Re-extracted class docs pt3.

This commit is contained in:
Relintai 2023-06-13 17:34:41 +02:00
parent a7f1f3356c
commit 8d679355df
287 changed files with 720 additions and 327 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProcessGroup" inherits="Node" version="3.12">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_working" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="should_use_threads" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="trigger_physics_process">
<return type="void" />
<description>
</description>
</method>
<method name="trigger_process">
<return type="void" />
<description>
</description>
</method>
<method name="wait_physics_process">
<return type="void" />
<description>
</description>
</method>
<method name="wait_process">
<return type="void" />
<description>
</description>
</method>
</methods>
<members>
<member name="group_flags" type="int" setter="set_group_flags" getter="get_group_flags" default="1">
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="ProcessGroup.Mode" default="0">
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ProcessGroup.ProcessMode" default="0">
</member>
<member name="use_priority" type="bool" setter="set_use_priority" getter="get_use_priority" default="false">
</member>
<member name="use_threads" type="bool" setter="set_use_threads" getter="get_use_threads" default="true">
</member>
</members>
<signals>
<signal name="physics_process">
<argument index="0" name="delta" type="float" />
<description>
</description>
</signal>
<signal name="process">
<argument index="0" name="delta" type="float" />
<description>
</description>
</signal>
</signals>
<constants>
<constant name="PROCESS_MODE_SCENE_TREE" value="0" enum="ProcessMode">
</constant>
<constant name="PROCESS_MODE_NORMAL" value="1" enum="ProcessMode">
</constant>
<constant name="PROCESS_MODE_MANUAL" value="2" enum="ProcessMode">
</constant>
<constant name="MODE_WAIT" value="0" enum="Mode">
</constant>
<constant name="MODE_TRIGGER" value="1" enum="Mode">
</constant>
<constant name="MODE_TRIGGER_UNIQUE" value="2" enum="Mode">
</constant>
<constant name="MODE_TRIGGER_DEFERRED" value="3" enum="Mode">
</constant>
<constant name="MODE_OFF" value="4" enum="Mode">
</constant>
<constant name="PROCESS_GROUP_FLAG_PROCESS" value="1" enum="ProcessGroupFlags">
</constant>
<constant name="PROCESS_GROUP_FLAG_PHYSICS_PROCESS" value="2" enum="ProcessGroupFlags">
</constant>
<constant name="NOTIFICATION_PROCESS_GROUP_PROCESS" value="60">
</constant>
<constant name="NOTIFICATION_PROCESS_GROUP_INTERNAL_PROCESS" value="61">
</constant>
<constant name="NOTIFICATION_PROCESS_GROUP_PHYSICS_PROCESS" value="62">
</constant>
<constant name="NOTIFICATION_PROCESS_GROUP_INTERNAL_PHYSICS_PROCESS" value="63">
</constant>
</constants>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MMBlurSlope" inherits="MMNode" version="3.12">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="slope_blur">
<return type="Color" />
<argument index="0" name="uv" type="Vector2" />
<argument index="1" name="psize" type="float" />
<description>
</description>
</method>
</methods>
<members>
<member name="image" type="MMNodeUniversalProperty" setter="set_image" getter="get_image">
</member>
<member name="input" type="MMNodeUniversalProperty" setter="set_input" getter="get_input">
</member>
<member name="sigma" type="MMNodeUniversalProperty" setter="set_sigma" getter="get_sigma">
</member>
</members>
<constants>
</constants>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MMSdf3dOpExtrusion" inherits="MMNode" version="3.12">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="on_input_changed">
<return type="void" />
<description>
</description>
</method>
</methods>
<members>
<member name="input" type="MMNodeUniversalProperty" setter="set_input" getter="get_input">
</member>
<member name="length" type="float" setter="set_length" getter="get_length" default="0.25">
</member>
<member name="output" type="MMNodeUniversalProperty" setter="set_output" getter="get_output">
</member>
</members>
<constants>
</constants>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MMTones" inherits="MMNode" version="3.12">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="image" type="MMNodeUniversalProperty" setter="set_image" getter="get_image">
</member>
<member name="in_max" type="Color" setter="set_in_max" getter="get_in_max" default="Color( 1, 1, 1, 1 )">
</member>
<member name="in_mid" type="Color" setter="set_in_mid" getter="get_in_mid" default="Color( 0.5, 0.5, 0.5, 0.5 )">
</member>
<member name="in_min" type="Color" setter="set_in_min" getter="get_in_min" default="Color( 0, 0, 0, 0 )">
</member>
<member name="input" type="MMNodeUniversalProperty" setter="set_input" getter="get_input">
</member>
<member name="out_max" type="Color" setter="set_out_max" getter="get_out_max" default="Color( 1, 1, 1, 1 )">
</member>
<member name="out_min" type="Color" setter="set_out_min" getter="get_out_min" default="Color( 0, 0, 0, 0 )">
</member>
</members>
<constants>
</constants>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MMTonesMap" inherits="MMNode" version="3.12">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="image" type="MMNodeUniversalProperty" setter="set_image" getter="get_image">
</member>
<member name="input" type="MMNodeUniversalProperty" setter="set_input" getter="get_input">
</member>
<member name="input_range" type="Vector2" setter="set_input_range" getter="get_input_range" default="Vector2( 0, 1 )">
</member>
<member name="output_range" type="Vector2" setter="set_output_range" getter="get_output_range" default="Vector2( 0, 1 )">
</member>
</members>
<constants>
</constants>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MMTonesStep" inherits="MMNode" version="3.12">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="image" type="MMNodeUniversalProperty" setter="set_image" getter="get_image">
</member>
<member name="input" type="MMNodeUniversalProperty" setter="set_input" getter="get_input">
</member>
<member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false">
</member>
<member name="value" type="float" setter="set_value" getter="get_value" default="0.5">
</member>
<member name="width" type="float" setter="set_width" getter="get_width" default="0.1">
</member>
</members>
<constants>
</constants>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MMWarp" inherits="MMNode" version="3.12">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="amount" type="float" setter="set_amount" getter="get_amount" default="0.1">
</member>
<member name="epsilon" type="float" setter="set_epsilon" getter="get_epsilon" default="0.1">
</member>
<member name="height_map" type="MMNodeUniversalProperty" setter="set_height_map" getter="get_height_map">
</member>
<member name="image" type="MMNodeUniversalProperty" setter="set_image" getter="get_image">
</member>
<member name="input" type="MMNodeUniversalProperty" setter="set_input" getter="get_input">
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" default="0">
</member>
</members>
<constants>
</constants>
</class>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="PropMesher" inherits="Reference" version="3.11"> <class name="PropMesher" inherits="Reference" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
@ -34,10 +34,10 @@
<method name="add_mesh_data_resource"> <method name="add_mesh_data_resource">
<return type="void" /> <return type="void" />
<argument index="0" name="mesh" type="MeshDataResource" /> <argument index="0" name="mesh" type="MeshDataResource" />
<argument index="1" name="position" type="Vector3" default="Rect2( 0, 0, 1, 1 )" /> <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )" />
<argument index="2" name="rotation" type="Vector3" default="Vector3( 1, 1, 1 )" /> <argument index="2" name="rotation" type="Vector3" default="Vector3( 0, 0, 0 )" />
<argument index="3" name="scale" type="Vector3" default="Vector3( 0, 0, 0 )" /> <argument index="3" name="scale" type="Vector3" default="Vector3( 1, 1, 1 )" />
<argument index="4" name="uv_rect" type="Rect2" default="Vector3( 0, 0, 0 )" /> <argument index="4" name="uv_rect" type="Rect2" default="Rect2( 0, 0, 1, 1 )" />
<description> <description>
</description> </description>
</method> </method>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="PropMesherJobStep" inherits="Reference" version="3.11"> <class name="PropMesherJobStep" inherits="Reference" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="PropSceneInstance" inherits="Spatial" version="3.11"> <class name="PropSceneInstance" inherits="Spatial" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="PropTextureJob" inherits="ThreadPoolJob" version="3.11"> <class name="PropTextureJob" inherits="ThreadPoolJob" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="PropUtils" inherits="Object" version="3.11"> <class name="PropUtils" inherits="Object" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TiledWall" inherits="GeometryInstance" version="3.11"> <class name="TiledWall" inherits="GeometryInstance" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
@ -49,6 +49,7 @@
</member> </member>
<member name="height" type="int" setter="set_heigth" getter="get_heigth" default="1"> <member name="height" type="int" setter="set_heigth" getter="get_heigth" default="1">
</member> </member>
<member name="portal_mode" type="int" setter="set_portal_mode" getter="get_portal_mode" overrides="CullInstance" enum="CullInstance.PortalMode" default="3" />
<member name="width" type="int" setter="set_width" getter="get_width" default="1"> <member name="width" type="int" setter="set_width" getter="get_width" default="1">
</member> </member>
</members> </members>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TiledWallData" inherits="Resource" version="3.11"> <class name="TiledWallData" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
@ -218,7 +218,15 @@
</member> </member>
<member name="materials" type="Array" setter="materials_set" getter="materials_get" default="[ ]"> <member name="materials" type="Array" setter="materials_set" getter="materials_get" default="[ ]">
</member> </member>
<member name="set_tile_count" type="int" setter="set_tile_count" getter="get_tile_count" default="0"> <member name="offset_noise" type="FastnoiseNoiseParams" setter="set_offset_noise" getter="get_offset_noise">
</member>
<member name="offset_noise_randomize_seed" type="bool" setter="set_offset_noise_randomize_seed" getter="get_offset_noise_randomize_seed" default="true">
</member>
<member name="offset_noise_skip_edges" type="bool" setter="set_offset_noise_skip_edges" getter="get_offset_noise_skip_edges" default="true">
</member>
<member name="offset_noise_strength" type="float" setter="set_offset_noise_strength" getter="get_offset_noise_strength" default="0.0">
</member>
<member name="tile_count" type="int" setter="set_tile_count" getter="get_tile_count" default="0">
</member> </member>
<member name="tiling_type" type="int" setter="set_tiling_type" getter="get_tiling_type" enum="TiledWallData.TiledWallTilingType" default="0"> <member name="tiling_type" type="int" setter="set_tiling_type" getter="get_tiling_type" enum="TiledWallData.TiledWallTilingType" default="0">
</member> </member>
@ -232,5 +240,15 @@
</constant> </constant>
<constant name="TILED_WALL_TILING_TYPE_BOTH" value="3" enum="TiledWallTilingType"> <constant name="TILED_WALL_TILING_TYPE_BOTH" value="3" enum="TiledWallTilingType">
</constant> </constant>
<constant name="TILED_WALL_COLLIDER_TYPE_NONE" value="0" enum="TiledWallColliderType">
</constant>
<constant name="TILED_WALL_COLLIDER_TYPE_PLANE" value="1" enum="TiledWallColliderType">
</constant>
<constant name="TILED_WALL_COLLIDER_TYPE_BOX" value="2" enum="TiledWallColliderType">
</constant>
<constant name="TILED_WALL_COLLIDER_TYPE_CONVEX_MESH" value="3" enum="TiledWallColliderType">
</constant>
<constant name="TILED_WALL_COLLIDER_TYPE_CONCAVE_MESH" value="4" enum="TiledWallColliderType">
</constant>
</constants> </constants>
</class> </class>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GroundClutter2D" inherits="Resource" version="3.11"> <class name="GroundClutter2D" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GroundClutter2DFoliage" inherits="GroundClutter2D" version="3.11"> <class name="GroundClutter2DFoliage" inherits="GroundClutter2D" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DCache" inherits="Object" version="3.11"> <class name="Prop2DCache" inherits="Object" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DData" inherits="Resource" version="3.11"> <class name="Prop2DData" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataEntry" inherits="Resource" version="3.11"> <class name="Prop2DDataEntry" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataLight" inherits="Prop2DDataEntry" version="3.11"> <class name="Prop2DDataLight" inherits="Prop2DDataEntry" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataPortal" inherits="Prop2DDataEntry" version="3.11"> <class name="Prop2DDataPortal" inherits="Prop2DDataEntry" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataProp2D" inherits="Prop2DDataEntry" version="3.11"> <class name="Prop2DDataProp2D" inherits="Prop2DDataEntry" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataScene" inherits="Prop2DDataEntry" version="3.11"> <class name="Prop2DDataScene" inherits="Prop2DDataEntry" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DDataTiledWall2D" inherits="Prop2DDataEntry" version="3.11"> <class name="Prop2DDataTiledWall2D" inherits="Prop2DDataEntry" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DESSEntity" inherits="Spatial" version="3.11"> <class name="Prop2DESSEntity" inherits="Spatial" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DInstance" inherits="Node2D" version="3.11"> <class name="Prop2DInstance" inherits="Node2D" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DInstanceJob" inherits="ThreadPoolJob" version="3.11"> <class name="Prop2DInstanceJob" inherits="ThreadPoolJob" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
@ -94,5 +94,11 @@
</member> </member>
</members> </members>
<constants> <constants>
<constant name="BUILD_PHASE_TYPE_NORMAL" value="0" enum="ActiveBuildPhaseType">
</constant>
<constant name="BUILD_PHASE_TYPE_PROCESS" value="1" enum="ActiveBuildPhaseType">
</constant>
<constant name="BUILD_PHASE_TYPE_PHYSICS_PROCESS" value="2" enum="ActiveBuildPhaseType">
</constant>
</constants> </constants>
</class> </class>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DInstanceMerger" inherits="Prop2DInstance" version="3.11"> <class name="Prop2DInstanceMerger" inherits="Prop2DInstance" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DInstanceProp2DJob" inherits="Prop2DInstanceJob" version="3.11"> <class name="Prop2DInstanceProp2DJob" inherits="Prop2DInstanceJob" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DLight" inherits="Reference" version="3.11"> <class name="Prop2DLight" inherits="Reference" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DMaterialCache" inherits="Resource" version="3.11"> <class name="Prop2DMaterialCache" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DMaterialCachePCM" inherits="Prop2DMaterialCache" version="3.11"> <class name="Prop2DMaterialCachePCM" inherits="Prop2DMaterialCache" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DMesher" inherits="Reference" version="3.11"> <class name="Prop2DMesher" inherits="Reference" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
@ -34,10 +34,10 @@
<method name="add_mesh_data_resource"> <method name="add_mesh_data_resource">
<return type="void" /> <return type="void" />
<argument index="0" name="mesh" type="MeshDataResource" /> <argument index="0" name="mesh" type="MeshDataResource" />
<argument index="1" name="position" type="Vector3" default="Rect2( 0, 0, 1, 1 )" /> <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )" />
<argument index="2" name="rotation" type="Vector3" default="Vector3( 1, 1, 1 )" /> <argument index="2" name="rotation" type="Vector3" default="Vector3( 0, 0, 0 )" />
<argument index="3" name="scale" type="Vector3" default="Vector3( 0, 0, 0 )" /> <argument index="3" name="scale" type="Vector3" default="Vector3( 1, 1, 1 )" />
<argument index="4" name="uv_rect" type="Rect2" default="Vector3( 0, 0, 0 )" /> <argument index="4" name="uv_rect" type="Rect2" default="Rect2( 0, 0, 1, 1 )" />
<description> <description>
</description> </description>
</method> </method>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DSceneInstance" inherits="Node2D" version="3.11"> <class name="Prop2DSceneInstance" inherits="Node2D" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DTextureJob" inherits="ThreadPoolJob" version="3.11"> <class name="Prop2DTextureJob" inherits="ThreadPoolJob" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DUtils" inherits="Object" version="3.11"> <class name="Prop2DUtils" inherits="Object" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TiledWall2D" inherits="Node2D" version="3.11"> <class name="TiledWall2D" inherits="Node2D" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TiledWall2DData" inherits="Resource" version="3.11"> <class name="TiledWall2DData" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="RegEx" inherits="Reference" version="3.11"> <class name="RegEx" inherits="Reference" version="3.12">
<brief_description> <brief_description>
Class for searching text for patterns using regular expressions. Class for searching text for patterns using regular expressions.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="RegExMatch" inherits="Reference" version="3.11"> <class name="RegExMatch" inherits="Reference" version="3.12">
<brief_description> <brief_description>
Contains the results of a [RegEx] search. Contains the results of a [RegEx] search.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Bone2D" inherits="Node2D" version="3.11"> <class name="Bone2D" inherits="Node2D" version="3.12">
<brief_description> <brief_description>
Joint used with [Skeleton2D] to control and animate other nodes. Joint used with [Skeleton2D] to control and animate other nodes.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicalBone2D" inherits="RigidBody2D" version="3.11"> <class name="PhysicalBone2D" inherits="RigidBody2D" version="3.12">
<brief_description> <brief_description>
A 2D node that can be used for physically aware bones in 2D. A 2D node that can be used for physically aware bones in 2D.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton2D" inherits="Node2D" version="3.11"> <class name="Skeleton2D" inherits="Node2D" version="3.12">
<brief_description> <brief_description>
Skeleton for 2D characters and animated objects. Skeleton for 2D characters and animated objects.
</brief_description> </brief_description>
@ -12,7 +12,7 @@
<methods> <methods>
<method name="execute_modifications"> <method name="execute_modifications">
<return type="void" /> <return type="void" />
<argument index="0" name="execution_mode" type="float" /> <argument index="0" name="delta" type="float" />
<argument index="1" name="execution_mode" type="int" /> <argument index="1" name="execution_mode" type="int" />
<description> <description>
Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned. Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2D" inherits="Resource" version="3.11"> <class name="SkeletonModification2D" inherits="Resource" version="3.12">
<brief_description> <brief_description>
A resource that operates on [Bone2D] nodes in a [Skeleton2D]. A resource that operates on [Bone2D] nodes in a [Skeleton2D].
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" version="3.11"> <class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" version="3.12">
<brief_description> <brief_description>
A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D. A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DFABRIK" inherits="SkeletonModification2D" version="3.11"> <class name="SkeletonModification2DFABRIK" inherits="SkeletonModification2D" version="3.12">
<brief_description> <brief_description>
A modification that uses FABRIK to manipulate a series of [Bone2D] nodes to reach a target. A modification that uses FABRIK to manipulate a series of [Bone2D] nodes to reach a target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" version="3.11"> <class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" version="3.12">
<brief_description> <brief_description>
A modification that jiggles [Bone2D] nodes as they move towards a target. A modification that jiggles [Bone2D] nodes as they move towards a target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="3.11"> <class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="3.12">
<brief_description> <brief_description>
A modification that rotates a [Bone2D] node to look at a target. A modification that rotates a [Bone2D] node to look at a target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="3.11"> <class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="3.12">
<brief_description> <brief_description>
A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes. A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="3.11"> <class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="3.12">
<brief_description> <brief_description>
A modification that holds and executes a [SkeletonModificationStack2D]. A modification that holds and executes a [SkeletonModificationStack2D].
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DTwoBoneIK" inherits="SkeletonModification2D" version="3.11"> <class name="SkeletonModification2DTwoBoneIK" inherits="SkeletonModification2D" version="3.12">
<brief_description> <brief_description>
A modification that rotates two bones using the law of cosigns to reach the target. A modification that rotates two bones using the law of cosigns to reach the target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModificationStack2D" inherits="Resource" version="3.11"> <class name="SkeletonModificationStack2D" inherits="Resource" version="3.12">
<brief_description> <brief_description>
A resource that holds a stack of [SkeletonModification2D]s. A resource that holds a stack of [SkeletonModification2D]s.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment" inherits="Spatial" version="3.11"> <class name="BoneAttachment" inherits="Spatial" version="3.12">
<brief_description> <brief_description>
A node that will attach to a bone. A node that will attach to a bone.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicalBone" inherits="PhysicsBody" version="3.11"> <class name="PhysicalBone" inherits="PhysicsBody" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonIK" inherits="Node" version="3.11"> <class name="SkeletonIK" inherits="Node" version="3.12">
<brief_description> <brief_description>
SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a certain point in 3D by rotating all bones in the chain accordingly. SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a certain point in 3D by rotating all bones in the chain accordingly.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3D" inherits="Resource" version="3.11"> <class name="SkeletonModification3D" inherits="Resource" version="3.12">
<brief_description> <brief_description>
A resource that operates on bones in a [Skeleton3D]. A resource that operates on bones in a [Skeleton3D].
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DCCDIK" inherits="SkeletonModification3D" version="3.11"> <class name="SkeletonModification3DCCDIK" inherits="SkeletonModification3D" version="3.12">
<brief_description> <brief_description>
A modification that uses CCDIK to manipulate a series of bones to reach a target. A modification that uses CCDIK to manipulate a series of bones to reach a target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DFABRIK" inherits="SkeletonModification3D" version="3.11"> <class name="SkeletonModification3DFABRIK" inherits="SkeletonModification3D" version="3.12">
<brief_description> <brief_description>
A modification that uses FABRIK to manipulate a series of bones to reach a target. A modification that uses FABRIK to manipulate a series of bones to reach a target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DJiggle" inherits="SkeletonModification3D" version="3.11"> <class name="SkeletonModification3DJiggle" inherits="SkeletonModification3D" version="3.12">
<brief_description> <brief_description>
A modification that jiggles bones as they move towards a target. A modification that jiggles bones as they move towards a target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="3.11"> <class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="3.12">
<brief_description> <brief_description>
A modification that rotates a bone to look at a target. A modification that rotates a bone to look at a target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="3.11"> <class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="3.12">
<brief_description> <brief_description>
A modification that holds and executes a [SkeletonModificationStack3D]. A modification that holds and executes a [SkeletonModificationStack3D].
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DTwoBoneIK" inherits="SkeletonModification3D" version="3.11"> <class name="SkeletonModification3DTwoBoneIK" inherits="SkeletonModification3D" version="3.12">
<brief_description> <brief_description>
A modification that moves two bones to reach the target. A modification that moves two bones to reach the target.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModificationStack3D" inherits="Resource" version="3.11"> <class name="SkeletonModificationStack3D" inherits="Resource" version="3.12">
<brief_description> <brief_description>
A resource that holds a stack of [SkeletonModification3D]s. A resource that holds a stack of [SkeletonModification3D]s.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Skin" inherits="Resource" version="3.11"> <class name="Skin" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="SkinReference" inherits="Reference" version="3.11"> <class name="SkinReference" inherits="Reference" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamOGGVorbis" inherits="AudioStream" version="3.11"> <class name="AudioStreamOGGVorbis" inherits="AudioStream" version="3.12">
<brief_description> <brief_description>
OGG Vorbis audio stream driver. OGG Vorbis audio stream driver.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIAgentLocation" inherits="Reference" version="3.11"> <class name="GSAIAgentLocation" inherits="Reference" version="3.12">
<brief_description> <brief_description>
Represents an agent with only a location and an orientation. Represents an agent with only a location and an orientation.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIArrive" inherits="GSAISteeringBehavior" version="3.11"> <class name="GSAIArrive" inherits="GSAISteeringBehavior" version="3.12">
<brief_description> <brief_description>
Calculates acceleration to take an agent to its target's location. The calculation attempts to arrive with zero remaining velocity. Calculates acceleration to take an agent to its target's location. The calculation attempts to arrive with zero remaining velocity.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIAvoidCollisions" inherits="GSAIGroupBehavior" version="3.11"> <class name="GSAIAvoidCollisions" inherits="GSAIGroupBehavior" version="3.12">
<brief_description> <brief_description>
Steers the agent to avoid obstacles in its path. Approximates obstacles as spheres. Steers the agent to avoid obstacles in its path. Approximates obstacles as spheres.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIBlend" inherits="GSAISteeringBehavior" version="3.11"> <class name="GSAIBlend" inherits="GSAISteeringBehavior" version="3.12">
<brief_description> <brief_description>
Blends multiple steering behaviors into one, and returns a weighted acceleration from their calculations. Blends multiple steering behaviors into one, and returns a weighted acceleration from their calculations.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAICohesion" inherits="GSAIGroupBehavior" version="3.11"> <class name="GSAICohesion" inherits="GSAIGroupBehavior" version="3.12">
<brief_description> <brief_description>
Calculates an acceleration that attempts to move the agent towards the center of mass of the agents in the area defined by the GSAIProximity. Calculates an acceleration that attempts to move the agent towards the center of mass of the agents in the area defined by the GSAIProximity.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIEvade" inherits="GSAIPursue" version="3.11"> <class name="GSAIEvade" inherits="GSAIPursue" version="3.12">
<brief_description> <brief_description>
Calculates acceleration to take an agent away from where a target agent is moving. Calculates acceleration to take an agent away from where a target agent is moving.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIFace" inherits="GSAIMatchOrientation" version="3.11"> <class name="GSAIFace" inherits="GSAIMatchOrientation" version="3.12">
<brief_description> <brief_description>
Calculates angular acceleration to rotate a target to face its target's position. The behavior attemps to arrive with zero remaining angular velocity. Calculates angular acceleration to rotate a target to face its target's position. The behavior attemps to arrive with zero remaining angular velocity.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIFlee" inherits="GSAISeek" version="3.11"> <class name="GSAIFlee" inherits="GSAISeek" version="3.12">
<brief_description> <brief_description>
Calculates acceleration to take an agent directly away from a target agent. Calculates acceleration to take an agent directly away from a target agent.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIFollowPath" inherits="GSAIArrive" version="3.11"> <class name="GSAIFollowPath" inherits="GSAIArrive" version="3.12">
<brief_description> <brief_description>
Produces a linear acceleration that moves the agent along the specified path. Produces a linear acceleration that moves the agent along the specified path.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIGroupBehavior" inherits="GSAISteeringBehavior" version="3.11"> <class name="GSAIGroupBehavior" inherits="GSAISteeringBehavior" version="3.12">
<brief_description> <brief_description>
Base type for group-based steering behaviors. Base type for group-based steering behaviors.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIInfiniteProximity" inherits="GSAIProximity" version="3.11"> <class name="GSAIInfiniteProximity" inherits="GSAIProximity" version="3.12">
<brief_description> <brief_description>
Determines any agent that is in the specified list as being neighbors with the owner agent, regardless of distance. Determines any agent that is in the specified list as being neighbors with the owner agent, regardless of distance.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIKinematicBody2DAgent" inherits="GSAISpecializedAgent" version="3.11"> <class name="GSAIKinematicBody2DAgent" inherits="GSAISpecializedAgent" version="3.12">
<brief_description> <brief_description>
A specialized steering agent that updates itself every frame so the user does not have to using a KinematicBody2D. A specialized steering agent that updates itself every frame so the user does not have to using a KinematicBody2D.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIKinematicBody3DAgent" inherits="GSAISpecializedAgent" version="3.11"> <class name="GSAIKinematicBody3DAgent" inherits="GSAISpecializedAgent" version="3.12">
<brief_description> <brief_description>
A specialized steering agent that updates itself every frame so the user does not have to using a KinematicBody. A specialized steering agent that updates itself every frame so the user does not have to using a KinematicBody.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAILookWhereYouGo" inherits="GSAIMatchOrientation" version="3.11"> <class name="GSAILookWhereYouGo" inherits="GSAIMatchOrientation" version="3.12">
<brief_description> <brief_description>
Calculates an angular acceleration to match an agent's orientation to its direction of travel. Calculates an angular acceleration to match an agent's orientation to its direction of travel.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIMatchOrientation" inherits="GSAISteeringBehavior" version="3.11"> <class name="GSAIMatchOrientation" inherits="GSAISteeringBehavior" version="3.12">
<brief_description> <brief_description>
Calculates an angular acceleration to match an agent's orientation to that of its target. Attempts to make the agent arrive with zero remaining angular velocity. Calculates an angular acceleration to match an agent's orientation to that of its target. Attempts to make the agent arrive with zero remaining angular velocity.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIPath" inherits="Reference" version="3.11"> <class name="GSAIPath" inherits="Reference" version="3.12">
<brief_description> <brief_description>
Represents a path made up of Vector3 waypoints, split into segments path follow behaviors can use. Represents a path made up of Vector3 waypoints, split into segments path follow behaviors can use.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIPriority" inherits="GSAISteeringBehavior" version="3.11"> <class name="GSAIPriority" inherits="GSAISteeringBehavior" version="3.12">
<brief_description> <brief_description>
Container for multiple behaviors that returns the result of the first child behavior with non-zero acceleration. Container for multiple behaviors that returns the result of the first child behavior with non-zero acceleration.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIProximity" inherits="Reference" version="3.11"> <class name="GSAIProximity" inherits="Reference" version="3.12">
<brief_description> <brief_description>
Base container type that stores data to find the neighbors of an agent. Base container type that stores data to find the neighbors of an agent.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIPursue" inherits="GSAISteeringBehavior" version="3.11"> <class name="GSAIPursue" inherits="GSAISteeringBehavior" version="3.12">
<brief_description> <brief_description>
Calculates an acceleration to make an agent intercept another based on the target agent's movement. Calculates an acceleration to make an agent intercept another based on the target agent's movement.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIRadiusProximity" inherits="GSAIProximity" version="3.11"> <class name="GSAIRadiusProximity" inherits="GSAIProximity" version="3.12">
<brief_description> <brief_description>
Determines any agent that is in the specified list as being neighbors with the owner agent if they lie within the specified radius. Determines any agent that is in the specified list as being neighbors with the owner agent if they lie within the specified radius.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIRigidBody2DAgent" inherits="GSAISpecializedAgent" version="3.11"> <class name="GSAIRigidBody2DAgent" inherits="GSAISpecializedAgent" version="3.12">
<brief_description> <brief_description>
A specialized steering agent that updates itself every frame so the user does not have to using a RigidBody2D. A specialized steering agent that updates itself every frame so the user does not have to using a RigidBody2D.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIRigidBody3DAgent" inherits="GSAISpecializedAgent" version="3.11"> <class name="GSAIRigidBody3DAgent" inherits="GSAISpecializedAgent" version="3.12">
<brief_description> <brief_description>
A specialized steering agent that updates itself every frame so the user does not have to using a RigidBody A specialized steering agent that updates itself every frame so the user does not have to using a RigidBody
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAISeek" inherits="GSAISteeringBehavior" version="3.11"> <class name="GSAISeek" inherits="GSAISteeringBehavior" version="3.12">
<brief_description> <brief_description>
Calculates an acceleration to take an agent to a target agent's position directly. Calculates an acceleration to take an agent to a target agent's position directly.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAISeparation" inherits="GSAIGroupBehavior" version="3.11"> <class name="GSAISeparation" inherits="GSAIGroupBehavior" version="3.12">
<brief_description> <brief_description>
Calculates an acceleration that repels the agent from its neighbors in the given GSAIProximity. Calculates an acceleration that repels the agent from its neighbors in the given GSAIProximity.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAISpecializedAgent" inherits="GSAISteeringAgent" version="3.11"> <class name="GSAISpecializedAgent" inherits="GSAISteeringAgent" version="3.12">
<brief_description> <brief_description>
A base class for a specialized steering agent that updates itself every frame so the user does not have to. All other specialized agents derive from this. A base class for a specialized steering agent that updates itself every frame so the user does not have to. All other specialized agents derive from this.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAISteeringAgent" inherits="GSAIAgentLocation" version="3.11"> <class name="GSAISteeringAgent" inherits="GSAIAgentLocation" version="3.12">
<brief_description> <brief_description>
Adds velocity, speed, and size data to GSAIAgentLocation. Adds velocity, speed, and size data to GSAIAgentLocation.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAISteeringBehavior" inherits="Reference" version="3.11"> <class name="GSAISteeringBehavior" inherits="Reference" version="3.12">
<brief_description> <brief_description>
Base class for all steering behaviors. Base class for all steering behaviors.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAITargetAcceleration" inherits="Reference" version="3.11"> <class name="GSAITargetAcceleration" inherits="Reference" version="3.12">
<brief_description> <brief_description>
A desired linear and angular amount of acceleration requested by the steering system. A desired linear and angular amount of acceleration requested by the steering system.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIUtils" inherits="Object" version="3.11"> <class name="GSAIUtils" inherits="Object" version="3.12">
<brief_description> <brief_description>
Math and vector utility functions. Math and vector utility functions.
</brief_description> </brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="BlockTerrainStructure" inherits="TerrainStructure" version="3.11"> <class name="BlockTerrainStructure" inherits="TerrainStructure" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TerrainChunk" inherits="Resource" version="3.11"> <class name="TerrainChunk" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
@ -708,7 +708,7 @@
</member> </member>
<member name="liquid_material_cache_key" type="int" setter="liquid_material_cache_key_set" getter="liquid_material_cache_key_get" default="0"> <member name="liquid_material_cache_key" type="int" setter="liquid_material_cache_key_set" getter="liquid_material_cache_key_get" default="0">
</member> </member>
<member name="liquid_material_cache_key_has" type="bool" setter="liquid_material_cache_key_has_set" getter="liquid_material_cache_key_has" default="false"> <member name="liquid_material_cache_key_has" type="bool" setter="liquid_material_cache_key_has_set" getter="liquid_material_cache_key_has_get" default="false">
</member> </member>
<member name="margin_end" type="int" setter="set_margin_end" getter="get_margin_end" default="0"> <member name="margin_end" type="int" setter="set_margin_end" getter="get_margin_end" default="0">
</member> </member>
@ -716,7 +716,7 @@
</member> </member>
<member name="material_cache_key" type="int" setter="material_cache_key_set" getter="material_cache_key_get" default="0"> <member name="material_cache_key" type="int" setter="material_cache_key_set" getter="material_cache_key_get" default="0">
</member> </member>
<member name="material_cache_key_has" type="bool" setter="material_cache_key_has_set" getter="material_cache_key_has" default="false"> <member name="material_cache_key_has" type="bool" setter="material_cache_key_has_set" getter="material_cache_key_has_get" default="false">
</member> </member>
<member name="position_x" type="int" setter="set_position_x" getter="get_position_x" default="0"> <member name="position_x" type="int" setter="set_position_x" getter="get_position_x" default="0">
</member> </member>
@ -724,7 +724,7 @@
</member> </member>
<member name="prop_material_cache_key" type="int" setter="prop_material_cache_key_set" getter="prop_material_cache_key_get" default="0"> <member name="prop_material_cache_key" type="int" setter="prop_material_cache_key_set" getter="prop_material_cache_key_get" default="0">
</member> </member>
<member name="prop_material_cache_key_has" type="bool" setter="prop_material_cache_key_has_set" getter="prop_material_cache_key_has" default="false"> <member name="prop_material_cache_key_has" type="bool" setter="prop_material_cache_key_has_set" getter="prop_material_cache_key_has_get" default="false">
</member> </member>
<member name="size_x" type="int" setter="set_size_x" getter="get_size_x" default="0"> <member name="size_x" type="int" setter="set_size_x" getter="get_size_x" default="0">
</member> </member>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TerrainChunkBlocky" inherits="TerrainChunkDefault" version="3.11"> <class name="TerrainChunkBlocky" inherits="TerrainChunkDefault" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TerrainChunkDefault" inherits="TerrainChunk" version="3.11"> <class name="TerrainChunkDefault" inherits="TerrainChunk" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TerrainEnvironmentData" inherits="Resource" version="3.11"> <class name="TerrainEnvironmentData" inherits="Resource" version="3.12">
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>

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