mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
Revert "Take FXAA samples from half-pixel coordinates to improve quality"
This reverts commit 8f0e3af2a2
.
This commit is contained in:
parent
7d1abdb3db
commit
827638bfe0
@ -237,10 +237,10 @@ vec4 apply_fxaa(vec4 color, vec2 uv_interp, vec2 pixel_size) {
|
|||||||
const float FXAA_SPAN_MAX = 8.0;
|
const float FXAA_SPAN_MAX = 8.0;
|
||||||
const vec3 luma = vec3(0.299, 0.587, 0.114);
|
const vec3 luma = vec3(0.299, 0.587, 0.114);
|
||||||
|
|
||||||
vec4 rgbNW = textureLod(source, uv_interp + vec2(-0.5, -0.5) * pixel_size, 0.0);
|
vec4 rgbNW = texture2DLod(source, uv_interp + vec2(-1.0, -1.0) * pixel_size, 0.0);
|
||||||
vec4 rgbNE = textureLod(source, uv_interp + vec2(0.5, -0.5) * pixel_size, 0.0);
|
vec4 rgbNE = texture2DLod(source, uv_interp + vec2(1.0, -1.0) * pixel_size, 0.0);
|
||||||
vec4 rgbSW = textureLod(source, uv_interp + vec2(-0.5, 0.5) * pixel_size, 0.0);
|
vec4 rgbSW = texture2DLod(source, uv_interp + vec2(-1.0, 1.0) * pixel_size, 0.0);
|
||||||
vec4 rgbSE = textureLod(source, uv_interp + vec2(0.5, 0.5) * pixel_size, 0.0);
|
vec4 rgbSE = texture2DLod(source, uv_interp + vec2(1.0, 1.0) * pixel_size, 0.0);
|
||||||
vec3 rgbM = color.rgb;
|
vec3 rgbM = color.rgb;
|
||||||
|
|
||||||
#ifdef DISABLE_ALPHA
|
#ifdef DISABLE_ALPHA
|
||||||
|
Loading…
Reference in New Issue
Block a user