Object::call() prevent debug lock accessing dangling pointer

Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.

Co-authored-by: RandomShaper <pedrojrulez@gmail.com>
This commit is contained in:
lawnjelly 2024-09-11 15:18:13 +01:00 committed by Relintai
parent fabd5c32f5
commit 78b9753e37

View File

@ -44,14 +44,17 @@
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
struct _ObjectDebugLock { struct _ObjectDebugLock {
Object *obj; ObjectID obj_id;
_ObjectDebugLock(Object *p_obj) { _ObjectDebugLock(Object *p_obj) {
obj = p_obj; obj_id = p_obj->get_instance_id();
obj->_lock_index.ref(); p_obj->_lock_index.ref();
} }
~_ObjectDebugLock() { ~_ObjectDebugLock() {
obj->_lock_index.unref(); Object *obj_ptr = ObjectDB::get_instance(obj_id);
if (likely(obj_ptr)) {
obj_ptr->_lock_index.unref();
}
} }
}; };