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https://github.com/Relintai/pandemonium_engine.git
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Now the target fps is customizable for ThreadPool when threading is not enabled.
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@ -61,20 +61,33 @@ void ThreadPool::set_thread_fallback_count(const int value) {
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_dirty = true;
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}
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float ThreadPool::get_max_work_per_frame_percent() const {
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return _max_work_per_frame_percent;
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}
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void ThreadPool::set_max_work_per_frame_percent(const float value) {
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_max_work_per_frame_percent = value;
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_dirty = true;
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}
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float ThreadPool::get_max_time_per_frame() const {
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return _max_time_per_frame;
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}
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void ThreadPool::set_max_time_per_frame(const float value) {
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_max_time_per_frame = value;
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_dirty = true;
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}
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float ThreadPool::get_max_work_per_frame_percent() const {
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return _max_work_per_frame_percent;
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}
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void ThreadPool::set_max_work_per_frame_percent(const float value) {
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_max_work_per_frame_percent = value;
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apply_max_work_per_frame_percent();
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}
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float ThreadPool::get_target_fps() const {
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return _target_fps;
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}
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void ThreadPool::set_target_fps(const float value) {
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_target_fps = value;
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apply_max_work_per_frame_percent();
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}
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void ThreadPool::apply_max_work_per_frame_percent() {
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_max_time_per_frame = (1.0 / _target_fps) * (_max_work_per_frame_percent / 100.0);
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}
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bool ThreadPool::is_working() const {
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@ -276,11 +289,11 @@ void ThreadPool::register_core_settings() {
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_thread_fallback_count = 1;
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}
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_target_fps = GLOBAL_DEF("thread_pool/target_fps", 60);
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//Todo Add help text, as this will only come into play if threading is disabled, or not available
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_max_work_per_frame_percent = GLOBAL_DEF("thread_pool/max_work_per_frame_percent", 25);
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//Todo this should be recalculated constantly to smooth out performance better
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_max_time_per_frame = (1 / 60.0) * (_max_work_per_frame_percent / 100.0);
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apply_max_work_per_frame_percent();
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if (!OS::get_singleton()->can_use_threads()) {
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_use_threads = false;
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@ -396,13 +409,19 @@ void ThreadPool::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_thread_fallback_count", "value"), &ThreadPool::set_thread_fallback_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "thread_fallback_count"), "set_thread_fallback_count", "get_thread_fallback_count");
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ClassDB::bind_method(D_METHOD("get_max_time_per_frame"), &ThreadPool::get_max_time_per_frame);
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ClassDB::bind_method(D_METHOD("set_max_time_per_frame", "value"), &ThreadPool::set_max_time_per_frame);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_time_per_frame"), "set_max_time_per_frame", "get_max_time_per_frame");
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ClassDB::bind_method(D_METHOD("get_max_work_per_frame_percent"), &ThreadPool::get_max_work_per_frame_percent);
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ClassDB::bind_method(D_METHOD("set_max_work_per_frame_percent", "value"), &ThreadPool::set_max_work_per_frame_percent);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_work_per_frame_percent"), "set_max_work_per_frame_percent", "get_max_work_per_frame_percent");
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ClassDB::bind_method(D_METHOD("get_max_time_per_frame"), &ThreadPool::get_max_time_per_frame);
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ClassDB::bind_method(D_METHOD("set_max_time_per_frame", "value"), &ThreadPool::set_max_time_per_frame);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_time_per_frame"), "set_max_time_per_frame", "get_max_time_per_frame");
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ClassDB::bind_method(D_METHOD("get_target_fps"), &ThreadPool::get_target_fps);
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ClassDB::bind_method(D_METHOD("set_target_fps", "value"), &ThreadPool::set_target_fps);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "target_fps"), "set_target_fps", "get_target_fps");
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ClassDB::bind_method(D_METHOD("apply_max_work_per_frame_percent"), &ThreadPool::apply_max_work_per_frame_percent);
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ClassDB::bind_method(D_METHOD("is_working"), &ThreadPool::is_working);
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ClassDB::bind_method(D_METHOD("is_working_no_lock"), &ThreadPool::is_working_no_lock);
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@ -66,11 +66,16 @@ public:
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int get_thread_fallback_count() const;
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void set_thread_fallback_count(const int value);
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float get_max_time_per_frame() const;
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void set_max_time_per_frame(const float value);
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float get_max_work_per_frame_percent() const;
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void set_max_work_per_frame_percent(const float value);
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float get_max_time_per_frame() const;
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void set_max_time_per_frame(const float value);
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float get_target_fps() const;
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void set_target_fps(const float value);
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void apply_max_work_per_frame_percent();
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bool is_working() const;
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bool is_working_no_lock() const;
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@ -106,6 +111,7 @@ private:
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int _thread_fallback_count;
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float _max_work_per_frame_percent;
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float _max_time_per_frame;
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float _target_fps;
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Vector<ThreadPoolContext *> _threads;
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