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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
Added a map changed signal to the VertexLights2DServer.
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d2ed14cf26
commit
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@ -33,8 +33,8 @@
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#include "core/config/engine.h"
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#include "vertex_lights_2d_server.h"
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#include "vertex_light_2d.h"
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#include "vertex_lights_2d_server.h"
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VertexLights2DServer *vertex_lights_2d_server = NULL;
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@ -43,19 +43,19 @@ void register_vertex_lights_2d_types(ModuleRegistrationLevel p_level) {
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vertex_lights_2d_server = memnew(VertexLights2DServer);
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ClassDB::register_class<VertexLights2DServer>();
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Engine::get_singleton()->add_singleton(Engine::Singleton("VertexLights2DServer", VertexLights2DServer::get_singleton()));
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}
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if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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} else if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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ClassDB::register_class<VertexLight2D>();
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} else if (p_level == MODULE_REGISTRATION_LEVEL_FINALIZE) {
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vertex_lights_2d_server->init();
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}
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}
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void unregister_vertex_lights_2d_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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if (vertex_lights_2d_server) {
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memdelete(vertex_lights_2d_server);
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} else if (p_level == MODULE_REGISTRATION_LEVEL_FINALIZE) {
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vertex_lights_2d_server->finalize();
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}
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}
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}
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@ -33,6 +33,8 @@
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#include "core/config/project_settings.h"
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#include "scene/main/scene_tree.h"
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// Defaults
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Vector2i VertexLights2DServer::get_default_quadrant_size() const {
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return _default_quadrant_size;
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@ -61,6 +63,8 @@ void VertexLights2DServer::map_set_quadrant_size(RID p_map, const Vector2i &p_si
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map->quadrant_size = p_size;
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map->recreate_quadrants();
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_map_changed(map);
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}
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Array VertexLights2DServer::map_get_lights(RID p_map) const {
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@ -87,6 +91,8 @@ void VertexLights2DServer::map_clear(RID p_map) {
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ERR_FAIL_COND(map == NULL);
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map->clear();
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_map_changed(map);
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}
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// Lights
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@ -114,11 +120,13 @@ void VertexLights2DServer::light_set_map(RID p_light, RID p_map) {
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VertexLightMap2D *map = map_owner.getornull(p_map);
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if (light->map) {
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_light_changed(light);
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light->map->remove_light(light);
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}
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if (map) {
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map->add_light(light);
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_light_changed(light);
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}
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}
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@ -133,6 +141,8 @@ void VertexLights2DServer::light_set_enabled(RID p_light, const bool p_enabled)
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ERR_FAIL_COND(light == NULL);
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light->enabled = p_enabled;
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_light_changed(light);
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}
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Vector2 VertexLights2DServer::light_get_position(RID p_light) {
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@ -152,6 +162,8 @@ void VertexLights2DServer::light_set_position(RID p_light, const Vector2 &p_posi
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}
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light->position = p_position;
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_light_changed(light);
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}
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Vector2i VertexLights2DServer::light_get_range(RID p_light) {
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@ -165,6 +177,8 @@ void VertexLights2DServer::light_set_range(RID p_light, const Vector2i &p_range)
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ERR_FAIL_COND(light == NULL);
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light->range = p_range;
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_light_changed(light);
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}
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real_t VertexLights2DServer::light_get_attenuation(RID p_light) {
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@ -178,6 +192,8 @@ void VertexLights2DServer::light_set_attenuation(RID p_light, const real_t p_att
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ERR_FAIL_COND(light == NULL);
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light->attenuation = p_attenuation;
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_light_changed(light);
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}
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Color VertexLights2DServer::light_get_color(RID p_light) {
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@ -191,6 +207,8 @@ void VertexLights2DServer::light_set_color(RID p_light, const Color &p_color) {
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ERR_FAIL_COND(light == NULL);
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light->color = p_color;
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_light_changed(light);
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}
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VertexLights2DServer::VertexLight2DMode VertexLights2DServer::light_get_mode(RID p_light) {
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@ -204,6 +222,8 @@ void VertexLights2DServer::light_set_mode(RID p_light, const VertexLights2DServe
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ERR_FAIL_COND(light == NULL);
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light->mode = p_mode;
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_light_changed(light);
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}
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Vector2i VertexLights2DServer::light_get_z_range(RID p_light) {
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@ -217,6 +237,8 @@ void VertexLights2DServer::light_set_z_range(RID p_light, const Vector2i &p_z_ra
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ERR_FAIL_COND(light == NULL);
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light->z_range = p_z_range;
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_light_changed(light);
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}
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Vector2i VertexLights2DServer::light_get_layer_range(RID p_light) {
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@ -230,6 +252,8 @@ void VertexLights2DServer::light_set_layer_range(RID p_light, const Vector2i &p_
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ERR_FAIL_COND(light == NULL);
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light->layer_range = p_layer_range;
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_light_changed(light);
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}
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int VertexLights2DServer::light_get_item_cull_mask(RID p_light) {
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@ -243,6 +267,8 @@ void VertexLights2DServer::light_set_item_cull_mask(RID p_light, const int p_ite
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ERR_FAIL_COND(light == NULL);
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light->item_cull_mask = p_item_cull_mask;
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_light_changed(light);
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}
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// Sampling
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@ -274,6 +300,7 @@ void VertexLights2DServer::free(RID p_rid) {
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VertexLightData2D *light = light_owner.get(p_rid);
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if (light->map) {
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_light_changed(light);
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light->map->remove_light(light);
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}
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@ -287,6 +314,23 @@ void VertexLights2DServer::free(RID p_rid) {
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}
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}
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void VertexLights2DServer::init() {
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if (SceneTree::get_singleton()) {
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SceneTree::get_singleton()->add_idle_callback(VertexLights2DServer::_scene_tree_idle_callback);
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}
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}
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void VertexLights2DServer::finalize() {
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}
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void VertexLights2DServer::flush_notifications() {
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for (HashSet<RID>::Iterator iter = _changed_maps.begin(); iter; ++iter) {
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emit_signal(_map_changed_name, iter.key());
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}
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_changed_maps.clear();
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}
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VertexLights2DServer::VertexLights2DServer() {
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ERR_FAIL_COND(_self);
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@ -294,6 +338,8 @@ VertexLights2DServer::VertexLights2DServer() {
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GLOBAL_DEF("vertex_lights_2d/default_quadrant_size", Vector2i(256, 256));
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_default_quadrant_size = GLOBAL_GET("vertex_lights_2d/default_quadrant_size");
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_map_changed_name = "map_changed";
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}
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VertexLights2DServer::~VertexLights2DServer() {
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@ -301,6 +347,8 @@ VertexLights2DServer::~VertexLights2DServer() {
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}
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void VertexLights2DServer::_bind_methods() {
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ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
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ClassDB::bind_method(D_METHOD("get_default_quadrant_size"), &VertexLights2DServer::get_default_quadrant_size);
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ClassDB::bind_method(D_METHOD("set_default_quadrant_size", "size"), &VertexLights2DServer::set_default_quadrant_size);
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@ -355,6 +403,8 @@ void VertexLights2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("free", "rid"), &VertexLights2DServer::free);
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ClassDB::bind_method(D_METHOD("flush_notifications"), &VertexLights2DServer::flush_notifications);
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BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_ADD);
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BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_SUB);
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BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_MIX);
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@ -35,6 +35,7 @@
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#include "core/object/object.h"
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#include "core/containers/hash_map.h"
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#include "core/containers/hash_set.h"
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#include "core/containers/list.h"
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#include "core/containers/rid.h"
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#include "core/containers/vector.h"
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@ -110,6 +111,10 @@ public:
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void free(RID p_rid);
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void init();
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void finalize();
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void flush_notifications();
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_FORCE_INLINE_ static VertexLights2DServer *get_singleton() {
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return _self;
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}
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@ -118,6 +123,10 @@ public:
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~VertexLights2DServer();
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protected:
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static void _scene_tree_idle_callback() {
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VertexLights2DServer::get_singleton()->flush_notifications();
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}
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static void _bind_methods();
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class VertexLightMap2D;
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@ -202,11 +211,27 @@ protected:
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}
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};
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_FORCE_INLINE_ void _light_changed(const VertexLightData2D *p_light) const {
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if (p_light && p_light->map) {
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_changed_maps.insert(p_light->map->self);
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}
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}
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_FORCE_INLINE_ void _map_changed(const VertexLightMap2D *p_map) const {
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if (p_map) {
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_changed_maps.insert(p_map->self);
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}
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}
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mutable RID_Owner<VertexLightMap2D> map_owner;
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mutable RID_Owner<VertexLightData2D> light_owner;
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Vector2i _default_quadrant_size;
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// Maybe an api could be adde that's per quadrant
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mutable HashSet<RID> _changed_maps;
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StringName _map_changed_name;
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static VertexLights2DServer *_self;
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};
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