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Make sure MMBlurSlope uses the sigma paramater the intended way.
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@ -123,6 +123,7 @@ Color MMBlurSlope::slope_blur(const Vector2 &uv, const float psize) {
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float v = sigma->get_value(uv);
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float sx = sigma->get_value(uv + Vector2(dx, 0.0));
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float sy = sigma->get_value(uv + Vector2(0.0, dx));
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float sigma_orig = sigma->get_default_float();
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Vector2 slope = Vector2(sx - v, sy - v);
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float slope_strength = slope.length() * psize;
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@ -130,7 +131,7 @@ Color MMBlurSlope::slope_blur(const Vector2 &uv, const float psize) {
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Vector2 e = dx * norm_slope;
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Color rv = Color();
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float sum = 0.0;
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float sigma = MAX(v * slope_strength, 0.0001);
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float sigma = MAX(sigma_orig * slope_strength, 0.0001);
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for (float i = 0.0; i <= 50.0; i += 1.0) {
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float coef = exp(-0.5 * (pow(i / sigma, 2.0))) / (6.28318530718 * sigma * sigma);
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