Small doc tweak.

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Relintai 2024-03-27 16:14:42 +01:00
parent 4785d29a16
commit a2d07caf93

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@ -2124,7 +2124,8 @@
<member name="vertex_lights_2d/default_quadrant_size" type="Vector2i" setter="" getter="" default="Vector2i( 256, 256 )"> <member name="vertex_lights_2d/default_quadrant_size" type="Vector2i" setter="" getter="" default="Vector2i( 256, 256 )">
The default internal quadrant size of the [VertexLights2DServer] singleton. The default internal quadrant size of the [VertexLights2DServer] singleton.
</member> </member>
<member name="vertex_lights_3d/default_quadrant_size" type="Vector3i" setter="" getter="" default="Vector3i( 32, 32, 32 )"> <member name="vertex_lights_3d/default_octant_size" type="Vector3i" setter="" getter="" default="Vector3i( 32, 32, 32 )">
The default internal octant size of the [VertexLights2DServer] singleton.
</member> </member>
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100"> <member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels). Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).