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Fix android editor build.
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@ -89,7 +89,7 @@ open class PandemoniumEditor : FullScreenPandemoniumApp() {
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}
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}
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override fun onNewGodotInstanceRequested(args: Array<String>) {
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override fun onNewPandemoniumInstanceRequested(args: Array<String>) {
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// Parse the arguments to figure out which activity to start.
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var targetClass: Class<*> = PandemoniumGame::class.java
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@ -33,6 +33,6 @@ package net.relintai.pandemonium.editor
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/**
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* Drives the 'run project' window of the Pandemonium Editor.
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*/
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class PandemoniumGame : PandemoniumEditor {
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class PandemoniumGame : PandemoniumEditor() {
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override fun overrideOrientationRequest() = false
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}
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