Removed the diffferently styled context menu from the SpatialEditor and the CanvasItemEditor. New controls are now added directly to the main FlowContainer, so they wrap properly. While having a different background for context sensitive items can look good, it doesn't work well if it's not per plugin.

This commit is contained in:
Relintai 2023-09-03 12:36:23 +02:00
parent 2b0a9700b8
commit 86ee8840ac
4 changed files with 13 additions and 64 deletions

View File

@ -3840,8 +3840,6 @@ void CanvasItemEditor::_notification(int p_what) {
zoom_minus->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
zoom_plus->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
_update_context_menu_stylebox();
presets_menu->set_icon(get_theme_icon("ControlLayout", "EditorIcons"));
PopupMenu *p = presets_menu->get_popup();
@ -3958,18 +3956,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
}
void CanvasItemEditor::_update_context_menu_stylebox() {
// This must be called when the theme changes to follow the new accent color.
Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
// Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
context_menu_stylebox->set_border_color(accent_color);
context_menu_stylebox->set_border_width(MARGIN_BOTTOM, Math::round(2 * EDSCALE));
context_menu_stylebox->set_default_margin(MARGIN_BOTTOM, 0);
context_menu_panel->add_theme_style_override("panel", context_menu_stylebox);
}
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@ -5252,11 +5238,11 @@ void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) {
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
ERR_FAIL_COND(!p_control);
context_menu_hbox->add_child(p_control);
main_flow->add_child(p_control);
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
context_menu_hbox->remove_child(p_control);
main_flow->remove_child(p_control);
}
void CanvasItemEditor::add_control_to_left_panel(Control *p_control) {
@ -5381,7 +5367,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor->call_deferred("connect", "stop_pressed", this, "_update_override_camera_button", make_binds(false));
// A fluid container for all toolbars.
HFlowContainer *main_flow = memnew(HFlowContainer);
main_flow = memnew(HFlowContainer);
add_child(main_flow);
// Main toolbars.
@ -5666,18 +5652,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
main_menu_hbox->add_child(memnew(VSeparator));
context_menu_panel = memnew(PanelContainer);
context_menu_hbox = memnew(HBoxContainer);
context_menu_panel->add_child(context_menu_hbox);
// Use a custom stylebox to make contextual menu items stand out from the rest.
// This helps with editor usability as contextual menu items change when selecting nodes,
// even though it may not be immediately obvious at first.
main_flow->add_child(context_menu_panel);
_update_context_menu_stylebox();
presets_menu = memnew(MenuButton);
presets_menu->set_text(TTR("Layout"));
context_menu_hbox->add_child(presets_menu);
main_flow->add_child(presets_menu);
presets_menu->hide();
presets_menu->set_switch_on_hover(true);
@ -5690,13 +5667,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
anchors_popup->connect("id_pressed", this, "_popup_callback");
anchor_mode_button = memnew(ToolButton);
context_menu_hbox->add_child(anchor_mode_button);
main_flow->add_child(anchor_mode_button);
anchor_mode_button->set_toggle_mode(true);
anchor_mode_button->hide();
anchor_mode_button->connect("toggled", this, "_button_toggle_anchor_mode");
animation_hb = memnew(HBoxContainer);
context_menu_hbox->add_child(animation_hb);
main_flow->add_child(animation_hb);
animation_hb->add_child(memnew(VSeparator));
animation_hb->hide();

View File

@ -73,6 +73,7 @@ class VScrollBar;
class VSplitContainer;
class WindowDialog;
struct Color;
class HFlowContainer;
class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
@ -261,10 +262,7 @@ private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
PanelContainer *context_menu_panel;
HBoxContainer *context_menu_hbox;
HFlowContainer *main_flow;
ToolButton *zoom_minus;
ToolButton *zoom_reset;
@ -577,7 +575,6 @@ private:
HSplitContainer *right_panel_split;
VSplitContainer *bottom_split;
void _update_context_menu_stylebox();
void _popup_warning_temporarily(Control *p_control, const float p_duration);
void _popup_warning_depop(Control *p_control);

View File

@ -6256,18 +6256,6 @@ void SpatialEditor::_init_indicators() {
_generate_selection_boxes();
}
void SpatialEditor::_update_context_menu_stylebox() {
// This must be called when the theme changes to follow the new accent color.
Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
// Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
context_menu_stylebox->set_border_color(accent_color);
context_menu_stylebox->set_border_width(MARGIN_BOTTOM, Math::round(2 * EDSCALE));
context_menu_stylebox->set_default_margin(MARGIN_BOTTOM, 0);
context_menu_panel->add_theme_style_override("panel", context_menu_stylebox);
}
void SpatialEditor::_update_gizmos_menu() {
gizmos_menu->clear();
@ -6762,7 +6750,6 @@ void SpatialEditor::_notification(int p_what) {
_init_indicators();
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
_update_gizmos_menu_theme();
_update_context_menu_stylebox();
} else if (p_what == NOTIFICATION_EXIT_TREE) {
_finish_indicators();
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
@ -6830,11 +6817,11 @@ Vector<int> SpatialEditor::get_subgizmo_selection() {
}
void SpatialEditor::add_control_to_menu_panel(Control *p_control) {
context_menu_hbox->add_child(p_control);
main_flow->add_child(p_control);
}
void SpatialEditor::remove_control_from_menu_panel(Control *p_control) {
context_menu_hbox->remove_child(p_control);
main_flow->remove_child(p_control);
}
void SpatialEditor::set_can_preview(Camera *p_preview) {
@ -7134,7 +7121,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
camera_override_viewport_id = 0;
// A fluid container for all toolbars.
HFlowContainer *main_flow = memnew(HFlowContainer);
main_flow = memnew(HFlowContainer);
vbc->add_child(main_flow);
// Main toolbars.
@ -7307,15 +7294,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
main_menu_hbox->add_child(memnew(VSeparator));
context_menu_panel = memnew(PanelContainer);
context_menu_hbox = memnew(HBoxContainer);
context_menu_panel->add_child(context_menu_hbox);
// Use a custom stylebox to make contextual menu items stand out from the rest.
// This helps with editor usability as contextual menu items change when selecting nodes,
// even though it may not be immediately obvious at first.
main_flow->add_child(context_menu_panel);
_update_context_menu_stylebox();
// Get the view menu popup and have it stay open when a checkable item is selected
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);

View File

@ -98,6 +98,7 @@ class VSplitContainer;
class Viewport;
class SpinBox;
class ViewportNavigationControl;
class HFlowContainer;
class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);
@ -696,10 +697,7 @@ private:
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
PanelContainer *context_menu_panel;
HBoxContainer *context_menu_hbox;
HFlowContainer *main_flow;
void _generate_selection_boxes();
UndoRedo *undo_redo;
@ -707,7 +705,6 @@ private:
int camera_override_viewport_id;
void _init_indicators();
void _update_context_menu_stylebox();
void _update_gizmos_menu();
void _update_gizmos_menu_theme();
void _init_grid();