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Initialize layer_range properly.
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@ -160,6 +160,7 @@ protected:
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color = Color(1, 1, 1, 1);
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item_cull_mask = 1;
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z_range = Vector2i(-1024, 1024);
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layer_range = Vector2i(-512, 512);
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mode = VertexLights2DServer::VERTEX_LIGHT_2D_MODE_ADD;
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}
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};
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