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Backported from godot4: Keep NavigationServer active while SceneTree is paused.
- smix8
4b0dee080e
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@ -1137,9 +1137,10 @@ void SceneTree::set_pause(bool p_enabled) {
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return;
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}
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pause = p_enabled;
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NavigationServer::get_singleton()->set_active(!p_enabled);
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PhysicsServer::get_singleton()->set_active(!p_enabled);
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Physics2DServer::get_singleton()->set_active(!p_enabled);
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if (get_root()) {
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get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
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}
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