mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
Removed the old navigation mesh generator and it's editor plugin.
This commit is contained in:
parent
f04fe96da7
commit
82316363eb
@ -1,165 +0,0 @@
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/*************************************************************************/
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/* navigation_mesh_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef TOOLS_ENABLED
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#include "navigation_mesh_editor_plugin.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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//#include "navigation_mesh_generator.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/gui/label.h"
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#include "scene/gui/dialogs.h"
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void NavigationMeshEditor::_node_removed(Node *p_node) {
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/*
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if (p_node == node) {
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node = nullptr;
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hide();
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}
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*/
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}
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void NavigationMeshEditor::_notification(int p_option) {
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if (p_option == NOTIFICATION_ENTER_TREE) {
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button_bake->set_icon(get_theme_icon("Bake", "EditorIcons"));
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button_reset->set_icon(get_theme_icon("Reload", "EditorIcons"));
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}
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}
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void NavigationMeshEditor::_bake_pressed() {
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button_bake->set_pressed(false);
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/*
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ERR_FAIL_COND(!node);
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if (!node->get_navigation_mesh().is_valid()) {
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err_dialog->set_text(TTR("A NavigationMesh resource must be set or created for this node to work."));
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err_dialog->popup_centered_minsize();
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return;
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}
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NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
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NavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node);
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node->update_gizmos();
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*/
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}
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void NavigationMeshEditor::_clear_pressed() {
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/*
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if (node) {
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NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
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}
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button_bake->set_pressed(false);
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bake_info->set_text("");
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if (node) {
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node->update_gizmos();
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}
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*/
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}
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/*
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void NavigationMeshEditor::edit(NavigationMeshInstance *p_nav_mesh_instance) {
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if (p_nav_mesh_instance == nullptr || node == p_nav_mesh_instance) {
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return;
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}
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node = p_nav_mesh_instance;
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}
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*/
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void NavigationMeshEditor::_bind_methods() {
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ClassDB::bind_method("_bake_pressed", &NavigationMeshEditor::_bake_pressed);
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ClassDB::bind_method("_clear_pressed", &NavigationMeshEditor::_clear_pressed);
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}
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NavigationMeshEditor::NavigationMeshEditor() {
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bake_hbox = memnew(HBoxContainer);
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button_bake = memnew(ToolButton);
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bake_hbox->add_child(button_bake);
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button_bake->set_toggle_mode(true);
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button_bake->set_text(TTR("Bake NavMesh"));
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button_bake->connect("pressed", this, "_bake_pressed");
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button_reset = memnew(ToolButton);
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bake_hbox->add_child(button_reset);
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// No button text, we only use a revert icon which is set when entering the tree.
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button_reset->set_tooltip(TTR("Clear the navigation mesh."));
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button_reset->connect("pressed", this, "_clear_pressed");
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bake_info = memnew(Label);
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bake_hbox->add_child(bake_info);
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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//node = nullptr;
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}
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NavigationMeshEditor::~NavigationMeshEditor() {
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}
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void NavigationMeshEditorPlugin::edit(Object *p_object) {
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//navigation_mesh_editor->edit(Object::cast_to<NavigationMeshInstance>(p_object));
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}
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bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("NavigationMeshInstance");
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}
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void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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//navigation_mesh_editor->show();
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//navigation_mesh_editor->bake_hbox->show();
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} else {
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//navigation_mesh_editor->hide();
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//navigation_mesh_editor->bake_hbox->hide();
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//navigation_mesh_editor->edit(nullptr);
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}
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}
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NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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//navigation_mesh_editor = memnew(NavigationMeshEditor);
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//editor->get_viewport()->add_child(navigation_mesh_editor);
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//add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
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//navigation_mesh_editor->hide();
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//navigation_mesh_editor->bake_hbox->hide();
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}
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NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() {
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}
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#endif
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@ -1,87 +0,0 @@
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#ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H
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#define NAVIGATION_MESH_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* navigation_mesh_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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///class NavigationMeshInstance;
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class NavigationMeshEditor : public Control {
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friend class NavigationMeshEditorPlugin;
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GDCLASS(NavigationMeshEditor, Control);
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AcceptDialog *err_dialog;
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HBoxContainer *bake_hbox;
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ToolButton *button_bake;
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ToolButton *button_reset;
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Label *bake_info;
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//NavigationMeshInstance *node;
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void _bake_pressed();
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void _clear_pressed();
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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void _notification(int p_option);
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public:
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//void edit(NavigationMeshInstance *p_nav_mesh_instance);
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NavigationMeshEditor();
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~NavigationMeshEditor();
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};
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class NavigationMeshEditorPlugin : public EditorPlugin {
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GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
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NavigationMeshEditor *navigation_mesh_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "NavigationMesh"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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NavigationMeshEditorPlugin(EditorNode *p_node);
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~NavigationMeshEditorPlugin();
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};
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#endif
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#endif
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@ -1,744 +0,0 @@
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/*************************************************************************/
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/* navigation_mesh_generator.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/math/convex_hull.h"
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#ifndef _3D_DISABLED
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#include "navigation_mesh_generator.h"
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//#include "core/math/quick_hull.h"
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//#include "core/math/convex_hull.h"
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#include "core/os/thread.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/multimesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#endif
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif
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NavigationMeshGenerator *NavigationMeshGenerator::singleton = NULL;
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void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) {
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p_vertices.push_back(p_vec3.x);
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p_vertices.push_back(p_vec3.y);
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p_vertices.push_back(p_vec3.z);
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}
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void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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int current_vertex_count;
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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current_vertex_count = p_vertices.size() / 3;
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if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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continue;
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}
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int index_count = 0;
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if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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index_count = p_mesh->surface_get_array_index_len(i);
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} else {
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index_count = p_mesh->surface_get_array_len(i);
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}
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ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
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int face_count = index_count / 3;
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Array a = p_mesh->surface_get_arrays(i);
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PoolVector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
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PoolVector<Vector3>::Read vr = mesh_vertices.read();
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if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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PoolVector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
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PoolVector<int>::Read ir = mesh_indices.read();
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for (int j = 0; j < mesh_vertices.size(); j++) {
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_add_vertex(p_xform.xform(vr[j]), p_vertices);
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}
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for (int j = 0; j < face_count; j++) {
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// CCW
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
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}
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} else {
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face_count = mesh_vertices.size() / 3;
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for (int j = 0; j < face_count; j++) {
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|
||||||
_add_vertex(p_xform.xform(vr[j * 3 + 0]), p_vertices);
|
|
||||||
_add_vertex(p_xform.xform(vr[j * 3 + 2]), p_vertices);
|
|
||||||
_add_vertex(p_xform.xform(vr[j * 3 + 1]), p_vertices);
|
|
||||||
|
|
||||||
p_indices.push_back(current_vertex_count + (j * 3 + 0));
|
|
||||||
p_indices.push_back(current_vertex_count + (j * 3 + 1));
|
|
||||||
p_indices.push_back(current_vertex_count + (j * 3 + 2));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::_add_mesh_array(const Array &p_array, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
|
|
||||||
PoolVector<Vector3> mesh_vertices = p_array[Mesh::ARRAY_VERTEX];
|
|
||||||
PoolVector<Vector3>::Read vr = mesh_vertices.read();
|
|
||||||
|
|
||||||
PoolVector<int> mesh_indices = p_array[Mesh::ARRAY_INDEX];
|
|
||||||
PoolVector<int>::Read ir = mesh_indices.read();
|
|
||||||
|
|
||||||
const int face_count = mesh_indices.size() / 3;
|
|
||||||
const int current_vertex_count = p_vertices.size() / 3;
|
|
||||||
|
|
||||||
for (int j = 0; j < mesh_vertices.size(); j++) {
|
|
||||||
_add_vertex(p_xform.xform(vr[j]), p_vertices);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int j = 0; j < face_count; j++) {
|
|
||||||
// CCW
|
|
||||||
p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
|
|
||||||
p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
|
|
||||||
p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
|
|
||||||
int face_count = p_faces.size() / 3;
|
|
||||||
int current_vertex_count = p_vertices.size() / 3;
|
|
||||||
|
|
||||||
for (int j = 0; j < face_count; j++) {
|
|
||||||
_add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_vertices);
|
|
||||||
_add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_vertices);
|
|
||||||
_add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_vertices);
|
|
||||||
|
|
||||||
p_indices.push_back(current_vertex_count + (j * 3 + 0));
|
|
||||||
p_indices.push_back(current_vertex_count + (j * 3 + 2));
|
|
||||||
p_indices.push_back(current_vertex_count + (j * 3 + 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::_parse_geometry(const Transform &p_navmesh_xform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
|
|
||||||
if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
|
|
||||||
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node);
|
|
||||||
Ref<Mesh> mesh = mesh_instance->get_mesh();
|
|
||||||
if (mesh.is_valid()) {
|
|
||||||
_add_mesh(mesh, p_navmesh_xform * mesh_instance->get_global_transform(), p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<MultiMeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
|
|
||||||
MultiMeshInstance *multimesh_instance = Object::cast_to<MultiMeshInstance>(p_node);
|
|
||||||
Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
|
|
||||||
if (multimesh.is_valid()) {
|
|
||||||
Ref<Mesh> mesh = multimesh->get_mesh();
|
|
||||||
if (mesh.is_valid()) {
|
|
||||||
int n = multimesh->get_visible_instance_count();
|
|
||||||
if (n == -1) {
|
|
||||||
n = multimesh->get_instance_count();
|
|
||||||
}
|
|
||||||
for (int i = 0; i < n; i++) {
|
|
||||||
_add_mesh(mesh, p_navmesh_xform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
|
|
||||||
StaticBody *static_body = Object::cast_to<StaticBody>(p_node);
|
|
||||||
|
|
||||||
if (static_body->get_collision_layer() & p_collision_mask) {
|
|
||||||
List<uint32_t> shape_owners;
|
|
||||||
static_body->get_shape_owners(&shape_owners);
|
|
||||||
for (List<uint32_t>::Element *E = shape_owners.front(); E; E = E->next()) {
|
|
||||||
uint32_t shape_owner = E->get();
|
|
||||||
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
|
|
||||||
for (int i = 0; i < shape_count; i++) {
|
|
||||||
if (static_body->is_shape_owner_disabled(i)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
Ref<Shape> s = static_body->shape_owner_get_shape(shape_owner, i);
|
|
||||||
if (s.is_null()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Transform transform = p_navmesh_xform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);
|
|
||||||
|
|
||||||
BoxShape *box = Object::cast_to<BoxShape>(*s);
|
|
||||||
if (box) {
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
CubeMesh::create_mesh_array(arr, box->get_extents() * 2.0);
|
|
||||||
_add_mesh_array(arr, transform, p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
|
|
||||||
CapsuleShape *capsule = Object::cast_to<CapsuleShape>(*s);
|
|
||||||
if (capsule) {
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height() / 2.0);
|
|
||||||
_add_mesh_array(arr, transform, p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
|
|
||||||
CylinderShape *cylinder = Object::cast_to<CylinderShape>(*s);
|
|
||||||
if (cylinder) {
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
|
|
||||||
_add_mesh_array(arr, transform, p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
|
|
||||||
SphereShape *sphere = Object::cast_to<SphereShape>(*s);
|
|
||||||
if (sphere) {
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
|
|
||||||
_add_mesh_array(arr, transform, p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
|
|
||||||
ConcavePolygonShape *concave_polygon = Object::cast_to<ConcavePolygonShape>(*s);
|
|
||||||
if (concave_polygon) {
|
|
||||||
_add_faces(concave_polygon->get_faces(), transform, p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
|
|
||||||
ConvexPolygonShape *convex_polygon = Object::cast_to<ConvexPolygonShape>(*s);
|
|
||||||
if (convex_polygon) {
|
|
||||||
Vector<Vector3> varr = Variant(convex_polygon->get_points());
|
|
||||||
Geometry::MeshData md;
|
|
||||||
|
|
||||||
Error err = ConvexHullComputer::convex_hull(varr, md);
|
|
||||||
|
|
||||||
if (err == OK) {
|
|
||||||
PoolVector3Array faces;
|
|
||||||
|
|
||||||
for (int j = 0; j < md.faces.size(); ++j) {
|
|
||||||
Geometry::MeshData::Face face = md.faces[j];
|
|
||||||
|
|
||||||
for (int k = 2; k < face.indices.size(); ++k) {
|
|
||||||
faces.push_back(md.vertices[face.indices[0]]);
|
|
||||||
faces.push_back(md.vertices[face.indices[k - 1]]);
|
|
||||||
faces.push_back(md.vertices[face.indices[k]]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_add_faces(faces, transform, p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef MODULE_GRIDMAP_ENABLED
|
|
||||||
GridMap *gridmap = Object::cast_to<GridMap>(p_node);
|
|
||||||
|
|
||||||
if (gridmap) {
|
|
||||||
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
|
|
||||||
Array meshes = gridmap->get_meshes();
|
|
||||||
Transform xform = gridmap->get_global_transform();
|
|
||||||
for (int i = 0; i < meshes.size(); i += 2) {
|
|
||||||
Ref<Mesh> mesh = meshes[i + 1];
|
|
||||||
if (mesh.is_valid()) {
|
|
||||||
Transform mesh_xform = meshes[i];
|
|
||||||
_add_mesh(mesh, p_navmesh_xform * xform * mesh_xform, p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
|
|
||||||
Array shapes = gridmap->get_collision_shapes();
|
|
||||||
for (int i = 0; i < shapes.size(); i += 2) {
|
|
||||||
RID shape = shapes[i + 1];
|
|
||||||
PhysicsServer::ShapeType type = PhysicsServer::get_singleton()->shape_get_type(shape);
|
|
||||||
Variant data = PhysicsServer::get_singleton()->shape_get_data(shape);
|
|
||||||
|
|
||||||
switch (type) {
|
|
||||||
case PhysicsServer::SHAPE_SPHERE: {
|
|
||||||
real_t radius = data;
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
|
|
||||||
_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
|
|
||||||
} break;
|
|
||||||
case PhysicsServer::SHAPE_BOX: {
|
|
||||||
Vector3 extents = data;
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
CubeMesh::create_mesh_array(arr, extents * 2.0);
|
|
||||||
_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
|
|
||||||
} break;
|
|
||||||
case PhysicsServer::SHAPE_CAPSULE: {
|
|
||||||
Dictionary dict = data;
|
|
||||||
real_t radius = dict["radius"];
|
|
||||||
real_t height = dict["height"];
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
CapsuleMesh::create_mesh_array(arr, radius, height * 0.5);
|
|
||||||
_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
|
|
||||||
} break;
|
|
||||||
case PhysicsServer::SHAPE_CYLINDER: {
|
|
||||||
Dictionary dict = data;
|
|
||||||
real_t radius = dict["radius"];
|
|
||||||
real_t height = dict["height"];
|
|
||||||
Array arr;
|
|
||||||
arr.resize(RS::ARRAY_MAX);
|
|
||||||
CylinderMesh::create_mesh_array(arr, radius, radius, height);
|
|
||||||
_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
|
|
||||||
} break;
|
|
||||||
case PhysicsServer::SHAPE_CONVEX_POLYGON: {
|
|
||||||
PoolVector3Array vertices = data;
|
|
||||||
Geometry::MeshData md;
|
|
||||||
|
|
||||||
Error err = ConvexHullComputer::convex_hull(vertices, md);
|
|
||||||
|
|
||||||
if (err == OK) {
|
|
||||||
PoolVector3Array faces;
|
|
||||||
|
|
||||||
for (int j = 0; j < md.faces.size(); ++j) {
|
|
||||||
Geometry::MeshData::Face face = md.faces[j];
|
|
||||||
|
|
||||||
for (int k = 2; k < face.indices.size(); ++k) {
|
|
||||||
faces.push_back(md.vertices[face.indices[0]]);
|
|
||||||
faces.push_back(md.vertices[face.indices[k - 1]]);
|
|
||||||
faces.push_back(md.vertices[face.indices[k]]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_add_faces(faces, shapes[i], p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
} break;
|
|
||||||
case PhysicsServer::SHAPE_CONCAVE_POLYGON: {
|
|
||||||
PoolVector3Array faces = data;
|
|
||||||
_add_faces(faces, shapes[i], p_vertices, p_indices);
|
|
||||||
} break;
|
|
||||||
case PhysicsServer::SHAPE_HEIGHTMAP: {
|
|
||||||
Dictionary dict = data;
|
|
||||||
///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
|
|
||||||
int heightmap_depth = dict["depth"];
|
|
||||||
int heightmap_width = dict["width"];
|
|
||||||
|
|
||||||
if (heightmap_depth >= 2 && heightmap_width >= 2) {
|
|
||||||
const PoolRealArray &map_data = dict["heights"];
|
|
||||||
|
|
||||||
Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
|
|
||||||
Vector2 start = heightmap_gridsize * -0.5;
|
|
||||||
|
|
||||||
PoolVector3Array vertex_array;
|
|
||||||
vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
|
|
||||||
int map_data_current_index = 0;
|
|
||||||
|
|
||||||
for (int d = 0; d < heightmap_depth - 1; d++) {
|
|
||||||
for (int w = 0; w < heightmap_width - 1; w++) {
|
|
||||||
if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
|
|
||||||
float top_left_height = map_data[map_data_current_index];
|
|
||||||
float top_right_height = map_data[map_data_current_index + 1];
|
|
||||||
float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
|
|
||||||
float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
|
|
||||||
|
|
||||||
Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
|
|
||||||
Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
|
|
||||||
Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
|
|
||||||
Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
|
|
||||||
|
|
||||||
vertex_array.push_back(top_right);
|
|
||||||
vertex_array.push_back(bottom_left);
|
|
||||||
vertex_array.push_back(top_left);
|
|
||||||
vertex_array.push_back(top_right);
|
|
||||||
vertex_array.push_back(bottom_right);
|
|
||||||
vertex_array.push_back(bottom_left);
|
|
||||||
}
|
|
||||||
map_data_current_index += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (vertex_array.size() > 0) {
|
|
||||||
_add_faces(vertex_array, shapes[i], p_vertices, p_indices);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} break;
|
|
||||||
default: {
|
|
||||||
WARN_PRINT("Unsupported collision shape type.");
|
|
||||||
} break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (p_recurse_children) {
|
|
||||||
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
||||||
_parse_geometry(p_navmesh_xform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
|
|
||||||
PoolVector<Vector3> nav_vertices;
|
|
||||||
|
|
||||||
for (int i = 0; i < p_detail_mesh->nverts; i++) {
|
|
||||||
const float *v = &p_detail_mesh->verts[i * 3];
|
|
||||||
nav_vertices.append(Vector3(v[0], v[1], v[2]));
|
|
||||||
}
|
|
||||||
p_nav_mesh->set_vertices(nav_vertices);
|
|
||||||
|
|
||||||
for (int i = 0; i < p_detail_mesh->nmeshes; i++) {
|
|
||||||
const unsigned int *m = &p_detail_mesh->meshes[i * 4];
|
|
||||||
const unsigned int bverts = m[0];
|
|
||||||
const unsigned int btris = m[2];
|
|
||||||
const unsigned int ntris = m[3];
|
|
||||||
const unsigned char *tris = &p_detail_mesh->tris[btris * 4];
|
|
||||||
for (unsigned int j = 0; j < ntris; j++) {
|
|
||||||
Vector<int> nav_indices;
|
|
||||||
nav_indices.resize(3);
|
|
||||||
// Polygon order in recast is opposite than pandemonium's
|
|
||||||
nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
|
|
||||||
nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
|
|
||||||
nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
|
|
||||||
p_nav_mesh->add_polygon(nav_indices);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::_build_recast_navigation_mesh(
|
|
||||||
Ref<NavigationMesh> p_nav_mesh,
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
EditorProgress *ep,
|
|
||||||
#endif
|
|
||||||
rcHeightfield *hf,
|
|
||||||
rcCompactHeightfield *chf,
|
|
||||||
rcContourSet *cset,
|
|
||||||
rcPolyMesh *poly_mesh,
|
|
||||||
rcPolyMeshDetail *detail_mesh,
|
|
||||||
Vector<float> &vertices,
|
|
||||||
Vector<int> &indices) {
|
|
||||||
rcContext ctx;
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Setting up Configuration..."), 1);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const float *verts = vertices.ptr();
|
|
||||||
const int nverts = vertices.size() / 3;
|
|
||||||
const int *tris = indices.ptr();
|
|
||||||
const int ntris = indices.size() / 3;
|
|
||||||
|
|
||||||
float bmin[3], bmax[3];
|
|
||||||
rcCalcBounds(verts, nverts, bmin, bmax);
|
|
||||||
|
|
||||||
rcConfig cfg;
|
|
||||||
memset(&cfg, 0, sizeof(cfg));
|
|
||||||
|
|
||||||
cfg.cs = p_nav_mesh->get_cell_size();
|
|
||||||
cfg.ch = p_nav_mesh->get_cell_height();
|
|
||||||
cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope();
|
|
||||||
cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch);
|
|
||||||
cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch);
|
|
||||||
cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs);
|
|
||||||
cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size());
|
|
||||||
cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error();
|
|
||||||
cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size());
|
|
||||||
cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size());
|
|
||||||
cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly();
|
|
||||||
cfg.detailSampleDist = MAX(p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(), 0.1f);
|
|
||||||
cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error();
|
|
||||||
|
|
||||||
cfg.bmin[0] = bmin[0];
|
|
||||||
cfg.bmin[1] = bmin[1];
|
|
||||||
cfg.bmin[2] = bmin[2];
|
|
||||||
cfg.bmax[0] = bmax[0];
|
|
||||||
cfg.bmax[1] = bmax[1];
|
|
||||||
cfg.bmax[2] = bmax[2];
|
|
||||||
|
|
||||||
AABB baking_aabb = p_nav_mesh->get_filter_baking_aabb();
|
|
||||||
|
|
||||||
bool aabb_has_no_volume = baking_aabb.has_no_volume();
|
|
||||||
|
|
||||||
if (!aabb_has_no_volume) {
|
|
||||||
Vector3 baking_aabb_offset = p_nav_mesh->get_filter_baking_aabb_offset();
|
|
||||||
|
|
||||||
cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
|
|
||||||
cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
|
|
||||||
cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
|
|
||||||
cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
|
|
||||||
cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
|
|
||||||
cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Calculating grid size..."), 2);
|
|
||||||
#endif
|
|
||||||
rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
|
|
||||||
|
|
||||||
// ~30000000 seems to be around sweetspot where Editor baking breaks
|
|
||||||
if ((cfg.width * cfg.height) > 30000000) {
|
|
||||||
WARN_PRINT("NavigationMesh baking process will likely fail."
|
|
||||||
"\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."
|
|
||||||
"\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues."
|
|
||||||
"\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry.");
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Creating heightfield..."), 3);
|
|
||||||
#endif
|
|
||||||
hf = rcAllocHeightfield();
|
|
||||||
|
|
||||||
ERR_FAIL_COND(!hf);
|
|
||||||
ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Marking walkable triangles..."), 4);
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
Vector<unsigned char> tri_areas;
|
|
||||||
tri_areas.resize(ntris);
|
|
||||||
|
|
||||||
ERR_FAIL_COND(tri_areas.size() == 0);
|
|
||||||
|
|
||||||
memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
|
|
||||||
rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
|
|
||||||
|
|
||||||
ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (p_nav_mesh->get_filter_low_hanging_obstacles()) {
|
|
||||||
rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
|
|
||||||
}
|
|
||||||
if (p_nav_mesh->get_filter_ledge_spans()) {
|
|
||||||
rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
|
|
||||||
}
|
|
||||||
if (p_nav_mesh->get_filter_walkable_low_height_spans()) {
|
|
||||||
rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Constructing compact heightfield..."), 5);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
chf = rcAllocCompactHeightfield();
|
|
||||||
|
|
||||||
ERR_FAIL_COND(!chf);
|
|
||||||
ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
|
|
||||||
|
|
||||||
rcFreeHeightField(hf);
|
|
||||||
hf = 0;
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Eroding walkable area..."), 6);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Partitioning..."), 7);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
|
|
||||||
ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
|
|
||||||
ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
|
|
||||||
} else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
|
|
||||||
ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
|
|
||||||
} else {
|
|
||||||
ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Creating contours..."), 8);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
cset = rcAllocContourSet();
|
|
||||||
|
|
||||||
ERR_FAIL_COND(!cset);
|
|
||||||
ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Creating polymesh..."), 9);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
poly_mesh = rcAllocPolyMesh();
|
|
||||||
ERR_FAIL_COND(!poly_mesh);
|
|
||||||
ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
|
|
||||||
|
|
||||||
detail_mesh = rcAllocPolyMeshDetail();
|
|
||||||
ERR_FAIL_COND(!detail_mesh);
|
|
||||||
ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
|
|
||||||
|
|
||||||
rcFreeCompactHeightfield(chf);
|
|
||||||
chf = 0;
|
|
||||||
rcFreeContourSet(cset);
|
|
||||||
cset = 0;
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Converting to native navigation mesh..."), 10);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
_convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh);
|
|
||||||
|
|
||||||
rcFreePolyMesh(poly_mesh);
|
|
||||||
poly_mesh = 0;
|
|
||||||
rcFreePolyMeshDetail(detail_mesh);
|
|
||||||
detail_mesh = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
|
|
||||||
return singleton;
|
|
||||||
}
|
|
||||||
|
|
||||||
NavigationMeshGenerator::NavigationMeshGenerator() {
|
|
||||||
singleton = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
NavigationMeshGenerator::~NavigationMeshGenerator() {
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
|
|
||||||
ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid Navigation Mesh");
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
EditorProgress *ep(nullptr);
|
|
||||||
// FIXME
|
|
||||||
#endif
|
|
||||||
#if 0
|
|
||||||
// After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
|
|
||||||
// EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
|
|
||||||
// This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
|
|
||||||
// If EditorProgress is fixed and made thread-safe this should be enabled again.
|
|
||||||
if (Engine::get_singleton()->is_editor_hint()) {
|
|
||||||
ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Parsing Geometry..."), 0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Vector<float> vertices;
|
|
||||||
Vector<int> indices;
|
|
||||||
|
|
||||||
List<Node *> parse_nodes;
|
|
||||||
|
|
||||||
if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
|
|
||||||
parse_nodes.push_back(p_node);
|
|
||||||
} else {
|
|
||||||
p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
|
|
||||||
}
|
|
||||||
|
|
||||||
Transform navmesh_xform = Object::cast_to<Spatial>(p_node)->get_global_transform().affine_inverse();
|
|
||||||
for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
|
|
||||||
NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
|
|
||||||
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
|
|
||||||
bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
|
|
||||||
_parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (vertices.size() > 0 && indices.size() > 0) {
|
|
||||||
rcHeightfield *hf = nullptr;
|
|
||||||
rcCompactHeightfield *chf = nullptr;
|
|
||||||
rcContourSet *cset = nullptr;
|
|
||||||
rcPolyMesh *poly_mesh = nullptr;
|
|
||||||
rcPolyMeshDetail *detail_mesh = nullptr;
|
|
||||||
|
|
||||||
_build_recast_navigation_mesh(
|
|
||||||
p_nav_mesh,
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
ep,
|
|
||||||
#endif
|
|
||||||
hf,
|
|
||||||
chf,
|
|
||||||
cset,
|
|
||||||
poly_mesh,
|
|
||||||
detail_mesh,
|
|
||||||
vertices,
|
|
||||||
indices);
|
|
||||||
|
|
||||||
rcFreeHeightField(hf);
|
|
||||||
hf = 0;
|
|
||||||
|
|
||||||
rcFreeCompactHeightfield(chf);
|
|
||||||
chf = 0;
|
|
||||||
|
|
||||||
rcFreeContourSet(cset);
|
|
||||||
cset = 0;
|
|
||||||
|
|
||||||
rcFreePolyMesh(poly_mesh);
|
|
||||||
poly_mesh = 0;
|
|
||||||
|
|
||||||
rcFreePolyMeshDetail(detail_mesh);
|
|
||||||
detail_mesh = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (ep)
|
|
||||||
ep->step(TTR("Done!"), 11);
|
|
||||||
|
|
||||||
if (ep)
|
|
||||||
memdelete(ep);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
p_nav_mesh->property_list_changed_notify();
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
|
|
||||||
if (p_nav_mesh.is_valid()) {
|
|
||||||
p_nav_mesh->clear_polygons();
|
|
||||||
p_nav_mesh->set_vertices(PoolVector<Vector3>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void NavigationMeshGenerator::_bind_methods() {
|
|
||||||
ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &NavigationMeshGenerator::bake);
|
|
||||||
ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &NavigationMeshGenerator::clear);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
@ -1,83 +0,0 @@
|
|||||||
#ifndef NAVIGATION_MESH_GENERATOR_H
|
|
||||||
#define NAVIGATION_MESH_GENERATOR_H
|
|
||||||
/*************************************************************************/
|
|
||||||
/* navigation_mesh_generator.h */
|
|
||||||
/*************************************************************************/
|
|
||||||
/* This file is part of: */
|
|
||||||
/* GODOT ENGINE */
|
|
||||||
/* https://godotengine.org */
|
|
||||||
/*************************************************************************/
|
|
||||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
||||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
||||||
/* */
|
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
||||||
/* a copy of this software and associated documentation files (the */
|
|
||||||
/* "Software"), to deal in the Software without restriction, including */
|
|
||||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
||||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
||||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
||||||
/* the following conditions: */
|
|
||||||
/* */
|
|
||||||
/* The above copyright notice and this permission notice shall be */
|
|
||||||
/* included in all copies or substantial portions of the Software. */
|
|
||||||
/* */
|
|
||||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
||||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
||||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
||||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
||||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
||||||
/*************************************************************************/
|
|
||||||
|
|
||||||
#ifndef _3D_DISABLED
|
|
||||||
|
|
||||||
#include "scene/3d/navigation_mesh_instance.h"
|
|
||||||
|
|
||||||
#include <Recast.h>
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
struct EditorProgress;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
class NavigationMeshGenerator : public Object {
|
|
||||||
GDCLASS(NavigationMeshGenerator, Object);
|
|
||||||
|
|
||||||
static NavigationMeshGenerator *singleton;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
static void _bind_methods();
|
|
||||||
|
|
||||||
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices);
|
|
||||||
static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
|
|
||||||
static void _add_mesh_array(const Array &p_array, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
|
|
||||||
static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
|
|
||||||
static void _parse_geometry(const Transform &p_navmesh_xform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
|
|
||||||
|
|
||||||
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
|
|
||||||
static void _build_recast_navigation_mesh(
|
|
||||||
Ref<NavigationMesh> p_nav_mesh,
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
EditorProgress *ep,
|
|
||||||
#endif
|
|
||||||
rcHeightfield *hf,
|
|
||||||
rcCompactHeightfield *chf,
|
|
||||||
rcContourSet *cset,
|
|
||||||
rcPolyMesh *poly_mesh,
|
|
||||||
rcPolyMeshDetail *detail_mesh,
|
|
||||||
Vector<float> &vertices,
|
|
||||||
Vector<int> &indices);
|
|
||||||
|
|
||||||
public:
|
|
||||||
static NavigationMeshGenerator *get_singleton();
|
|
||||||
|
|
||||||
NavigationMeshGenerator();
|
|
||||||
~NavigationMeshGenerator();
|
|
||||||
|
|
||||||
void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node);
|
|
||||||
void clear(Ref<NavigationMesh> p_nav_mesh);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // NAVIGATION_MESH_GENERATOR_H
|
|
@ -37,18 +37,6 @@
|
|||||||
#include "pandemonium_navigation_2d_server.h"
|
#include "pandemonium_navigation_2d_server.h"
|
||||||
#include "servers/navigation_2d_server.h"
|
#include "servers/navigation_2d_server.h"
|
||||||
|
|
||||||
#ifndef _3D_DISABLED
|
|
||||||
//#include "navigation_mesh_generator.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
#include "navigation_mesh_editor_plugin.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef _3D_DISABLED
|
|
||||||
//NavigationMeshGenerator *_nav_mesh_generator = nullptr;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
NavigationServer *new_server() {
|
NavigationServer *new_server() {
|
||||||
return memnew(PandemoniumNavigationServer);
|
return memnew(PandemoniumNavigationServer);
|
||||||
}
|
}
|
||||||
@ -64,27 +52,8 @@ void register_navigation_types(ModuleRegistrationLevel p_level) {
|
|||||||
|
|
||||||
Navigation2DServerManager::register_server("PandemoniumNavigation", new_2d_server);
|
Navigation2DServerManager::register_server("PandemoniumNavigation", new_2d_server);
|
||||||
Navigation2DServerManager::set_default_server("PandemoniumNavigation", 10);
|
Navigation2DServerManager::set_default_server("PandemoniumNavigation", 10);
|
||||||
|
|
||||||
#ifndef _3D_DISABLED
|
|
||||||
//_nav_mesh_generator = memnew(NavigationMeshGenerator);
|
|
||||||
//ClassDB::register_class<NavigationMeshGenerator>();
|
|
||||||
//Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationMeshGenerator", NavigationMeshGenerator::get_singleton()));
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
if (p_level == MODULE_REGISTRATION_LEVEL_EDITOR) {
|
|
||||||
//EditorPlugins::add_by_type<NavigationMeshEditorPlugin>();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void unregister_navigation_types(ModuleRegistrationLevel p_level) {
|
void unregister_navigation_types(ModuleRegistrationLevel p_level) {
|
||||||
#ifndef _3D_DISABLED
|
|
||||||
if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
|
|
||||||
//if (_nav_mesh_generator) {
|
|
||||||
// memdelete(_nav_mesh_generator);
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user