From 92893512849707971afb258d0815ec1a7703bbb0 Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 8 Apr 2025 09:17:12 +0200 Subject: [PATCH] Also check whether chunks are building when doing a priority generation. --- modules/terraman/world/terrain_world.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/modules/terraman/world/terrain_world.cpp b/modules/terraman/world/terrain_world.cpp index fc3c55200..c5f7b529b 100644 --- a/modules/terraman/world/terrain_world.cpp +++ b/modules/terraman/world/terrain_world.cpp @@ -1584,6 +1584,8 @@ void TerrainWorld::_notification(int p_what) { case NOTIFICATION_INTERNAL_PROCESS: { _num_frame_chunk_build_steps = 0; + bool is_a_chunk_building = false; + for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; @@ -1596,9 +1598,13 @@ void TerrainWorld::_notification(int p_what) { if (chunk->get_is_generating()) { chunk->generation_process(get_process_delta_time()); } + + if (chunk->get_is_generating()) { + is_a_chunk_building = true; + } } - if (_is_priority_generation && _generation_queue.empty() && _generating.empty()) { + if (_is_priority_generation && !is_a_chunk_building && _generation_queue.empty() && _generating.empty()) { _is_priority_generation = false; call("_generation_finished");