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Cleaned up MMTiler.
This commit is contained in:
parent
9ff5be15e5
commit
6da5703d5c
@ -55,6 +55,7 @@ sources = [
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"nodes/transform/translate.cpp",
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"nodes/transform/transform.cpp",
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"nodes/transform/tiler.cpp",
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]
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if env["tools"]:
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@ -25,6 +25,7 @@ def get_doc_classes():
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"MMTranslate",
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"MMTransform",
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"MMTiler",
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]
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def get_doc_path():
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@ -1,613 +1,366 @@
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#include "tiler.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<Resource> Tiler::get_input() {
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return input;
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Ref<MMNodeUniversalProperty> MMTiler::get_input() {
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return input;
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}
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void Tiler::set_input(const Ref<Resource> &val) {
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input = val;
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void MMTiler::set_input(const Ref<MMNodeUniversalProperty> &val) {
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input = val;
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}
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Ref<Resource> Tiler::get_in_mask() {
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return in_mask;
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}
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void Tiler::set_in_mask(const Ref<Resource> &val) {
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in_mask = val;
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}
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Ref<Resource> Tiler::get_output() {
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return output;
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}
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void Tiler::set_output(const Ref<Resource> &val) {
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output = val;
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}
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Ref<Resource> Tiler::get_instance_map() {
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return instance_map;
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}
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void Tiler::set_instance_map(const Ref<Resource> &val) {
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instance_map = val;
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}
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Vector2 Tiler::get_tile() {
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return tile;
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}
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void Tiler::set_tile(const Vector2 &val) {
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tile = val;
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}
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float Tiler::get_overlap() const {
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return overlap;
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}
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void Tiler::set_overlap(const float val) {
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overlap = val;
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}
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int Tiler::get_select_inputs() const {
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return select_inputs;
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}
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void Tiler::set_select_inputs(const int val) {
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select_inputs = val;
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}
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Vector2 Tiler::get_scale() {
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return scale;
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}
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void Tiler::set_scale(const Vector2 &val) {
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scale = val;
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}
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float Tiler::get_fixed_offset() const {
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return fixed_offset;
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Ref<MMNodeUniversalProperty> MMTiler::get_in_mask() {
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return in_mask;
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}
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void Tiler::set_fixed_offset(const float val) {
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fixed_offset = val;
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void MMTiler::set_in_mask(const Ref<MMNodeUniversalProperty> &val) {
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in_mask = val;
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}
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float Tiler::get_rnd_offset() const {
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return rnd_offset;
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Ref<MMNodeUniversalProperty> MMTiler::get_output() {
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return output;
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}
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void Tiler::set_rnd_offset(const float val) {
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rnd_offset = val;
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void MMTiler::set_output(const Ref<MMNodeUniversalProperty> &val) {
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output = val;
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}
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float Tiler::get_rnd_rotate() const {
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return rnd_rotate;
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Ref<MMNodeUniversalProperty> MMTiler::get_instance_map() {
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return instance_map;
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}
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void Tiler::set_rnd_rotate(const float val) {
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rnd_rotate = val;
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void MMTiler::set_instance_map(const Ref<MMNodeUniversalProperty> &val) {
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instance_map = val;
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}
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float Tiler::get_rnd_scale() const {
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return rnd_scale;
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Vector2 MMTiler::get_tile() {
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return tile;
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}
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void Tiler::set_rnd_scale(const float val) {
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rnd_scale = val;
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void MMTiler::set_tile(const Vector2 &val) {
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tile = val;
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set_dirty(true);
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}
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float Tiler::get_rnd_value() const {
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return rnd_value;
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}
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void Tiler::set_rnd_value(const float val) {
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rnd_value = val;
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}
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bool Tiler::get_variations() const {
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return variations;
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float MMTiler::get_overlap() const {
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return overlap;
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}
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void Tiler::set_variations(const bool val) {
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variations = val;
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void MMTiler::set_overlap(const float val) {
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overlap = val;
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set_dirty(true);
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> input;
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//export(Resource) ;
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Ref<Resource> in_mask;
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//export(Resource) ;
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Ref<Resource> output;
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//export(Resource) ;
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Ref<Resource> instance_map;
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//export(Vector2) ;
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Vector2 tile = Vector2(4, 4);
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//export(float) ;
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float overlap = 1;
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//export(int, "1,4,16") ;
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int select_inputs = 0;
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//export(Vector2) ;
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Vector2 scale = Vector2(0.5, 0.5);
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//export(float) ;
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float fixed_offset = 0;
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//export(float) ;
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float rnd_offset = 0.25;
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//export(float) ;
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float rnd_rotate = 45;
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//export(float) ;
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float rnd_scale = 0.2;
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//export(float) ;
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float rnd_value = 2;
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//export(bool) ;
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bool variations = false;
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void Tiler::_init_properties() {
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if (!input) {
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input = MMNodeUniversalProperty.new();
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input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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input.set_default_value(0);
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int MMTiler::get_select_inputs() const {
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return select_inputs;
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}
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input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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input.slot_name = ">>> Input ";
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if (!in_mask) {
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in_mask = MMNodeUniversalProperty.new();
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in_mask.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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in_mask.set_default_value(1);
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void MMTiler::set_select_inputs(const int val) {
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select_inputs = val;
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set_dirty(true);
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}
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in_mask.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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in_mask.slot_name = ">>> Mask ";
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if (!output) {
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output = MMNodeUniversalProperty.new();
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output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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Vector2 MMTiler::get_scale() {
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return scale;
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}
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output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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if (!instance_map) {
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instance_map = MMNodeUniversalProperty.new();
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instance_map.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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void MMTiler::set_scale(const Vector2 &val) {
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scale = val;
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set_dirty(true);
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}
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instance_map.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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register_input_property(input);
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register_input_property(in_mask);
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register_output_property(output);
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register_output_property(instance_map);
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float MMTiler::get_fixed_offset() const {
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return fixed_offset;
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}
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void Tiler::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_label_universal(input);
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mm_graph_node.add_slot_label_universal(in_mask);
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mm_graph_node.add_slot_texture_universal(output);
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mm_graph_node.add_slot_texture_universal(instance_map);
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mm_graph_node.add_slot_vector2("get_tile", "set_tile", "Tile", 1);
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mm_graph_node.add_slot_float("get_overlap", "set_overlap", "Overlap", 1);
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mm_graph_node.add_slot_enum("get_select_inputs", "set_select_inputs", "Select inputs", [ "1", "4", "16" ]);
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mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 0.01);
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mm_graph_node.add_slot_float("get_fixed_offset", "set_fixed_offset", "Fixed Offset", 0.01);
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mm_graph_node.add_slot_float("get_rnd_offset", "set_rnd_offset", "Rnd Offset", 0.01);
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mm_graph_node.add_slot_float("get_rnd_rotate", "set_rnd_rotate", "Rnd Rotate", 0.1);
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mm_graph_node.add_slot_float("get_rnd_scale", "set_rnd_scale", "Rnd Scale", 0.01);
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mm_graph_node.add_slot_float("get_rnd_value", "set_rnd_value", "Rnd Value", 0.01);
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void MMTiler::set_fixed_offset(const float val) {
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fixed_offset = val;
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set_dirty(true);
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}
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//mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations");
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void Tiler::_render(const Variant &material) {
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Ref<Image> output_img = Image.new();
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Ref<Image> instance_map_img = Image.new();
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output_img.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
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instance_map_img.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
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output_img.lock();
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instance_map_img.lock();
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float w = material.image_size.x;
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float h = material.image_size.y;
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float pseed = randf() + randi();
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float ps = 1.0 / float(pseed);
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int ix = int(material.image_size.x);
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int iy = int(material.image_size.y);
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for (int x = 0; x < ix; ++x) { //x in range(ix)
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for (int y = 0; y < iy; ++y) { //y in range(iy)
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Vector2 uv = Vector2(x / w, y / h);
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//vec4 $(name_uv)_rch = tiler_$(name)($uv, vec2($tx, $ty), int($overlap), vec2(float($seed)));
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Color rch = tiler_calc(uv, tile, overlap, Vector2(ps, ps));
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//Output, float, Shows the generated pattern;
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//$(name_uv)_rch.a;
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Color output_img_col = Color(rch.a, rch.a, rch.a, 1);
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//Instance map, rgb, Shows a random color for each instance of the input image;
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//$(name_uv)_rch.rgb;
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Color instance_map_img_col = Color(rch.r, rch.g, rch.b, 1);
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output_img.set_pixel(x, y, output_img_col);
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instance_map_img.set_pixel(x, y, instance_map_img_col);
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float MMTiler::get_rnd_offset() const {
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return rnd_offset;
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}
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void MMTiler::set_rnd_offset(const float val) {
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rnd_offset = val;
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set_dirty(true);
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}
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output_img.unlock();
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instance_map_img.unlock();
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output.set_value(output_img);
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instance_map.set_value(instance_map_img);
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float MMTiler::get_rnd_rotate() const {
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return rnd_rotate;
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}
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Color Tiler::_get_value_for(const Vector2 &uv, const int pseed) {
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return Color();
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void MMTiler::set_rnd_rotate(const float val) {
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rnd_rotate = val;
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set_dirty(true);
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}
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//tile;
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Vector2 Tiler::get_tile() {
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return tile;
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float MMTiler::get_rnd_scale() const {
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return rnd_scale;
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}
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void Tiler::set_tile(const Vector2 &val) {
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tile = val;
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set_dirty(true);
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void MMTiler::set_rnd_scale(const float val) {
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rnd_scale = val;
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set_dirty(true);
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}
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//overlap;
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float Tiler::get_overlap() {
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return overlap;
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float MMTiler::get_rnd_value() const {
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return rnd_value;
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}
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void Tiler::set_overlap(const float val) {
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overlap = val;
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set_dirty(true);
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void MMTiler::set_rnd_value(const float val) {
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rnd_value = val;
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set_dirty(true);
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}
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//select_inputs;
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int Tiler::get_select_inputs() {
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return select_inputs;
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bool MMTiler::get_variations() const {
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return variations;
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}
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void Tiler::set_select_inputs(const int val) {
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select_inputs = val;
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set_dirty(true);
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void MMTiler::set_variations(const bool val) {
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variations = val;
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set_dirty(true);
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}
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//scale;
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void MMTiler::_init_properties() {
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if (!input.is_valid()) {
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input.instance();
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input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
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input->set_default_value(0);
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}
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Vector2 Tiler::get_scale() {
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return scale;
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}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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input->set_slot_name(">>> Input ");
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if (!in_mask.is_valid()) {
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in_mask.instance();
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in_mask->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
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in_mask->set_default_value(1);
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}
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void Tiler::set_scale(const Vector2 &val) {
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scale = val;
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set_dirty(true);
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}
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in_mask->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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in_mask->set_slot_name(">>> Mask ");
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//fixed_offset;
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if (!output.is_valid()) {
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output.instance();
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output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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float Tiler::get_fixed_offset() {
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return fixed_offset;
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}
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output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!instance_map.is_valid()) {
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instance_map.instance();
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instance_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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void Tiler::set_fixed_offset(const float val) {
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fixed_offset = val;
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set_dirty(true);
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}
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//rnd_offset;
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instance_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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float Tiler::get_rnd_offset() {
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return rnd_offset;
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register_input_property(input);
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register_input_property(in_mask);
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register_output_property(output);
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register_output_property(instance_map);
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}
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void MMTiler::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(input);
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mm_graph_node->add_slot_label_universal(in_mask);
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mm_graph_node->add_slot_texture_universal(output);
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mm_graph_node->add_slot_texture_universal(instance_map);
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mm_graph_node->add_slot_vector2("get_tile", "set_tile", "Tile", 1);
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mm_graph_node->add_slot_float("get_overlap", "set_overlap", "Overlap", 1);
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void Tiler::set_rnd_offset(const float val) {
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rnd_offset = val;
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set_dirty(true);
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}
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Array arr;
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arr.push_back("1");
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arr.push_back("4");
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arr.push_back("16");
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//rnd_rotate;
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mm_graph_node->add_slot_enum("get_select_inputs", "set_select_inputs", "Select inputs", arr);
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mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 0.01);
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mm_graph_node->add_slot_float("get_fixed_offset", "set_fixed_offset", "Fixed Offset", 0.01);
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mm_graph_node->add_slot_float("get_rnd_offset", "set_rnd_offset", "Rnd Offset", 0.01);
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mm_graph_node->add_slot_float("get_rnd_rotate", "set_rnd_rotate", "Rnd Rotate", 0.1);
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mm_graph_node->add_slot_float("get_rnd_scale", "set_rnd_scale", "Rnd Scale", 0.01);
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mm_graph_node->add_slot_float("get_rnd_value", "set_rnd_value", "Rnd Value", 0.01);
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}
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float Tiler::get_rnd_rotate() {
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return rnd_rotate;
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}
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//mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations");
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void MMTiler::_render(const Ref<MMMaterial> &material) {
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Ref<Image> output_img;
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output_img.instance();
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Ref<Image> instance_map_img;
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instance_map_img.instance();
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||||
|
||||
output_img->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
|
||||
instance_map_img->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
|
||||
output_img->lock();
|
||||
instance_map_img->lock();
|
||||
float w = material->image_size.x;
|
||||
float h = material->image_size.y;
|
||||
float pseed = Math::randf() + Math::rand();
|
||||
float ps = 1.0 / float(pseed);
|
||||
int ix = int(material->image_size.x);
|
||||
int iy = int(material->image_size.y);
|
||||
|
||||
for (int x = 0; x < ix; ++x) { //x in range(ix)
|
||||
for (int y = 0; y < iy; ++y) { //y in range(iy)
|
||||
Vector2 uv = Vector2(x / w, y / h);
|
||||
//vec4 $(name_uv)_rch = tiler_$(name)($uv, vec2($tx, $ty), int($overlap), vec2(float($seed)));
|
||||
Color rch = tiler_calc(uv, tile, overlap, Vector2(ps, ps));
|
||||
//Output, float, Shows the generated pattern;
|
||||
//$(name_uv)_rch.a;
|
||||
Color output_img_col = Color(rch.a, rch.a, rch.a, 1);
|
||||
//Instance map, rgb, Shows a random color for each instance of the input image;
|
||||
//$(name_uv)_rch.rgb;
|
||||
Color instance_map_img_col = Color(rch.r, rch.g, rch.b, 1);
|
||||
output_img->set_pixel(x, y, output_img_col);
|
||||
instance_map_img->set_pixel(x, y, instance_map_img_col);
|
||||
}
|
||||
}
|
||||
|
||||
output_img->unlock();
|
||||
instance_map_img->unlock();
|
||||
output->set_value(output_img);
|
||||
instance_map->set_value(instance_map_img);
|
||||
}
|
||||
|
||||
Color MMTiler::_get_value_for(const Vector2 &uv, const int pseed) {
|
||||
return Color();
|
||||
}
|
||||
|
||||
Color MMTiler::tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed) {
|
||||
float c = 0.0;
|
||||
Vector3 rc = Vector3();
|
||||
Vector3 rc1 = Vector3();
|
||||
//for (int dx = -overlap; dx <= overlap; ++dx) {;
|
||||
|
||||
for (int dx = -overlap; dx < overlap; ++dx) { //dx in range(-overlap, overlap)
|
||||
//for (int dy = -overlap; dy <= overlap; ++dy) {;
|
||||
|
||||
for (int dy = -overlap; dy < overlap; ++dy) { //dy in range(-overlap, overlap)
|
||||
Vector2 pos = MMAlgos::fractv2((MMAlgos::floorv2(uv * tile) + Vector2(dx, dy) + Vector2(0.5, 0.5)) / tile - Vector2(0.5, 0.5));
|
||||
Vector2 vseed = MMAlgos::rand2(pos + _seed);
|
||||
rc1 = MMAlgos::rand3(vseed);
|
||||
pos = MMAlgos::fractv2(pos + Vector2(fixed_offset / tile.x, 0.0) * floor(MMAlgos::modf(pos.y * tile.y, 2.0)) + rnd_offset * vseed / tile);
|
||||
float mask = in_mask->get_value(MMAlgos::fractv2(pos + Vector2(0.5, 0.5)));
|
||||
|
||||
if ((mask > 0.01)) {
|
||||
Vector2 pv = MMAlgos::fractv2(uv - pos) - Vector2(0.5, 0.5);
|
||||
vseed = MMAlgos::rand2(vseed);
|
||||
float angle = (vseed.x * 2.0 - 1.0) * rnd_rotate * 0.01745329251;
|
||||
float ca = cos(angle);
|
||||
float sa = sin(angle);
|
||||
pv = Vector2(ca * pv.x + sa * pv.y, -sa * pv.x + ca * pv.y);
|
||||
pv *= (vseed.y - 0.5) * 2.0 * rnd_scale + 1.0;
|
||||
pv /= scale;
|
||||
pv += Vector2(0.5, 0.5);
|
||||
vseed = MMAlgos::rand2(vseed);
|
||||
Vector2 clamped_pv = MMAlgos::clampv2(pv, Vector2(), Vector2(1, 1));
|
||||
|
||||
if ((pv.x != clamped_pv.x || pv.y != clamped_pv.y)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//1, " ";
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
|
||||
|
||||
if (select_inputs == 1) {
|
||||
pv = MMAlgos::clampv2(0.5 * (pv + MMAlgos::floorv2(MMAlgos::rand2(vseed) * 2.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
|
||||
else if (select_inputs == 2) {
|
||||
pv = MMAlgos::clampv2(0.25 * (pv + MMAlgos::floorv2(MMAlgos::rand2(vseed) * 4.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
|
||||
//float c1 = $in.variation(pv, $variations ? vseed.x : 0.0) * mask * (1.0-$value*vseed.x);
|
||||
float c1 = float(input->get_value(pv)) * mask * (1.0 - rnd_value * vseed.x);
|
||||
c = MAX(c, c1);
|
||||
rc = rc.linear_interpolate(rc1, MMAlgos::step(c, c1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Color(rc.x, rc.y, rc.z, c);
|
||||
}
|
||||
|
||||
MMTiler::MMTiler() {
|
||||
tile = Vector2(4, 4);
|
||||
overlap = 1;
|
||||
select_inputs = 0;
|
||||
scale = Vector2(0.5, 0.5);
|
||||
fixed_offset = 0;
|
||||
rnd_offset = 0.25;
|
||||
rnd_rotate = 45;
|
||||
rnd_scale = 0.2;
|
||||
rnd_value = 2;
|
||||
variations = false;
|
||||
}
|
||||
|
||||
MMTiler::~MMTiler() {
|
||||
}
|
||||
|
||||
void MMTiler::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_input"), &MMTiler::get_input);
|
||||
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMTiler::set_input);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_input", "get_input");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_in_mask"), &MMTiler::get_in_mask);
|
||||
ClassDB::bind_method(D_METHOD("set_in_mask", "value"), &MMTiler::set_in_mask);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "in_mask", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_in_mask", "get_in_mask");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_output"), &MMTiler::get_output);
|
||||
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMTiler::set_output);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_output", "get_output");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_instance_map"), &MMTiler::get_instance_map);
|
||||
ClassDB::bind_method(D_METHOD("set_instance_map", "value"), &MMTiler::set_instance_map);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "instance_map", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_instance_map", "get_instance_map");
|
||||
|
||||
void Tiler::set_rnd_rotate(const float val) {
|
||||
rnd_rotate = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
ClassDB::bind_method(D_METHOD("get_tile"), &MMTiler::get_tile);
|
||||
ClassDB::bind_method(D_METHOD("set_tile", "value"), &MMTiler::set_tile);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tile"), "set_tile", "get_tile");
|
||||
|
||||
//rnd_scale;
|
||||
ClassDB::bind_method(D_METHOD("get_overlap"), &MMTiler::get_overlap);
|
||||
ClassDB::bind_method(D_METHOD("set_overlap", "value"), &MMTiler::set_overlap);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "overlap"), "set_overlap", "get_overlap");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_select_inputs"), &MMTiler::get_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("set_select_inputs", "value"), &MMTiler::set_select_inputs);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_inputs"), "set_select_inputs", "get_select_inputs");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale"), &MMTiler::get_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMTiler::set_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_fixed_offset"), &MMTiler::get_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_fixed_offset", "value"), &MMTiler::set_fixed_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fixed_offset"), "set_fixed_offset", "get_fixed_offset");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_offset"), &MMTiler::get_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_offset", "value"), &MMTiler::set_rnd_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_offset"), "set_rnd_offset", "get_rnd_offset");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &MMTiler::get_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_rotate", "value"), &MMTiler::set_rnd_rotate);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_rotate"), "set_rnd_rotate", "get_rnd_rotate");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_scale"), &MMTiler::get_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_scale", "value"), &MMTiler::set_rnd_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_scale"), "set_rnd_scale", "get_rnd_scale");
|
||||
|
||||
float Tiler::get_rnd_scale() {
|
||||
return rnd_scale;
|
||||
}
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_value"), &MMTiler::get_rnd_value);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_value", "value"), &MMTiler::set_rnd_value);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_value"), "set_rnd_value", "get_rnd_value");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_variations"), &MMTiler::get_variations);
|
||||
ClassDB::bind_method(D_METHOD("set_variations", "value"), &MMTiler::set_variations);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "variations"), "set_variations", "get_variations");
|
||||
|
||||
void Tiler::set_rnd_scale(const float val) {
|
||||
rnd_scale = val;
|
||||
set_dirty(true);
|
||||
ClassDB::bind_method(D_METHOD("tiler_calc", "uv", "tile", "overlap", "_seed"), &MMTiler::tiler_calc);
|
||||
}
|
||||
|
||||
//rnd_value;
|
||||
|
||||
float Tiler::get_rnd_value() {
|
||||
return rnd_value;
|
||||
}
|
||||
|
||||
|
||||
void Tiler::set_rnd_value(const float val) {
|
||||
rnd_value = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//variations;
|
||||
|
||||
bool Tiler::get_variations() {
|
||||
return variations;
|
||||
}
|
||||
|
||||
|
||||
void Tiler::set_variations(const bool val) {
|
||||
variations = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//----------------------;
|
||||
//tiler.mmg;
|
||||
//Tiles several occurences of an input image while adding randomness.;
|
||||
//instance;
|
||||
//vec4 tiler_$(name)(vec2 uv, vec2 tile, int overlap, vec2 _seed) {;
|
||||
// float c = 0.0;
|
||||
// vec3 rc = vec3(0.0);
|
||||
// vec3 rc1;
|
||||
// for (int dx = -overlap; dx <= overlap; ++dx) {;
|
||||
// for (int dy = -overlap; dy <= overlap; ++dy) {;
|
||||
// vec2 pos = fract((floor(uv*tile)+vec2(float(dx), float(dy))+vec2(0.5))/tile-vec2(0.5));
|
||||
// vec2 seed = rand2(pos+_seed);
|
||||
// rc1 = rand3(seed);
|
||||
// pos = fract(pos+vec2($fixed_offset/tile.x, 0.0)*floor(mod(pos.y*tile.y, 2.0))+$offset*seed/tile);
|
||||
// float mask = $mask(fract(pos+vec2(0.5)));
|
||||
//;
|
||||
// if (mask > 0.01) {;
|
||||
// vec2 pv = fract(uv - pos)-vec2(0.5);
|
||||
// seed = rand2(seed);
|
||||
// float angle = (seed.x * 2.0 - 1.0) * $rotate * 0.01745329251;
|
||||
// float ca = cos(angle);
|
||||
// float sa = sin(angle);
|
||||
// pv = vec2(ca*pv.x+sa*pv.y, -sa*pv.x+ca*pv.y);
|
||||
// pv *= (seed.y-0.5)*2.0*$scale+1.0;
|
||||
// pv /= vec2($scale_x, $scale_y);
|
||||
// pv += vec2(0.5);
|
||||
// seed = rand2(seed);
|
||||
// vec2 clamped_pv = clamp(pv, vec2(0.0), vec2(1.0));
|
||||
// if (pv.x != clamped_pv.x || pv.y != clamped_pv.y) {;
|
||||
// continue;
|
||||
// };
|
||||
//;
|
||||
// $select_inputs;
|
||||
//;
|
||||
// float c1 = $in.variation(pv, $variations ? seed.x : 0.0)*mask*(1.0-$value*seed.x);
|
||||
// c = max(c, c1);
|
||||
// rc = mix(rc, rc1, step(c, c1));
|
||||
// };
|
||||
// };
|
||||
// };
|
||||
//;
|
||||
// return vec4(rc, c);
|
||||
//};
|
||||
//select_inputs enum;
|
||||
//1, " ";
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
|
||||
|
||||
Color Tiler::tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed) {
|
||||
float c = 0.0;
|
||||
Vector3 rc = Vector3();
|
||||
Vector3 rc1 = Vector3();
|
||||
//for (int dx = -overlap; dx <= overlap; ++dx) {;
|
||||
|
||||
for (int dx = -overlap; dx < overlap; ++dx) { //dx in range(-overlap, overlap)
|
||||
//for (int dy = -overlap; dy <= overlap; ++dy) {;
|
||||
|
||||
for (int dy = -overlap; dy < overlap; ++dy) { //dy in range(-overlap, overlap)
|
||||
Vector2 pos = MMAlgos.fractv2((MMAlgos.floorv2(uv * tile) + Vector2(dx, dy) + Vector2(0.5, 0.5)) / tile - Vector2(0.5, 0.5));
|
||||
Vector2 vseed = MMAlgos.rand2(pos+_seed);
|
||||
rc1 = MMAlgos.rand3(vseed);
|
||||
pos = MMAlgos.fractv2(pos + Vector2(fixed_offset / tile.x, 0.0) * floor(MMAlgos.modf(pos.y * tile.y, 2.0)) + rnd_offset * vseed / tile);
|
||||
float mask = in_mask.get_value(MMAlgos.fractv2(pos + Vector2(0.5, 0.5)));
|
||||
|
||||
if ((mask > 0.01)) {
|
||||
Vector2 pv = MMAlgos.fractv2(uv - pos) - Vector2(0.5, 0.5);
|
||||
vseed = MMAlgos.rand2(vseed);
|
||||
float angle = (vseed.x * 2.0 - 1.0) * rnd_rotate * 0.01745329251;
|
||||
float ca = cos(angle);
|
||||
float sa = sin(angle);
|
||||
pv = Vector2(ca * pv.x + sa * pv.y, -sa * pv.x + ca * pv.y);
|
||||
pv *= (vseed.y-0.5) * 2.0 * rnd_scale + 1.0;
|
||||
pv /= scale;
|
||||
pv += Vector2(0.5, 0.5);
|
||||
vseed = MMAlgos.rand2(vseed);
|
||||
Vector2 clamped_pv = MMAlgos.clampv2(pv, Vector2(), Vector2(1, 1));
|
||||
|
||||
if ((pv.x != clamped_pv.x || pv.y != clamped_pv.y)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//1, " ";
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
|
||||
|
||||
if (select_inputs == 1) {
|
||||
pv = MMAlgos.clampv2(0.5*(pv + MMAlgos.floorv2(MMAlgos.rand2(vseed)*2.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
|
||||
|
||||
else if (select_inputs == 2) {
|
||||
pv = MMAlgos.clampv2(0.25*(pv + MMAlgos.floorv2(MMAlgos.rand2(vseed)*4.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
|
||||
//float c1 = $in.variation(pv, $variations ? vseed.x : 0.0) * mask * (1.0-$value*vseed.x);
|
||||
float c1 = input.get_value(pv) * mask * (1.0 - rnd_value * vseed.x);
|
||||
c = max(c, c1);
|
||||
rc = lerp(rc, rc1, MMAlgos.step(c, c1));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return Color(rc.x, rc.y, rc.z, c);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Tiler::Tiler() {
|
||||
input;
|
||||
in_mask;
|
||||
output;
|
||||
instance_map;
|
||||
tile = Vector2(4, 4);
|
||||
overlap = 1;
|
||||
select_inputs = 0;
|
||||
scale = Vector2(0.5, 0.5);
|
||||
fixed_offset = 0;
|
||||
rnd_offset = 0.25;
|
||||
rnd_rotate = 45;
|
||||
rnd_scale = 0.2;
|
||||
rnd_value = 2;
|
||||
variations = false;
|
||||
}
|
||||
|
||||
Tiler::~Tiler() {
|
||||
}
|
||||
|
||||
|
||||
static void Tiler::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_input"), &Tiler::get_input);
|
||||
ClassDB::bind_method(D_METHOD("set_input", "value"), &Tiler::set_input);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_in_mask"), &Tiler::get_in_mask);
|
||||
ClassDB::bind_method(D_METHOD("set_in_mask", "value"), &Tiler::set_in_mask);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "in_mask", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_in_mask", "get_in_mask");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_output"), &Tiler::get_output);
|
||||
ClassDB::bind_method(D_METHOD("set_output", "value"), &Tiler::set_output);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_output", "get_output");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_instance_map"), &Tiler::get_instance_map);
|
||||
ClassDB::bind_method(D_METHOD("set_instance_map", "value"), &Tiler::set_instance_map);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "instance_map", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_instance_map", "get_instance_map");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_tile"), &Tiler::get_tile);
|
||||
ClassDB::bind_method(D_METHOD("set_tile", "value"), &Tiler::set_tile);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tile"), "set_tile", "get_tile");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_overlap"), &Tiler::get_overlap);
|
||||
ClassDB::bind_method(D_METHOD("set_overlap", "value"), &Tiler::set_overlap);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "overlap"), "set_overlap", "get_overlap");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_select_inputs"), &Tiler::get_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("set_select_inputs", "value"), &Tiler::set_select_inputs);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_inputs"), "set_select_inputs", "get_select_inputs");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale"), &Tiler::get_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_scale", "value"), &Tiler::set_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_fixed_offset"), &Tiler::get_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_fixed_offset", "value"), &Tiler::set_fixed_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fixed_offset"), "set_fixed_offset", "get_fixed_offset");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_offset"), &Tiler::get_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_offset", "value"), &Tiler::set_rnd_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_offset"), "set_rnd_offset", "get_rnd_offset");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &Tiler::get_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_rotate", "value"), &Tiler::set_rnd_rotate);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_rotate"), "set_rnd_rotate", "get_rnd_rotate");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_scale"), &Tiler::get_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_scale", "value"), &Tiler::set_rnd_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_scale"), "set_rnd_scale", "get_rnd_scale");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_value"), &Tiler::get_rnd_value);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_value", "value"), &Tiler::set_rnd_value);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_value"), "set_rnd_value", "get_rnd_value");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_variations"), &Tiler::get_variations);
|
||||
ClassDB::bind_method(D_METHOD("set_variations", "value"), &Tiler::set_variations);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "variations"), "set_variations", "get_variations");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_init_properties"), &Tiler::_init_properties);
|
||||
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Tiler::_register_methods);
|
||||
ClassDB::bind_method(D_METHOD("_render", "material"), &Tiler::_render);
|
||||
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Tiler::_get_value_for);
|
||||
ClassDB::bind_method(D_METHOD("get_tile"), &Tiler::get_tile);
|
||||
ClassDB::bind_method(D_METHOD("set_tile", "val"), &Tiler::set_tile);
|
||||
ClassDB::bind_method(D_METHOD("get_overlap"), &Tiler::get_overlap);
|
||||
ClassDB::bind_method(D_METHOD("set_overlap", "val"), &Tiler::set_overlap);
|
||||
ClassDB::bind_method(D_METHOD("get_select_inputs"), &Tiler::get_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("set_select_inputs", "val"), &Tiler::set_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("get_scale"), &Tiler::get_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_scale", "val"), &Tiler::set_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_fixed_offset"), &Tiler::get_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_fixed_offset", "val"), &Tiler::set_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_offset"), &Tiler::get_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_offset", "val"), &Tiler::set_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &Tiler::get_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_rotate", "val"), &Tiler::set_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_scale"), &Tiler::get_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_scale", "val"), &Tiler::set_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_value"), &Tiler::get_rnd_value);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_value", "val"), &Tiler::set_rnd_value);
|
||||
ClassDB::bind_method(D_METHOD("get_variations"), &Tiler::get_variations);
|
||||
ClassDB::bind_method(D_METHOD("set_variations", "val"), &Tiler::set_variations);
|
||||
ClassDB::bind_method(D_METHOD("tiler_calc", "uv", "tile", "overlap", "_seed"), &Tiler::tiler_calc);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,174 +1,83 @@
|
||||
#ifndef TILER_H
|
||||
#define TILER_H
|
||||
#ifndef MM_TILER_H
|
||||
#define MM_TILER_H
|
||||
|
||||
#include "../mm_node.h"
|
||||
#include "../mm_node_universal_property.h"
|
||||
|
||||
class Tiler : public MMNode {
|
||||
GDCLASS(Tiler, MMNode);
|
||||
class MMTiler : public MMNode {
|
||||
GDCLASS(MMTiler, MMNode);
|
||||
|
||||
public:
|
||||
public:
|
||||
Ref<MMNodeUniversalProperty> get_input();
|
||||
void set_input(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_input();
|
||||
void set_input(const Ref<Resource> &val);
|
||||
Ref<MMNodeUniversalProperty> get_in_mask();
|
||||
void set_in_mask(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_in_mask();
|
||||
void set_in_mask(const Ref<Resource> &val);
|
||||
Ref<MMNodeUniversalProperty> get_output();
|
||||
void set_output(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_output();
|
||||
void set_output(const Ref<Resource> &val);
|
||||
Ref<MMNodeUniversalProperty> get_instance_map();
|
||||
void set_instance_map(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_instance_map();
|
||||
void set_instance_map(const Ref<Resource> &val);
|
||||
Vector2 get_tile();
|
||||
void set_tile(const Vector2 &val);
|
||||
|
||||
Vector2 get_tile();
|
||||
void set_tile(const Vector2 &val);
|
||||
float get_overlap() const;
|
||||
void set_overlap(const float val);
|
||||
|
||||
float get_overlap() const;
|
||||
void set_overlap(const float val);
|
||||
int get_select_inputs() const;
|
||||
void set_select_inputs(const int val);
|
||||
|
||||
int get_select_inputs() const;
|
||||
void set_select_inputs(const int val);
|
||||
Vector2 get_scale();
|
||||
void set_scale(const Vector2 &val);
|
||||
|
||||
Vector2 get_scale();
|
||||
void set_scale(const Vector2 &val);
|
||||
float get_fixed_offset() const;
|
||||
void set_fixed_offset(const float val);
|
||||
|
||||
float get_fixed_offset() const;
|
||||
void set_fixed_offset(const float val);
|
||||
float get_rnd_offset() const;
|
||||
void set_rnd_offset(const float val);
|
||||
|
||||
float get_rnd_offset() const;
|
||||
void set_rnd_offset(const float val);
|
||||
float get_rnd_rotate() const;
|
||||
void set_rnd_rotate(const float val);
|
||||
|
||||
float get_rnd_rotate() const;
|
||||
void set_rnd_rotate(const float val);
|
||||
float get_rnd_scale() const;
|
||||
void set_rnd_scale(const float val);
|
||||
|
||||
float get_rnd_scale() const;
|
||||
void set_rnd_scale(const float val);
|
||||
float get_rnd_value() const;
|
||||
void set_rnd_value(const float val);
|
||||
|
||||
float get_rnd_value() const;
|
||||
void set_rnd_value(const float val);
|
||||
bool get_variations() const;
|
||||
void set_variations(const bool val);
|
||||
|
||||
bool get_variations() const;
|
||||
void set_variations(const bool val);
|
||||
void _init_properties();
|
||||
void _register_methods(MMGraphNode *mm_graph_node);
|
||||
void _render(const Ref<MMMaterial> &material);
|
||||
Color _get_value_for(const Vector2 &uv, const int pseed);
|
||||
|
||||
void _init_properties();
|
||||
void _register_methods(const Variant &mm_graph_node);
|
||||
void _render(const Variant &material);
|
||||
Color _get_value_for(const Vector2 &uv, const int pseed);
|
||||
Vector2 get_tile();
|
||||
void set_tile(const Vector2 &val);
|
||||
float get_overlap();
|
||||
void set_overlap(const float val);
|
||||
int get_select_inputs();
|
||||
void set_select_inputs(const int val);
|
||||
Vector2 get_scale();
|
||||
void set_scale(const Vector2 &val);
|
||||
float get_fixed_offset();
|
||||
void set_fixed_offset(const float val);
|
||||
float get_rnd_offset();
|
||||
void set_rnd_offset(const float val);
|
||||
float get_rnd_rotate();
|
||||
void set_rnd_rotate(const float val);
|
||||
float get_rnd_scale();
|
||||
void set_rnd_scale(const float val);
|
||||
float get_rnd_value();
|
||||
void set_rnd_value(const float val);
|
||||
bool get_variations();
|
||||
void set_variations(const bool val);
|
||||
Color tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed);
|
||||
Color tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed);
|
||||
|
||||
Tiler();
|
||||
~Tiler();
|
||||
MMTiler();
|
||||
~MMTiler();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
//tool
|
||||
//export(Resource)
|
||||
Ref<Resource> input;
|
||||
//export(Resource)
|
||||
Ref<Resource> in_mask;
|
||||
//export(Resource)
|
||||
Ref<Resource> output;
|
||||
//export(Resource)
|
||||
Ref<Resource> instance_map;
|
||||
//export(Vector2)
|
||||
Vector2 tile = Vector2(4, 4);
|
||||
//export(float)
|
||||
float overlap = 1;
|
||||
//export(int, "1,4,16")
|
||||
int select_inputs = 0;
|
||||
//export(Vector2)
|
||||
Vector2 scale = Vector2(0.5, 0.5);
|
||||
//export(float)
|
||||
float fixed_offset = 0;
|
||||
//export(float)
|
||||
float rnd_offset = 0.25;
|
||||
//export(float)
|
||||
float rnd_rotate = 45;
|
||||
//export(float)
|
||||
float rnd_scale = 0.2;
|
||||
//export(float)
|
||||
float rnd_value = 2;
|
||||
//export(bool)
|
||||
bool variations = false;
|
||||
//mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations")
|
||||
//tile
|
||||
//overlap
|
||||
//select_inputs
|
||||
//scale
|
||||
//fixed_offset
|
||||
//rnd_offset
|
||||
//rnd_rotate
|
||||
//rnd_scale
|
||||
//rnd_value
|
||||
//variations
|
||||
//----------------------
|
||||
//tiler.mmg
|
||||
//Tiles several occurences of an input image while adding randomness.
|
||||
//instance
|
||||
//vec4 tiler_$(name)(vec2 uv, vec2 tile, int overlap, vec2 _seed) {
|
||||
// float c = 0.0;
|
||||
// vec3 rc = vec3(0.0);
|
||||
// vec3 rc1;
|
||||
// for (int dx = -overlap; dx <= overlap; ++dx) {
|
||||
// for (int dy = -overlap; dy <= overlap; ++dy) {
|
||||
// vec2 pos = fract((floor(uv*tile)+vec2(float(dx), float(dy))+vec2(0.5))/tile-vec2(0.5));
|
||||
// vec2 seed = rand2(pos+_seed);
|
||||
// rc1 = rand3(seed);
|
||||
// pos = fract(pos+vec2($fixed_offset/tile.x, 0.0)*floor(mod(pos.y*tile.y, 2.0))+$offset*seed/tile);
|
||||
// float mask = $mask(fract(pos+vec2(0.5)));
|
||||
//
|
||||
// if (mask > 0.01) {
|
||||
// vec2 pv = fract(uv - pos)-vec2(0.5);
|
||||
// seed = rand2(seed);
|
||||
// float angle = (seed.x * 2.0 - 1.0) * $rotate * 0.01745329251;
|
||||
// float ca = cos(angle);
|
||||
// float sa = sin(angle);
|
||||
// pv = vec2(ca*pv.x+sa*pv.y, -sa*pv.x+ca*pv.y);
|
||||
// pv *= (seed.y-0.5)*2.0*$scale+1.0;
|
||||
// pv /= vec2($scale_x, $scale_y);
|
||||
// pv += vec2(0.5);
|
||||
// seed = rand2(seed);
|
||||
// vec2 clamped_pv = clamp(pv, vec2(0.0), vec2(1.0));
|
||||
// if (pv.x != clamped_pv.x || pv.y != clamped_pv.y) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// $select_inputs
|
||||
//
|
||||
// float c1 = $in.variation(pv, $variations ? seed.x : 0.0)*mask*(1.0-$value*seed.x);
|
||||
// c = max(c, c1);
|
||||
// rc = mix(rc, rc1, step(c, c1));
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return vec4(rc, c);
|
||||
//}
|
||||
//select_inputs enum
|
||||
//1, " "
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));"
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));"
|
||||
Ref<MMNodeUniversalProperty> input;
|
||||
Ref<MMNodeUniversalProperty> in_mask;
|
||||
Ref<MMNodeUniversalProperty> output;
|
||||
Ref<MMNodeUniversalProperty> instance_map;
|
||||
|
||||
Vector2 tile = Vector2(4, 4);
|
||||
float overlap = 1;
|
||||
int select_inputs = 0;
|
||||
Vector2 scale = Vector2(0.5, 0.5);
|
||||
float fixed_offset = 0;
|
||||
float rnd_offset = 0.25;
|
||||
float rnd_rotate = 45;
|
||||
float rnd_scale = 0.2;
|
||||
float rnd_value = 2;
|
||||
bool variations = false;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -45,6 +45,7 @@ SOFTWARE.
|
||||
#include "nodes/uniform/greyscale_uniform.h"
|
||||
#include "nodes/uniform/uniform.h"
|
||||
|
||||
#include "nodes/transform/tiler.h"
|
||||
#include "nodes/transform/transform.h"
|
||||
#include "nodes/transform/translate.h"
|
||||
|
||||
@ -71,9 +72,10 @@ void register_material_maker_types() {
|
||||
|
||||
ClassDB::register_class<MMTranslate>();
|
||||
MMAlgos::register_node_class("Transform", "MMTranslate");
|
||||
|
||||
ClassDB::register_class<MMTransform>();
|
||||
MMAlgos::register_node_class("Transform", "MMTransform");
|
||||
ClassDB::register_class<MMTiler>();
|
||||
MMAlgos::register_node_class("Transform", "MMTiler");
|
||||
|
||||
_mm_algos_singleton = memnew(_MMAlgos);
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("MMAlgos", _MMAlgos::get_singleton()));
|
||||
|
Loading…
Reference in New Issue
Block a user