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Fix compile errors.
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parent
9022a74db3
commit
88e7cc8776
@ -138,10 +138,10 @@ void TileMap::_notification(int p_what) {
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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if (is_visible_in_tree() && is_physics_interpolated_and_enabled()) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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for (RBMap<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
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VisualServer::get_singleton()->canvas_item_reset_physics_interpolation(F->get());
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RenderingServer::get_singleton()->canvas_item_reset_physics_interpolation(F->get());
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}
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}
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}
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@ -815,7 +815,7 @@ void TileMap::update_dirty_quadrants() {
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// Reset physics interpolation for any recreated canvas items.
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if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
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for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
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VisualServer::get_singleton()->canvas_item_reset_physics_interpolation(F->get());
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RenderingServer::get_singleton()->canvas_item_reset_physics_interpolation(F->get());
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}
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}
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