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Updated changelog.md.
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CHANGELOG.md
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CHANGELOG.md
@ -4,8 +4,66 @@ All notable changes to this project will be documented in this file.
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## [Master]
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## [Master]
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Nothing yet.
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## [4.5.0]
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Highlights:
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- New Procedural Tree 3D Module. Adds a new 'ProceduralTreeMesh' Mesh class that can generate trees procedurally. It uses https://github.com/jarikomppa/proctree .
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- Backported text-to-speech support.
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Breaking changes:
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- None.
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### Added
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#### Engine
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- Backport text-to-speech support.
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#### Modules
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##### Procedural Tree 3D
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- New Procedural Tree 3D Module. Adds a new 'ProceduralTreeMesh' Mesh class that can generate trees procedurally. It uses https://github.com/jarikomppa/proctree .
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### Fixed
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- Make sure the thumbnail view is the default in the FileSystemDock as intended.
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- Only keep one of the doc links in the editor's help menu.
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- Updated the engine license in the EditorAbout window.
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- Merge pull request from halotroop2288: Separate statements about Godot and Pandemonium in README
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### Removed
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- Removed feature profile dir creation from the editor.
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- Removed the support development option from the help menu.
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- Removed the donors tab from the EditorAbout window, as I'm not even trying to take donations anymore.
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### Backports
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- Backported everything up to and including https://github.com/godotengine/godot/commit/0ccd559d176b5e0d0c72128c382b6cad525438c2 Merge commit: https://github.com/godotengine/godot/commit/8c444fb9c9ed70306630ebaf4868a6629df1296c
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- Backported everything up to and including https://github.com/godotengine/godot/commit/0ccd559d176b5e0d0c72128c382b6cad525438c2 Merge commit: https://github.com/godotengine/godot/commit/8c444fb9c9ed70306630ebaf4868a6629df1296c
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#### Godot 3.x
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- `Object::call()` prevent debug lock accessing dangling pointer
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Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.
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- Fix parsing of `4.` in Expression
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- Backported: Doctool: Remove version attribute from XML header. We don't use that info for anything,
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and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget
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to sync some files from opt-in modules (mono, text_server_fb).
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- Safe `Camera::unproject_position()`
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`unproject_position()` can fail in some circumstances, and this needs to be conveyed to calling code.
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- PopupMenu: Update margins on visibility change Fixes #96149.
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- Verify GLTF indices to prevent crash with corrupt files
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Also verify prior to vertex optimization.
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- GLTF: Fixed external images getting embedded on import
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Added a map to keep track of external images during import, and used
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that map to instance the textures using the resource loader instead of
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creating a new texture from scratch
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## [4.4.0]
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## [4.4.0]
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Highlights:
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Highlights:
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