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Added a few todos.
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TODO.md
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TODO.md
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- Clean / flesh out the api of UserManager / UserDB. Also make UserManager register itself into UserDB.
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- Clean / flesh out the api of UserManager / UserDB. Also make UserManager register itself into UserDB.
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## Ground Clutter
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- Add new ground clutter module. It should have classes that help with spawning clutter like small objects, or foliage.
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- Add GroundClutterData. It should contain all data that is needed to spawn in everything.
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- Add GroundClutter Spatial node. Similar to TiledWalls, just adds in meshed.
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- Add GroundClutterMerger Spatial node, which is the same as GroundClutter except it merges everything together.
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- GroundClutterData should have a bool property, which causes spawners to raycast the ground and spawn stuff on hit.
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- Should support foliage weights mode, which adds weights that shaders can use to add fake wind. (eventually)
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- For Terraman/Voxelman they have to be registered and freed when chunks unload, also they should eventually handle chunk mesh generation events, if they need to raycast ground.
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- When they need to raycast ground, they should wait until a raycast hits, maybe a few params could be added to how long they should try before giving up.
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- Remove Ground clutter classes from terraman and voxelman.
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- Should have prop support (by spawning in Nodes). It should not be merged.
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## TiledWalls
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- Finish implementing all collider types.
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- Finish tiling types + z index support for other tiling that horizontal.
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- Flavours + y_size probably has quite a few bugs.
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## Ports
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## Ports
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Currently the engine has everything that I wanted up to:
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Currently the engine has everything that I wanted up to:
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