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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-23 01:27:17 +01:00
instance audio streams before AudioServer::lock call
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18d0362cc0
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@ -275,6 +275,9 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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}
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void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
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// Instancing audio streams can cause large memory allocations, do it prior to AudioServer::lock.
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Ref<AudioStreamPlayback> pre_instanced_playback = p_stream->instance_playback();
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AudioServer::get_singleton()->lock();
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mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
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@ -288,7 +291,7 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
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if (p_stream.is_valid()) {
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stream = p_stream;
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stream_playback = p_stream->instance_playback();
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stream_playback = pre_instanced_playback;
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}
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AudioServer::get_singleton()->unlock();
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@ -627,6 +627,9 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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}
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void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
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// Instancing audio streams can cause large memory allocations, do it prior to AudioServer::lock.
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Ref<AudioStreamPlayback> pre_instanced_playback = p_stream->instance_playback();
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AudioServer::get_singleton()->lock();
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mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
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@ -640,7 +643,7 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
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if (p_stream.is_valid()) {
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stream = p_stream;
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stream_playback = p_stream->instance_playback();
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stream_playback = pre_instanced_playback;
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}
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AudioServer::get_singleton()->unlock();
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@ -167,6 +167,9 @@ void AudioStreamPlayer::_notification(int p_what) {
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}
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void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
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// Instancing audio streams can cause large memory allocations, do it prior to AudioServer::lock.
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Ref<AudioStreamPlayback> pre_instanced_playback = p_stream->instance_playback();
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AudioServer::get_singleton()->lock();
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if (active.is_set() && stream_playback.is_valid() && !stream_paused) {
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@ -203,7 +206,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
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if (p_stream.is_valid()) {
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stream = p_stream;
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stream_playback = p_stream->instance_playback();
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stream_playback = pre_instanced_playback;
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}
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AudioServer::get_singleton()->unlock();
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