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PaintEditorPlugin now won't send input events to the active PaintNode, if CanvasItemEditor's currently selcted tool isn't TOOL_SELECT.
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@ -56,6 +56,10 @@ bool PaintEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event)
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return false;
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}
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if (CanvasItemEditor::get_singleton() && CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
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return false;
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}
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return _active_node->forward_canvas_gui_input(p_event);
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}
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void PaintEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
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