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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-22 17:17:17 +01:00
Fix wrong owner for editor plugin created nodes in instanced scene
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parent
3e937eab15
commit
7ee4ed4647
@ -102,7 +102,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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StaticBody *body = memnew(StaticBody);
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StaticBody *body = memnew(StaticBody);
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body->add_child(cshape);
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body->add_child(cshape);
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Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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Node *owner = get_tree()->get_edited_scene_root();
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ur->create_action(TTR("Create Static Trimesh Body"));
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ur->create_action(TTR("Create Static Trimesh Body"));
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ur->add_do_method(node, "add_child", body);
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ur->add_do_method(node, "add_child", body);
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@ -137,7 +137,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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StaticBody *body = memnew(StaticBody);
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StaticBody *body = memnew(StaticBody);
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body->add_child(cshape);
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body->add_child(cshape);
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Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
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Node *owner = get_tree()->get_edited_scene_root();
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ur->add_do_method(instance, "add_child", body);
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ur->add_do_method(instance, "add_child", body);
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ur->add_do_method(body, "set_owner", owner);
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ur->add_do_method(body, "set_owner", owner);
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@ -166,7 +166,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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cshape->set_shape(shape);
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cshape->set_shape(shape);
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cshape->set_transform(node->get_transform());
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cshape->set_transform(node->get_transform());
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Node *owner = node->get_owner();
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Node *owner = get_tree()->get_edited_scene_root();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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@ -209,7 +209,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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cshape->set_shape(shape);
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cshape->set_shape(shape);
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cshape->set_transform(node->get_transform());
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cshape->set_transform(node->get_transform());
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Node *owner = node->get_owner();
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Node *owner = get_tree()->get_edited_scene_root();
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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@ -244,7 +244,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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cshape->set_shape(shapes[i]);
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cshape->set_shape(shapes[i]);
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cshape->set_transform(node->get_transform());
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cshape->set_transform(node->get_transform());
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Node *owner = node->get_owner();
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Node *owner = get_tree()->get_edited_scene_root();
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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@ -267,7 +267,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
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NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
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nmi->set_navigation_mesh(nmesh);
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nmi->set_navigation_mesh(nmesh);
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Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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Node *owner = get_tree()->get_edited_scene_root();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Navigation Mesh"));
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ur->create_action(TTR("Create Navigation Mesh"));
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@ -429,10 +429,7 @@ void MeshInstanceEditor::_create_outline_mesh() {
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MeshInstance *mi = memnew(MeshInstance);
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MeshInstance *mi = memnew(MeshInstance);
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mi->set_mesh(mesho);
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mi->set_mesh(mesho);
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Node *owner = node->get_owner();
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Node *owner = get_tree()->get_edited_scene_root();
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if (get_tree()->get_edited_scene_root() == node) {
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owner = node;
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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