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Fix android build.
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@ -61,10 +61,10 @@ void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scanc
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Ref<InputEventKey> ev;
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ev.instance();
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unsigned int physical_scancode = godot_code_from_android_code(p_physical_scancode);
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unsigned int physical_scancode = pandemonium_code_from_android_code(p_physical_scancode);
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unsigned int scancode = physical_scancode;
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if (p_scancode != 0) {
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scancode = godot_code_from_unicode(p_scancode);
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scancode = pandemonium_code_from_unicode(p_scancode);
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}
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switch (physical_scancode) {
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