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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
Fix logic in NavMap::sync().
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1e5f9895e7
commit
73c1f1f673
@ -870,7 +870,7 @@ void NavMap::sync() {
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_new_pm_polygon_count = polygons.size();
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// Group all edges per key.
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RBMap<gd::EdgeKey, Vector<gd::Edge::Connection>> connections;
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HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections;
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for (uint32_t poly_id = 0; poly_id < polygons.size(); poly_id++) {
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gd::Polygon &poly(polygons[poly_id]);
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@ -879,7 +879,7 @@ void NavMap::sync() {
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int next_point = (p + 1) % poly.points.size();
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gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
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RBMap<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek);
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HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey>::Element *connection = connections.find(ek);
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if (!connection) {
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connections[ek] = Vector<gd::Edge::Connection>();
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@ -894,7 +894,7 @@ void NavMap::sync() {
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new_connection.pathway_start = poly.points[p].pos;
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new_connection.pathway_end = poly.points[next_point].pos;
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connections[ek].push_back(new_connection);
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} else {
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// The edge is already connected with another edge, skip.
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to merge a navigation mesh polygon edge with another already-merged edge. This is usually caused by crossing edges, overlapping polygons, or a mismatch of the NavigationMesh / NavigationPolygon baked 'cell_size' and navigation map 'cell_size'.");
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}
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@ -902,7 +902,7 @@ void NavMap::sync() {
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}
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Vector<gd::Edge::Connection> free_edges;
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for (RBMap<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) {
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for (HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey>::Element *E = connections.front(); E; E = E->next) {
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if (E->get().size() == 2) {
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// Connect edge that are shared in different polygons.
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gd::Edge::Connection &c1 = E->get().write[0];
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@ -30,8 +30,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/math/vector3.h"
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#include "core/containers/hashfuncs.h"
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#include "core/containers/rid.h"
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#include "core/math/vector3.h"
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class NavBase;
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@ -52,10 +53,18 @@ struct EdgeKey {
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PointKey a;
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PointKey b;
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static uint32_t hash(const EdgeKey &p_val) {
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return hash_one_uint64(p_val.a.key) ^ hash_one_uint64(p_val.b.key);
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}
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bool operator<(const EdgeKey &p_key) const {
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return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
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}
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bool operator==(const EdgeKey &p_key) const {
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return (a.key == p_key.a.key) && (b.key == p_key.b.key);
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}
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EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) :
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a(p_a),
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b(p_b) {
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@ -142,8 +151,6 @@ struct NavigationPoly {
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poly = p_poly;
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back_navigation_poly_id = -1;
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back_navigation_edge = UINT32_MAX;
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back_navigation_edge = -1;
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traveled_distance = 0.0;
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}
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