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Bake the NavigationMesh on the main thread in the editor.
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@ -100,7 +100,7 @@ void NavigationMeshEditor::_bake_pressed() {
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}
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}
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}
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}
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node->bake_navigation_mesh(true);
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node->bake_navigation_mesh(false);
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node->update_gizmos();
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node->update_gizmos();
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}
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}
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