diff --git a/modules/mesh_data_resource/editor/uv_editor/mdr_uv_rect_view_node.cpp b/modules/mesh_data_resource/editor/uv_editor/mdr_uv_rect_view_node.cpp index 357d27060..21838b200 100644 --- a/modules/mesh_data_resource/editor/uv_editor/mdr_uv_rect_view_node.cpp +++ b/modules/mesh_data_resource/editor/uv_editor/mdr_uv_rect_view_node.cpp @@ -63,7 +63,7 @@ void MDRUVRectViewNode::mirror_horizontal() { int index = r[ii]; bool found = false; - PoolIntArray::Read pr = _indices.read(); + PoolIntArray::Read pr = pia.read(); for (int i = 0; i < pia.size(); ++i) { if (pr[i] == index) { @@ -85,6 +85,8 @@ void MDRUVRectViewNode::mirror_horizontal() { _uvs.set(index, uv); } + r.release(); + apply_uv(); update(); } @@ -97,7 +99,7 @@ void MDRUVRectViewNode::mirror_vertical() { int index = r[ii]; bool found = false; - PoolIntArray::Read pr = _indices.read(); + PoolIntArray::Read pr = pia.read(); for (int i = 0; i < pia.size(); ++i) { if (pr[i] == index) { @@ -119,6 +121,8 @@ void MDRUVRectViewNode::mirror_vertical() { _uvs.set(index, uv); } + r.release(); + apply_uv(); update(); } @@ -133,7 +137,7 @@ void MDRUVRectViewNode::rotate_uvs(float amount) { int index = r[ii]; bool found = false; - PoolIntArray::Read pr = _indices.read(); + PoolIntArray::Read pr = pia.read(); for (int i = 0; i < pia.size(); ++i) { if (pr[i] == index) { @@ -155,6 +159,8 @@ void MDRUVRectViewNode::rotate_uvs(float amount) { _uvs.set(index, uv); } + r.release(); + re_normalize_uvs(); apply_uv(); update(); @@ -260,7 +266,7 @@ void MDRUVRectViewNode::re_normalize_uvs() { uv.y -= vmin.y; uv.y /= ymm; - _uvs[i] = uv; + _uvs.set(i, uv); } } void MDRUVRectViewNode::normalize_uvs() { @@ -284,7 +290,7 @@ void MDRUVRectViewNode::normalize_uvs() { uv.y -= _uv_min.y; uv.y /= ymm; - _uvs[i] = uv; + _uvs.set(i, uv); } } void MDRUVRectViewNode::apply_uv() { @@ -312,14 +318,14 @@ void MDRUVRectViewNode::apply_uv() { PoolVector2Array uvs = arrays[ArrayMesh::ARRAY_TEX_UV]; - for (int i = 0; i < _uvs.size(); ++i) { + for (int i = 0; i < _indices.size(); ++i) { int index = _indices[i]; Vector2 uv = _uvs[index]; uv = uv * rect.size + rect.position; - uvs[index] = uv; + uvs.set(index, uv); } _uv_min = rect.position;