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https://github.com/Relintai/pandemonium_engine.git
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Ported: Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
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@ -539,6 +539,10 @@
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<member name="run/output/font_size" type="int" setter="" getter="">
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The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
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</member>
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<member name="run/window_placement/android_window" type="int" setter="" getter="">
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The Android window to display the project on when starting the project from the editor.
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[b]Note:[/b] Only available in the Android editor.
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</member>
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<member name="run/window_placement/rect" type="int" setter="" getter="">
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The window mode to use to display the project when starting the project from the editor.
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</member>
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@ -79,14 +79,6 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
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}
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#endif
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#ifdef ANDROID_ENABLED
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const bool android_force_side_by_side_window = EditorSettings::get_singleton()->get("run/window_placement/android_force_launch_adjacent");
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if (android_force_side_by_side_window) {
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args.push_back("--android-force-launch-adjacent");
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}
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#endif
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args.push_back("--allow_focus_steal_pid");
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args.push_back(itos(OS::get_singleton()->get_process_id()));
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@ -629,9 +629,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("editors/visual_editors/minimap_opacity", 0.85);
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hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::REAL, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
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/* Run */
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/* Run */
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// Window placement
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// Window placement
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#ifndef ANDROID_ENABLED
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_initial_set("run/window_placement/rect", 1);
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hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
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String screen_hints = "Same as Editor,Previous Monitor,Next Monitor";
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@ -641,8 +642,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("run/window_placement/rect_custom_position", Vector2());
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_initial_set("run/window_placement/screen", 0);
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hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
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#endif
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#ifdef ANDROID_ENABLED
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_initial_set("run/window_placement/android_force_launch_adjacent", false);
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// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
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String android_window_hints = "Auto (based on screen size),Same as Editor,Side-by-side with Editor";
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_initial_set("run/window_placement/android_window", 0);
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hints["run/window_placement/android_window"] = PropertyInfo(Variant::INT, "run/window_placement/android_window", PROPERTY_HINT_ENUM, android_window_hints);
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#endif
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// Auto save
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@ -77,7 +77,15 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
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private const val PROJECT_MANAGER_ARG_SHORT = "-p"
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private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":PandemoniumProjectManager"
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private const val FORCE_LAUNCH_ADJACENT_ARG = "--android-force-launch-adjacent"
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/**
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* Sets of constants to specify the window to use to run the project.
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*
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* Should match the values in 'editor/editor_settings.cpp' for the
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* 'run/window_placement/android_window' setting.
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*/
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private const val ANDROID_WINDOW_AUTO = 0
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private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
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private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
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}
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private val commandLineParams = ArrayList<String>()
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@ -122,7 +130,7 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
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// Whether we should launch the new pandemonium instance in an adjacent window
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// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
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var launchAdjacent = Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
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var launchAdjacent = shouldGameLaunchAdjacent()
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for (arg in args) {
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if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
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@ -140,13 +148,6 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
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}
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}
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for (arg in args) {
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if (FORCE_LAUNCH_ADJACENT_ARG == arg) {
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launchAdjacent = true
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break
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}
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}
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// Launch a new activity
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val newInstance = Intent(this, targetClass).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK).putExtra(COMMAND_LINE_PARAMS, args)
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@ -232,6 +233,26 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
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*/
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protected open fun enablePanAndScaleGestures() = true
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private fun shouldGameLaunchAdjacent(): Boolean {
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return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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try {
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when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
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ANDROID_WINDOW_SAME_AS_EDITOR -> false
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ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> true
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else -> {
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// ANDROID_WINDOW_AUTO
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isInMultiWindowMode || isLargeScreen
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}
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}
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} catch (e: NumberFormatException) {
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// Fall-back to the 'Auto' behavior
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isInMultiWindowMode || isLargeScreen
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}
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} else {
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false
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}
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}
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override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
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super.onActivityResult(requestCode, resultCode, data)
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// Check if we got the MANAGE_EXTERNAL_STORAGE permission
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