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Make Node editable_instance methods available to GDScript
(cherry picked from commit 7eb6ae279848e8300431cfe925be70fa7ffd7299)
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@ -366,7 +366,14 @@
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<method name="is_displayed_folded" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock.
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Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock. This method is only intended for use with editor tooling.
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</description>
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</method>
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<method name="is_editable_instance" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="node" type="Node" />
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<description>
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Returns [code]true[/code] if [code]node[/code] has editable children enabled relative to this node. This method is only intended for use with editor tooling.
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</description>
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</method>
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<method name="is_greater_than" qualifiers="const">
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@ -673,7 +680,15 @@
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<return type="void" />
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<argument index="0" name="fold" type="bool" />
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<description>
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Sets the folded state of the node in the Scene dock.
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Sets the folded state of the node in the Scene dock. This method is only intended for use with editor tooling.
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</description>
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</method>
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<method name="set_editable_instance">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="is_editable" type="bool" />
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<description>
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Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
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</description>
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</method>
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<method name="set_network_master">
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@ -3286,6 +3286,8 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
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ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
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ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
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ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
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ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
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ClassDB::bind_method(D_METHOD("get_world"), &Node::get_world);
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