Added a PaintIcons header to the paint module to reduce code duplication, and to fix compile on the platforms where it failed.

This commit is contained in:
Relintai 2022-11-14 22:38:52 +01:00
parent a7afeb93e3
commit 74a7615168
5 changed files with 121 additions and 117 deletions

View File

@ -33,31 +33,7 @@ SOFTWARE.
#include "paint_canvas_layer.h" #include "paint_canvas_layer.h"
#include "../paint_icons/paint_icons.h" #include "../paint_icons/icons.h"
static float scale = 1;
template <class T>
static Ref<Texture> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->expand_x2_hq2x();
if (scale != 2.0) {
img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
return texture;
}
void PaintCanvasOld::_process(float delta) { void PaintCanvasOld::_process(float delta) {
if (!is_visible_in_tree()) { if (!is_visible_in_tree()) {

View File

@ -34,31 +34,7 @@ SOFTWARE.
#include "scene/gui/margin_container.h" #include "scene/gui/margin_container.h"
#include "scene/gui/texture_button.h" #include "scene/gui/texture_button.h"
#include "../paint_icons/paint_icons.h" #include "../paint_icons/icons.h"
static float scale = 1;
template <class T>
static Ref<Texture> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->expand_x2_hq2x();
if (scale != 2.0) {
img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
return texture;
}
PaintLayerButton::PaintLayerButton() { PaintLayerButton::PaintLayerButton() {
set_custom_minimum_size(Size2(0, 32)); set_custom_minimum_size(Size2(0, 32));
@ -112,8 +88,8 @@ PaintLayerButton::PaintLayerButton() {
// Visible Button // Visible Button
visible_button = memnew(CheckButton); visible_button = memnew(CheckButton);
visible_button->set_pressed(true); visible_button->set_pressed(true);
visible_button->set("custom_icons/off", make_icon(minidotta_invis_png)); visible_button->set("custom_icons/off", PaintIcons::make_icon_minidotta_invis_png());
visible_button->set("custom_icons/on", make_icon(minidotta_png)); visible_button->set("custom_icons/on", PaintIcons::make_icon_minidotta_png());
style_box.instance(); style_box.instance();
style_box->set("bg_color", Color(0.6, 0.6, 0.6)); style_box->set("bg_color", Color(0.6, 0.6, 0.6));
layer_button->set("custom_styles/normal", style_box); layer_button->set("custom_styles/normal", style_box);
@ -122,8 +98,8 @@ PaintLayerButton::PaintLayerButton() {
// Lock Button // Lock Button
lock_button = memnew(CheckButton); lock_button = memnew(CheckButton);
lock_button->set_pressed(false); lock_button->set_pressed(false);
lock_button->set("custom_icons/off", make_icon(unlock_layer_png)); lock_button->set("custom_icons/off", PaintIcons::make_icon_unlock_layer_png());
lock_button->set("custom_icons/on", make_icon(lock_layer_1_png)); lock_button->set("custom_icons/on", PaintIcons::make_icon_lock_layer_1_png());
style_box.instance(); style_box.instance();
style_box->set("bg_color", Color(0.6, 0.6, 0.6)); style_box->set("bg_color", Color(0.6, 0.6, 0.6));
layer_button->set("custom_styles/normal", style_box); layer_button->set("custom_styles/normal", style_box);
@ -138,8 +114,8 @@ PaintLayerButton::PaintLayerButton() {
up_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED); up_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
up_button->set_h_size_flags(SIZE_EXPAND_FILL); up_button->set_h_size_flags(SIZE_EXPAND_FILL);
up_button->set_v_size_flags(SIZE_EXPAND_FILL); up_button->set_v_size_flags(SIZE_EXPAND_FILL);
up_button->set_normal_texture(make_icon(arrow_up_png)); up_button->set_normal_texture(PaintIcons::make_icon_arrow_up_png());
up_button->set_pressed_texture(make_icon(minidotta_png)); up_button->set_pressed_texture(PaintIcons::make_icon_minidotta_png());
up_button->set_custom_minimum_size(Vector2(15, 15)); up_button->set_custom_minimum_size(Vector2(15, 15));
right_main_container->add_child(up_button); right_main_container->add_child(up_button);
@ -148,8 +124,8 @@ PaintLayerButton::PaintLayerButton() {
down_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED); down_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
down_button->set_h_size_flags(SIZE_EXPAND_FILL); down_button->set_h_size_flags(SIZE_EXPAND_FILL);
down_button->set_v_size_flags(SIZE_EXPAND_FILL); down_button->set_v_size_flags(SIZE_EXPAND_FILL);
down_button->set_normal_texture(make_icon(arrow_down_png)); down_button->set_normal_texture(PaintIcons::make_icon_arrow_down_png());
down_button->set_pressed_texture(make_icon(minidotta_png)); down_button->set_pressed_texture(PaintIcons::make_icon_minidotta_png());
down_button->set_custom_minimum_size(Vector2(15, 15)); down_button->set_custom_minimum_size(Vector2(15, 15));
right_main_container->add_child(down_button); right_main_container->add_child(down_button);
} }

View File

@ -67,31 +67,7 @@ SOFTWARE.
#include "dialogs/paint_save_file_dialog.h" #include "dialogs/paint_save_file_dialog.h"
#include "paint_settings.h" #include "paint_settings.h"
#include "../paint_icons/paint_icons.h" #include "../paint_icons/icons.h"
static float scale = 1;
template <class T>
static Ref<Texture> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->expand_x2_hq2x();
if (scale != 2.0) {
img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
return texture;
}
Control *PaintWindow::get_navbar() { Control *PaintWindow::get_navbar() {
return navbar; return navbar;
@ -1366,29 +1342,29 @@ PaintWindow::PaintWindow() {
left_main_vbox_container->add_child(brush_container); left_main_vbox_container->add_child(brush_container);
TextureButton *brush_rect_button = memnew(TextureButton); TextureButton *brush_rect_button = memnew(TextureButton);
brush_rect_button->set_normal_texture(make_icon(brush_rect_png)); brush_rect_button->set_normal_texture(PaintIcons::make_icon_brush_rect_png());
brush_rect_button->set_hover_texture(make_icon(brush_rect_hovered_png)); brush_rect_button->set_hover_texture(PaintIcons::make_icon_brush_rect_hovered_png());
brush_rect_button->set_custom_minimum_size(Size2(25, 25)); brush_rect_button->set_custom_minimum_size(Size2(25, 25));
brush_rect_button->connect("pressed", this, "_on_BrushRect_pressed"); brush_rect_button->connect("pressed", this, "_on_BrushRect_pressed");
brush_container->add_child(brush_rect_button); brush_container->add_child(brush_rect_button);
TextureButton *brush_circle_button = memnew(TextureButton); TextureButton *brush_circle_button = memnew(TextureButton);
brush_circle_button->set_normal_texture(make_icon(brush_circle_png)); brush_circle_button->set_normal_texture(PaintIcons::make_icon_brush_circle_png());
brush_circle_button->set_hover_texture(make_icon(brush_circle_hovered_png)); brush_circle_button->set_hover_texture(PaintIcons::make_icon_brush_circle_hovered_png());
brush_circle_button->set_custom_minimum_size(Size2(25, 25)); brush_circle_button->set_custom_minimum_size(Size2(25, 25));
brush_circle_button->connect("pressed", this, "_on_BrushCircle_pressed"); brush_circle_button->connect("pressed", this, "_on_BrushCircle_pressed");
brush_container->add_child(brush_circle_button); brush_container->add_child(brush_circle_button);
TextureButton *brush_v_line_button = memnew(TextureButton); TextureButton *brush_v_line_button = memnew(TextureButton);
brush_v_line_button->set_normal_texture(make_icon(brush_v_line_png)); brush_v_line_button->set_normal_texture(PaintIcons::make_icon_brush_v_line_png());
brush_v_line_button->set_hover_texture(make_icon(brush_v_line_hovered_png)); brush_v_line_button->set_hover_texture(PaintIcons::make_icon_brush_v_line_hovered_png());
brush_v_line_button->set_custom_minimum_size(Size2(25, 25)); brush_v_line_button->set_custom_minimum_size(Size2(25, 25));
brush_v_line_button->connect("pressed", this, "_on_BrushVLine_pressed"); brush_v_line_button->connect("pressed", this, "_on_BrushVLine_pressed");
brush_container->add_child(brush_v_line_button); brush_container->add_child(brush_v_line_button);
TextureButton *brush_h_line_button = memnew(TextureButton); TextureButton *brush_h_line_button = memnew(TextureButton);
brush_h_line_button->set_normal_texture(make_icon(brush_h_line_png)); brush_h_line_button->set_normal_texture(PaintIcons::make_icon_brush_h_line_png());
brush_h_line_button->set_hover_texture(make_icon(brush_h_line_hovered_png)); brush_h_line_button->set_hover_texture(PaintIcons::make_icon_brush_h_line_hovered_png());
brush_h_line_button->set_custom_minimum_size(Size2(25, 25)); brush_h_line_button->set_custom_minimum_size(Size2(25, 25));
brush_h_line_button->connect("pressed", this, "_on_BrushHLine_pressed"); brush_h_line_button->connect("pressed", this, "_on_BrushHLine_pressed");
brush_container->add_child(brush_h_line_button); brush_container->add_child(brush_h_line_button);

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@ -0,0 +1,100 @@
#ifndef PAINT_ICONS_H
#define PAINT_ICONS_H
#include "paint_icons.h"
#include "core/io/image.h"
#include "scene/resources/texture.h"
class PaintIcons {
public:
template <class T>
static Ref<Texture> make_icon(T p_src) {
float scale = 1;
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->expand_x2_hq2x();
if (scale != 2.0) {
img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
return texture;
}
static Ref<Texture> make_icon_arrow_down_png() {
return make_icon(arrow_down_png);
}
static Ref<Texture> make_icon_arrow_up_png() {
return make_icon(arrow_up_png);
}
static Ref<Texture> make_icon_brush_circle_png() {
return make_icon(brush_circle_png);
}
static Ref<Texture> make_icon_brush_circle_hovered_png() {
return make_icon(brush_circle_hovered_png);
}
static Ref<Texture> make_icon_brush_h_line_png() {
return make_icon(brush_h_line_png);
}
static Ref<Texture> make_icon_brush_h_line_hovered_png() {
return make_icon(brush_h_line_hovered_png);
}
static Ref<Texture> make_icon_brush_rect_png() {
return make_icon(brush_rect_png);
}
static Ref<Texture> make_icon_brush_rect_hovered_png() {
return make_icon(brush_rect_hovered_png);
}
static Ref<Texture> make_icon_brush_v_line_png() {
return make_icon(brush_v_line_png);
}
static Ref<Texture> make_icon_brush_v_line_hovered_png() {
return make_icon(brush_v_line_hovered_png);
}
static Ref<Texture> make_icon_grid_png() {
return make_icon(grid_png);
}
static Ref<Texture> make_icon_lock_layer_png() {
return make_icon(lock_layer_png);
}
static Ref<Texture> make_icon_lock_layer_1_png() {
return make_icon(lock_layer_1_png);
}
static Ref<Texture> make_icon_minidotta_png() {
return make_icon(minidotta_png);
}
static Ref<Texture> make_icon_minidotta_invis_png() {
return make_icon(minidotta_invis_png);
}
static Ref<Texture> make_icon_unlock_layer_png() {
return make_icon(unlock_layer_png);
}
};
#endif

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@ -31,31 +31,7 @@ SOFTWARE.
#include "../shaders/shaders.h" #include "../shaders/shaders.h"
#include "../paint_icons/paint_icons.h" #include "../paint_icons/icons.h"
static float scale = 1;
template <class T>
static Ref<Texture> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->expand_x2_hq2x();
if (scale != 2.0) {
img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
return texture;
}
float PaintCanvasBackground::get_pixel_size() const { float PaintCanvasBackground::get_pixel_size() const {
return _pixel_size; return _pixel_size;
@ -72,7 +48,7 @@ PaintCanvasBackground::PaintCanvasBackground() {
set_expand(true); set_expand(true);
set_stretch_mode(TextureRect::STRETCH_TILE); set_stretch_mode(TextureRect::STRETCH_TILE);
set_texture(make_icon(grid_png)); set_texture(PaintIcons::make_icon_grid_png());
_shader.instance(); _shader.instance();
_shader->set_code(background_shader_shader_code); _shader->set_code(background_shader_shader_code);