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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-13 06:11:12 +01:00
Renamed ProceduralTree3DMesh to ProceduralTreeMesh.
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parent
755a8b0225
commit
883851a57a
@ -9,7 +9,7 @@ def configure(env):
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def get_doc_classes():
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return [
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"ProceduralTree3DMesh",
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"ProceduralTreeMesh",
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]
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def get_doc_path():
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@ -4,7 +4,7 @@
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#include "servers/rendering_server.h"
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void ProceduralTree3DMesh::_update() const {
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void ProceduralTreeMesh::_update() const {
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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@ -38,24 +38,24 @@ void ProceduralTree3DMesh::_update() const {
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clear_cache();
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const_cast<ProceduralTree3DMesh *>(this)->emit_changed();
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const_cast<ProceduralTreeMesh *>(this)->emit_changed();
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}
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void ProceduralTree3DMesh::_request_update() {
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void ProceduralTreeMesh::_request_update() {
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if (pending_request) {
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return;
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}
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_update();
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}
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int ProceduralTree3DMesh::get_surface_count() const {
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int ProceduralTreeMesh::get_surface_count() const {
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if (pending_request) {
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_update();
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}
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return TREE_SURFACE_COUNT;
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}
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int ProceduralTree3DMesh::surface_get_array_len(int p_idx) const {
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int ProceduralTreeMesh::surface_get_array_len(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, -1);
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if (pending_request) {
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_update();
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@ -64,7 +64,7 @@ int ProceduralTree3DMesh::surface_get_array_len(int p_idx) const {
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return RenderingServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
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}
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int ProceduralTree3DMesh::surface_get_array_index_len(int p_idx) const {
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int ProceduralTreeMesh::surface_get_array_index_len(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, -1);
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if (pending_request) {
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_update();
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@ -73,7 +73,7 @@ int ProceduralTree3DMesh::surface_get_array_index_len(int p_idx) const {
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return RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
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}
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Array ProceduralTree3DMesh::surface_get_arrays(int p_surface) const {
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Array ProceduralTreeMesh::surface_get_arrays(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, TREE_SURFACE_COUNT, Array());
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if (pending_request) {
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_update();
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@ -82,7 +82,7 @@ Array ProceduralTree3DMesh::surface_get_arrays(int p_surface) const {
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return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
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}
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Array ProceduralTree3DMesh::surface_get_blend_shape_arrays(int p_surface) const {
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Array ProceduralTreeMesh::surface_get_blend_shape_arrays(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, TREE_SURFACE_COUNT, Array());
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if (pending_request) {
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_update();
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@ -91,7 +91,7 @@ Array ProceduralTree3DMesh::surface_get_blend_shape_arrays(int p_surface) const
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return Array();
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}
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uint32_t ProceduralTree3DMesh::surface_get_format(int p_idx) const {
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uint32_t ProceduralTreeMesh::surface_get_format(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, 0);
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if (pending_request) {
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_update();
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@ -100,11 +100,11 @@ uint32_t ProceduralTree3DMesh::surface_get_format(int p_idx) const {
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return RenderingServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
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}
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Mesh::PrimitiveType ProceduralTree3DMesh::surface_get_primitive_type(int p_idx) const {
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Mesh::PrimitiveType ProceduralTreeMesh::surface_get_primitive_type(int p_idx) const {
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return Mesh::PRIMITIVE_TRIANGLES;
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}
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void ProceduralTree3DMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
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void ProceduralTreeMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
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ERR_FAIL_INDEX(p_idx, TREE_SURFACE_COUNT);
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switch (p_idx) {
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@ -120,24 +120,24 @@ void ProceduralTree3DMesh::surface_set_material(int p_idx, const Ref<Material> &
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}
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}
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Ref<Material> ProceduralTree3DMesh::surface_get_material(int p_idx) const {
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Ref<Material> ProceduralTreeMesh::surface_get_material(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, nullptr);
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return _surfaces[p_idx].material;
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}
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int ProceduralTree3DMesh::get_blend_shape_count() const {
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int ProceduralTreeMesh::get_blend_shape_count() const {
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return 0;
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}
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StringName ProceduralTree3DMesh::get_blend_shape_name(int p_index) const {
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StringName ProceduralTreeMesh::get_blend_shape_name(int p_index) const {
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return StringName();
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}
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void ProceduralTree3DMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
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void ProceduralTreeMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
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}
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AABB ProceduralTree3DMesh::get_aabb() const {
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AABB ProceduralTreeMesh::get_aabb() const {
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if (pending_request) {
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_update();
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}
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@ -145,14 +145,14 @@ AABB ProceduralTree3DMesh::get_aabb() const {
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return aabb;
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}
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RID ProceduralTree3DMesh::get_rid() const {
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RID ProceduralTreeMesh::get_rid() const {
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if (pending_request) {
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_update();
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}
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return mesh;
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}
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void ProceduralTree3DMesh::set_trunk_material(const Ref<Material> &p_material) {
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void ProceduralTreeMesh::set_trunk_material(const Ref<Material> &p_material) {
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_surfaces[TREE_SURFACE_TRUNK].material = p_material;
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if (!pending_request) {
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// just apply it, else it'll happen when _update is called.
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@ -162,12 +162,12 @@ void ProceduralTree3DMesh::set_trunk_material(const Ref<Material> &p_material) {
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};
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}
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Ref<Material> ProceduralTree3DMesh::get_trunk_material() const {
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Ref<Material> ProceduralTreeMesh::get_trunk_material() const {
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return _surfaces[TREE_SURFACE_TRUNK].material;
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}
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void ProceduralTree3DMesh::set_twig_material(const Ref<Material> &p_material) {
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void ProceduralTreeMesh::set_twig_material(const Ref<Material> &p_material) {
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_surfaces[TREE_SURFACE_TWIG].material = p_material;
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if (!pending_request) {
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// just apply it, else it'll happen when _update is called.
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@ -177,12 +177,12 @@ void ProceduralTree3DMesh::set_twig_material(const Ref<Material> &p_material) {
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};
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}
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Ref<Material> ProceduralTree3DMesh::get_twig_material() const {
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Ref<Material> ProceduralTreeMesh::get_twig_material() const {
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return _surfaces[TREE_SURFACE_TWIG].material;
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}
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Array ProceduralTree3DMesh::get_mesh_arrays() const {
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Array ProceduralTreeMesh::get_mesh_arrays() const {
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Array arr;
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for (int i = 0; i < TREE_SURFACE_COUNT; ++i) {
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@ -192,17 +192,17 @@ Array ProceduralTree3DMesh::get_mesh_arrays() const {
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return arr;
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}
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void ProceduralTree3DMesh::set_custom_aabb(const AABB &p_custom) {
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void ProceduralTreeMesh::set_custom_aabb(const AABB &p_custom) {
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custom_aabb = p_custom;
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RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
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emit_changed();
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}
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AABB ProceduralTree3DMesh::get_custom_aabb() const {
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AABB ProceduralTreeMesh::get_custom_aabb() const {
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return custom_aabb;
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}
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ProceduralTree3DMesh::ProceduralTree3DMesh() {
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ProceduralTreeMesh::ProceduralTreeMesh() {
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// defaults
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mesh = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
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@ -210,23 +210,23 @@ ProceduralTree3DMesh::ProceduralTree3DMesh() {
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pending_request = true;
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}
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ProceduralTree3DMesh::~ProceduralTree3DMesh() {
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ProceduralTreeMesh::~ProceduralTreeMesh() {
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RenderingServer::get_singleton()->free(mesh);
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}
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void ProceduralTree3DMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update"), &ProceduralTree3DMesh::_update);
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void ProceduralTreeMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update"), &ProceduralTreeMesh::_update);
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ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTree3DMesh::set_trunk_material);
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ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTree3DMesh::get_trunk_material);
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ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTreeMesh::set_trunk_material);
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ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTreeMesh::get_trunk_material);
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ClassDB::bind_method(D_METHOD("set_twig_material", "material"), &ProceduralTree3DMesh::set_twig_material);
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ClassDB::bind_method(D_METHOD("get_twig_material"), &ProceduralTree3DMesh::get_twig_material);
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ClassDB::bind_method(D_METHOD("set_twig_material", "material"), &ProceduralTreeMesh::set_twig_material);
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ClassDB::bind_method(D_METHOD("get_twig_material"), &ProceduralTreeMesh::get_twig_material);
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ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &ProceduralTree3DMesh::get_mesh_arrays);
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ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &ProceduralTreeMesh::get_mesh_arrays);
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ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ProceduralTree3DMesh::set_custom_aabb);
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ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ProceduralTree3DMesh::get_custom_aabb);
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ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ProceduralTreeMesh::set_custom_aabb);
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ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ProceduralTreeMesh::get_custom_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trunk_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_trunk_material", "get_trunk_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "twig_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_twig_material", "get_twig_material");
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@ -3,8 +3,8 @@
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#include "scene/resources/mesh/mesh.h"
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class ProceduralTree3DMesh : public Mesh {
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GDCLASS(ProceduralTree3DMesh, Mesh);
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class ProceduralTreeMesh : public Mesh {
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GDCLASS(ProceduralTreeMesh, Mesh);
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public:
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enum TreeSurfaces {
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@ -39,8 +39,8 @@ public:
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void set_custom_aabb(const AABB &p_custom);
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AABB get_custom_aabb() const;
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ProceduralTree3DMesh();
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~ProceduralTree3DMesh();
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ProceduralTreeMesh();
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~ProceduralTreeMesh();
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protected:
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static void _bind_methods();
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@ -63,6 +63,6 @@ private:
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void _update() const;
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};
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VARIANT_ENUM_CAST(ProceduralTree3DMesh::TreeSurfaces);
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VARIANT_ENUM_CAST(ProceduralTreeMesh::TreeSurfaces);
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#endif
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@ -5,7 +5,7 @@
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void register_procedural_tree_3d_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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ClassDB::register_class<ProceduralTree3DMesh >();
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ClassDB::register_class<ProceduralTreeMesh >();
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}
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}
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