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Prevent shuffling custom shader functions (shader cache requires determinism)
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@ -230,17 +230,18 @@ void ShaderCompilerGLES2::_dump_function_deps(const SL::ShaderNode *p_node, cons
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ERR_FAIL_COND(fidx == -1);
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for (RBSet<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
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if (r_added.has(E->get())) {
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for (int ufidx = 0; ufidx < p_node->functions[fidx].uses_function.size(); ufidx++) {
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StringName function_name = p_node->functions[fidx].uses_function[ufidx];
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if (r_added.has(function_name)) {
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continue;
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}
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_dump_function_deps(p_node, E->get(), p_func_code, r_to_add, r_added);
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_dump_function_deps(p_node, function_name, p_func_code, r_to_add, r_added);
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SL::FunctionNode *fnode = nullptr;
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for (int i = 0; i < p_node->functions.size(); i++) {
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if (p_node->functions[i].name == E->get()) {
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if (p_node->functions[i].name == function_name) {
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fnode = p_node->functions[i].function;
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break;
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}
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@ -273,9 +274,9 @@ void ShaderCompilerGLES2::_dump_function_deps(const SL::ShaderNode *p_node, cons
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header += ")\n";
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r_to_add += header.as_string();
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r_to_add += p_func_code[E->get()];
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r_to_add += p_func_code[function_name];
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r_added.insert(E->get());
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r_added.insert(function_name);
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}
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}
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@ -3404,7 +3404,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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//add to current function as dependency
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for (int j = 0; j < shader->functions.size(); j++) {
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if (shader->functions[j].name == current_function) {
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shader->functions.write[j].uses_function.insert(name);
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shader->functions.write[j].uses_function.push_back(name);
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break;
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}
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}
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@ -603,7 +603,7 @@ public:
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struct Function {
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StringName name;
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FunctionNode *function;
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RBSet<StringName> uses_function;
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Vector<StringName> uses_function;
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bool callable;
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};
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