diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 59787f4f9..e58dd64f6 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -1066,15 +1066,15 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("editor/main_run_args", "");
+ GLOBAL_DEF("editor/scene_naming", 0); // Sync enum values with EditorNode.
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/scene_naming", PropertyInfo(Variant::INT, "editor/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
+
GLOBAL_DEF("editor/search_in_file_extensions", extensions);
custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");
custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);
- GLOBAL_DEF("editor/version_control/autoload_on_startup", false);
- GLOBAL_DEF("editor/version_control/plugin_name", "");
-
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f465d7edd..af3850fe5 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -527,18 +527,18 @@
prime-run %command%
[/codeblock]
+
+ Default naming style for scene files to infer from their root nodes. Possible options are:
+ - [code]0[/code] (Auto): Uses the scene root name as is without changing its casing.
+ - [code]1[/code] (PascalCase): Converts the scene root name to PascalCase casing.
+ - [code]2[/code] (snake_case): Converts the scene root name to snake_case casing.
+
Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
-
- Load the previously opened VCS plugin when the editor starts up. This is set to [code]true[/code] whenever a new VCS plugin is initialized.
-
-
- Last loaded VCS plugin name. Used to autoload the plugin when the editor starts up.
-
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 5a7f44367..3d1ef907d 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2376,7 +2376,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} else if (extensions.size()) {
String root_name = scene->get_name();
// Very similar to node naming logic.
- switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
+ switch (ProjectSettings::get_singleton()->get("editor/scene_naming").operator int()) {
case SCENE_NAME_CASING_AUTO:
// Use casing of the root node.
break;
@@ -5483,9 +5483,6 @@ void EditorNode::_project_settings_changed() {
}
void EditorNode::_bind_methods() {
- GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_AUTO);
- ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
-
ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
ClassDB::bind_method("_tool_menu_option", &EditorNode::_tool_menu_option);
ClassDB::bind_method("_menu_confirm_current", &EditorNode::_menu_confirm_current);
@@ -5853,11 +5850,6 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("run/auto_save/save_before_running", true);
- EDITOR_DEF("version_control/username", "");
- EDITOR_DEF("version_control/ssh_public_key_path", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "version_control/ssh_public_key_path", PROPERTY_HINT_GLOBAL_FILE));
- EDITOR_DEF("version_control/ssh_private_key_path", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "version_control/ssh_private_key_path", PROPERTY_HINT_GLOBAL_FILE));
theme_base = memnew(Control);
add_child(theme_base);