Fix typo.

This commit is contained in:
Relintai 2022-07-28 18:44:49 +02:00
parent 43131ad4cb
commit 84a5cc0fca

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@ -255,9 +255,10 @@ vec4 apply_fxaa(vec4 color, vec2 uv_interp, vec2 pixel_size) {
float lumaSW = dot(rgbSW.rgb, luma) - ((1.0 - rgbSW.a) / 8.0); float lumaSW = dot(rgbSW.rgb, luma) - ((1.0 - rgbSW.a) / 8.0);
float lumaSE = dot(rgbSE.rgb, luma) - ((1.0 - rgbSE.a) / 8.0); float lumaSE = dot(rgbSE.rgb, luma) - ((1.0 - rgbSE.a) / 8.0);
float lumaM = dot(rgbM, luma) - (color.a / 8.0); float lumaM = dot(rgbM, luma) - (color.a / 8.0);
#endif
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE))); float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE))); float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
#endif
vec2 dir; vec2 dir;
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE)); dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));