setter="" getter="" default="Vector3i( 32, 32, 32 )">
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<member name="vertex_lights_3d/default_octant_size" type="Vector3i" setter="" getter="" default="Vector3i( 32, 32, 32 )">
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The default internal octant size of the [VertexLights2DServer] singleton.
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</member>
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</member>
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<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
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<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
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Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
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Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
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