Ran the header guard move script.

This commit is contained in:
Relintai 2024-07-16 21:27:34 +02:00
parent c7ac1db971
commit 8181808b74
28 changed files with 112 additions and 56 deletions

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#ifndef LOCALES_H
#define LOCALES_H
/*************************************************************************/
/* locales.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LOCALES_H
#define LOCALES_H
// Windows has some weird locale identifiers which do not honor the ISO 639-1
// standardized nomenclature. Whenever those don't conflict with existing ISO

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#ifndef RASTERIZER_CANVAS_BASE_GLES3_H
#define RASTERIZER_CANVAS_BASE_GLES3_H
/*************************************************************************/
/* rasterizer_canvas_base_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_CANVAS_BASE_GLES3_H
#define RASTERIZER_CANVAS_BASE_GLES3_H
#include "rasterizer_storage_gles3.h"
#include "servers/rendering/rasterizer.h"

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#ifndef RASTERIZER_CANVAS_GLES3_H
#define RASTERIZER_CANVAS_GLES3_H
/*************************************************************************/
/* rasterizer_canvas_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_CANVAS_GLES3_H
#define RASTERIZER_CANVAS_GLES3_H
#include "drivers/gles_common/rasterizer_canvas_batcher.h"
#include "rasterizer_canvas_base_gles3.h"

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#ifndef RASTERIZER_GLES3_H
#define RASTERIZER_GLES3_H
/*************************************************************************/
/* rasterizer_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_GLES3_H
#define RASTERIZER_GLES3_H
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"

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#ifndef RASTERIZER_SCENE_GLES3_H
#define RASTERIZER_SCENE_GLES3_H
/*************************************************************************/
/* rasterizer_scene_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_SCENE_GLES3_H
#define RASTERIZER_SCENE_GLES3_H
/* Must come before shaders or the Windows build fails... */
#include "rasterizer_storage_gles3.h"

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#ifndef RASTERIZER_STORAGE_GLES3_H
#define RASTERIZER_STORAGE_GLES3_H
/*************************************************************************/
/* rasterizer_storage_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_STORAGE_GLES3_H
#define RASTERIZER_STORAGE_GLES3_H
#include "core/containers/bitfield_dynamic.h"
#include "core/containers/self_list.h"

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#ifndef SHADER_CACHE_GLES3_H
#define SHADER_CACHE_GLES3_H
/*************************************************************************/
/* shader_cache_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_CACHE_GLES3_H
#define SHADER_CACHE_GLES3_H
#include "core/containers/local_vector.h"
#include "core/object/reference.h"

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#ifndef SHADER_COMPILER_GLES3_H
#define SHADER_COMPILER_GLES3_H
/*************************************************************************/
/* shader_compiler_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_COMPILER_GLES3_H
#define SHADER_COMPILER_GLES3_H
#include "core/containers/pair.h"
#include "servers/rendering/shader_language.h"

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#ifndef SHADER_GLES3_H
#define SHADER_GLES3_H
/*************************************************************************/
/* shader_gles3.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_GLES3_H
#define SHADER_GLES3_H
#include "core/containers/hash_map.h"
#include "core/containers/local_vector.h"

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#ifndef EDITOR_LOCALE_DIALOG_H
#define EDITOR_LOCALE_DIALOG_H
/*************************************************************************/
/* editor_locale_dialog.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_LOCALE_DIALOG_H
#define EDITOR_LOCALE_DIALOG_H
#include "core/string/translation.h"
#include "scene/gui/dialogs.h"

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#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
/*************************************************************************/
/* baked_lightmap_editor_plugin.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"

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#ifndef GI_PROBE_EDITOR_PLUGIN_H
#define GI_PROBE_EDITOR_PLUGIN_H
/*************************************************************************/
/* gi_probe_editor_plugin.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GI_PROBE_EDITOR_PLUGIN_H
#define GI_PROBE_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"

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#ifndef PARTICLES_2D_EDITOR_PLUGIN_H
#define PARTICLES_2D_EDITOR_PLUGIN_H
/*************************************************************************/
/* gpu_particles_2d_editor_plugin.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PARTICLES_2D_EDITOR_PLUGIN_H
#define PARTICLES_2D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"

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#ifndef DENOISE_WRAPPER_H
#define DENOISE_WRAPPER_H
/*************************************************************************/
/* denoise_wrapper.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DENOISE_WRAPPER_H
#define DENOISE_WRAPPER_H
void *oidn_denoiser_init();
bool oidn_denoise(void *device, float *p_floats, int p_width, int p_height);

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#ifndef LIGHTMAP_DENOISER_H
#define LIGHTMAP_DENOISER_H
/*************************************************************************/
/* lightmap_denoiser.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHTMAP_DENOISER_H
#define LIGHTMAP_DENOISER_H
#include "core/object/class_db.h"
#include "scene/3d/lightmapper.h"

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#ifndef DENOISE_REGISTER_TYPES_H
#define DENOISE_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DENOISE_REGISTER_TYPES_H
#define DENOISE_REGISTER_TYPES_H
#include "modules/register_module_types.h"

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#ifndef LIGHTMAPPER_CPU_H
#define LIGHTMAPPER_CPU_H
/*************************************************************************/
/* lightmapper_cpu.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHTMAPPER_CPU_H
#define LIGHTMAPPER_CPU_H
#include "core/containers/local_vector.h"
#include "scene/3d/lightmapper.h"

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#ifndef LIGHTMAPPER_CPU_REGISTER_TYPES_H
#define LIGHTMAPPER_CPU_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHTMAPPER_CPU_REGISTER_TYPES_H
#define LIGHTMAPPER_CPU_REGISTER_TYPES_H
#include "modules/register_module_types.h"

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#ifndef XATLAS_UNWRAP_REGISTER_TYPES_H
#define XATLAS_UNWRAP_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef XATLAS_UNWRAP_REGISTER_TYPES_H
#define XATLAS_UNWRAP_REGISTER_TYPES_H
#include "modules/register_module_types.h"

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#ifndef UWP_EXPORT_H
#define UWP_EXPORT_H
/*************************************************************************/
/* export.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef UWP_EXPORT_H
#define UWP_EXPORT_H
void register_uwp_exporter();

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#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
/*************************************************************************/
/* gpu_particles_2d.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
#include "core/containers/rid.h"
#include "scene/main/node_2d.h"

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#ifndef BAKED_LIGHTMAP_H
#define BAKED_LIGHTMAP_H
/*************************************************************************/
/* baked_lightmap.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BAKED_LIGHTMAP_H
#define BAKED_LIGHTMAP_H
#include "core/containers/local_vector.h"
#include "multimesh_instance.h"

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#ifndef GI_PROBE_H
#define GI_PROBE_H
/*************************************************************************/
/* gi_probe.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GI_PROBE_H
#define GI_PROBE_H
#include "multimesh_instance.h"
#include "scene/3d/visual_instance.h"

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#ifndef PARTICLES_H
#define PARTICLES_H
/*************************************************************************/
/* gpu_particles.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PARTICLES_H
#define PARTICLES_H
#include "core/containers/rid.h"
#include "scene/3d/visual_instance.h"

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#ifndef LIGHTMAPPER_H
#define LIGHTMAPPER_H
/*************************************************************************/
/* lightmapper.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LIGHTMAPPER_H
#define LIGHTMAPPER_H
#include "scene/resources/mesh/mesh.h"

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#ifndef LOD_H
#define LOD_H
/*************************************************************************/
/* lod.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LOD_H
#define LOD_H
#include "scene/main/spatial.h"

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#ifndef LOD_MANAGER_H
#define LOD_MANAGER_H
/*************************************************************************/
/* lod_manager.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LOD_MANAGER_H
#define LOD_MANAGER_H
#include "core/containers/local_vector.h"
#include "core/os/mutex.h"

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#ifndef VOXEL_LIGHT_BAKER_H
#define VOXEL_LIGHT_BAKER_H
/*************************************************************************/
/* voxel_light_baker.h */
/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VOXEL_LIGHT_BAKER_H
#define VOXEL_LIGHT_BAKER_H
#include "scene/3d/mesh_instance.h"
#include "scene/resources/mesh/multimesh.h"