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Small fix.
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@ -86,7 +86,7 @@ void GSAIKinematicBody2DAgent::_apply_sliding_steering(const Vector3 &accel, con
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return;
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}
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Vector2 velocity = GSAIUtils.to_vector2(linear_velocity + accel * delta).clamped(linear_speed_max);
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Vector2 velocity = GSAIUtils.to_vector2(linear_velocity + accel * delta).limit_length(linear_speed_max);
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if (apply_linear_drag) {
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velocity = velocity.linear_interpolate(Vector2.ZERO, linear_drag_percentage);
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