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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
Now Camera2Ds handle being current properly, and also more intuituvely.
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commit
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@ -252,15 +252,18 @@ void Camera2D::_notification(int p_what) {
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_setup_viewport();
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_update_process_mode();
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// if a camera enters the tree that is set to current,
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// it should take over as the current camera, and mark
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// all other cameras as non current
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first = true;
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if (is_current()) {
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viewport->_camera_2d_set(this);
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// if a camera enters the tree that is set to current,
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// it should take over as the current camera, and mark
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// all other cameras as non current
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if (viewport->get_camera_2d() == NULL) {
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first = true;
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viewport->_camera_2d_set(this);
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} else {
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first = false;
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make_current();
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}
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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const bool viewport_valid = !custom_viewport || ObjectDB::get_instance(custom_viewport_id);
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@ -403,13 +406,11 @@ Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
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void Camera2D::_make_current(Object *p_which) {
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if (p_which == this) {
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current = true;
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if (is_inside_tree()) {
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get_viewport()->_camera_2d_set(this);
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update();
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}
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} else {
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current = false;
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if (is_inside_tree()) {
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if (get_viewport()->get_camera_2d() == this) {
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get_viewport()->_camera_2d_set(nullptr);
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@ -420,24 +421,30 @@ void Camera2D::_make_current(Object *p_which) {
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}
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void Camera2D::set_current(bool p_current) {
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if (p_current) {
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make_current();
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} else {
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if (current) {
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clear_current();
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current = p_current;
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if (is_inside_tree()) {
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if (p_current) {
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make_current();
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} else {
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if (get_viewport()->get_camera_2d() == this) {
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clear_current();
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}
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}
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}
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}
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bool Camera2D::is_current() const {
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if (is_inside_tree()) {
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return (get_viewport()->get_camera_2d() == this);
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}
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return current;
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}
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void Camera2D::make_current() {
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if (is_inside_tree()) {
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
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} else {
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current = true;
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}
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_update_scroll();
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@ -446,8 +453,6 @@ void Camera2D::make_current() {
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void Camera2D::clear_current() {
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if (is_inside_tree()) {
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
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} else {
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current = false;
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}
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}
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