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Update links in the docs. Pt. 2.
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<link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.md</link>
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<link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.md</link>
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<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
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<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
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<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
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<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
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<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
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<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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@ -7,8 +7,8 @@
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3D box shape that can be a child of a [PhysicsBody] or [Area].
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3D box shape that can be a child of a [PhysicsBody] or [Area].
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Kinematic Character Demo">$DOCS_URL/07_demo_projects/3d/kinematic_character</link>
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<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
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<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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@ -22,7 +22,7 @@
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
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<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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</methods>
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</methods>
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="2D Platformer Demo">$DOCS_URL/07_demo_projects/2d/platformer</link>
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<link title="2D Platformer Demo">$DOCS_URL/07_demo_projects/2d/platformer</link>
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<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
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<link title="2D Isometric Demo">$DOCS_URL/07_demo_projects/2d/isometric</link>
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<link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
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<link title="2D HDR Demo">$DOCS_URL/07_demo_projects/2d/hdr</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="align">
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<method name="align">
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[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
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[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.md</link>
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<link title="Viewport and canvas transforms">$DOCS_URL/03_usage/02_2d/02_2d_transforms.md</link>
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<link title="Custom drawing in 2D">$DOCS_URL/tutorials/2d/custom_drawing_in_2d.md</link>
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<link title="Custom drawing in 2D">$DOCS_URL/03_usage/02_2d/07_custom_drawing_in_2d.md</link>
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<link title="Audio Spectrum Demo">$DOCS_URL/07_demo_projects/audio/spectrum</link>
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<link title="Audio Spectrum Demo">$DOCS_URL/07_demo_projects/audio/spectrum</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.md</link>
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<link title="Viewport and canvas transforms">$DOCS_URL/03_usage/02_2d/02_2d_transforms.md</link>
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<link title="Canvas layers">$DOCS_URL/tutorials/2d/canvas_layers.md</link>
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<link title="Canvas layers">$DOCS_URL/03_usage/02_2d/01_canvas_layers.md</link>
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<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
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<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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Capsule shape for collisions.
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Capsule shape for collisions.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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</methods>
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</methods>
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@ -9,8 +9,8 @@
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[b]Warning:[/b] A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its [member shape] resource instead.
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[b]Warning:[/b] A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its [member shape] resource instead.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
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<link title="Physics introduction">$DOCS_URL/03_usage/10_physics/01_physics_introduction.md</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Kinematic Character Demo">$DOCS_URL/07_demo_projects/3d/kinematic_character</link>
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<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
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<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object.
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You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
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<link title="Physics introduction">$DOCS_URL/03_usage/10_physics/01_physics_introduction.md</link>
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<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
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<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
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<link title="2D Pong Demo">$DOCS_URL/07_demo_projects/2d/pong</link>
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<link title="2D Pong Demo">$DOCS_URL/07_demo_projects/2d/pong</link>
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<link title="2D Kinematic Character Demo">$DOCS_URL/07_demo_projects/2d/kinematic_character</link>
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<link title="2D Kinematic Character Demo">$DOCS_URL/07_demo_projects/2d/kinematic_character</link>
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
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<link title="2D GD Paint Demo">$DOCS_URL/07_demo_projects/2d/gd_paint</link>
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<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
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<link title="Tween Demo">$DOCS_URL/07_demo_projects/2d/tween</link>
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<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
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<link title="GUI Drag And Drop Demo">$DOCS_URL/07_demo_projects/gui/drag_and_drop</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="Color">
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<method name="Color">
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[b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a pop-up.
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[b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a pop-up.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
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<link title="Tween Demo">$DOCS_URL/07_demo_projects/2d/tween</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="add_preset">
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<method name="add_preset">
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[b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.rect_min_size] to a big enough value to give the button enough space.
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[b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.rect_min_size] to a big enough value to give the button enough space.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
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<link title="GUI Drag And Drop Demo">$DOCS_URL/07_demo_projects/gui/drag_and_drop</link>
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<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
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<link title="2D GD Paint Demo">$DOCS_URL/07_demo_projects/2d/gd_paint</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="get_picker">
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<method name="get_picker">
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[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may give unexpected results: when using Godot Physics, the area will only detect collisions with the triangle faces in the [ConcavePolygonShape] (and not with any "inside" of the shape, for example), and when using Bullet Physics the area will not detect any collisions with the concave shape at all (this is a known bug).
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[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may give unexpected results: when using Godot Physics, the area will only detect collisions with the triangle faces in the [ConcavePolygonShape] (and not with any "inside" of the shape, for example), and when using Bullet Physics the area will not detect any collisions with the concave shape at all (this is a known bug).
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="get_faces" qualifiers="const">
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<method name="get_faces" qualifiers="const">
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="GUI tutorial index">$DOCS_URL/tutorials/ui/index.md</link>
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<link title="GUI tutorial index">$DOCS_URL/tutorials/ui/index.md</link>
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<link title="Custom drawing in 2D">$DOCS_URL/tutorials/2d/custom_drawing_in_2d.md</link>
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<link title="Custom drawing in 2D">$DOCS_URL/03_usage/02_2d/07_custom_drawing_in_2d.md</link>
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<link title="Control node gallery">$DOCS_URL/tutorials/ui/control_node_gallery.md</link>
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<link title="Control node gallery">$DOCS_URL/tutorials/ui/control_node_gallery.md</link>
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<link title="All GUI Demos">https://github.com/Relintai/pandemonium_demo_projects/tree/master/gui</link>
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<link title="All GUI Demos">https://github.com/Relintai/pandemonium_demo_projects/tree/master/gui</link>
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</tutorials>
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</tutorials>
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Convex polygon shape resource, which can be added to a [PhysicsBody] or area.
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Convex polygon shape resource, which can be added to a [PhysicsBody] or area.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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</methods>
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</methods>
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Cylinder shape for collisions.
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Cylinder shape for collisions.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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</methods>
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</methods>
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>
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<link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="clear">
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<method name="clear">
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[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font.
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[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="add_fallback">
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<method name="add_fallback">
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Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
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Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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</methods>
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</methods>
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<link title="Environment3D and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.md</link>
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<link title="Environment3D and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.md</link>
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<link title="Light transport in game engines">$DOCS_URL/tutorials/3d/high_dynamic_range.md</link>
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<link title="Light transport in game engines">$DOCS_URL/tutorials/3d/high_dynamic_range.md</link>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
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<link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
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<link title="2D HDR Demo">$DOCS_URL/07_demo_projects/2d/hdr</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
|
||||||
<method name="is_glow_level_enabled" qualifiers="const">
|
<method name="is_glow_level_enabled" qualifiers="const">
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="File system">$DOCS_URL/tutorials/scripting/filesystem.md</link>
|
<link title="File system">$DOCS_URL/tutorials/scripting/filesystem.md</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="close">
|
<method name="close">
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="GUI containers">$DOCS_URL/03_usage/04_ui/02_gui_containers.md</link>
|
<link title="GUI containers">$DOCS_URL/03_usage/04_ui/02_gui_containers.md</link>
|
||||||
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
|
<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Inputs tutorial index">$DOCS_URL/tutorials/inputs/index.md</link>
|
<link title="Inputs tutorial index">$DOCS_URL/tutorials/inputs/index.md</link>
|
||||||
<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
|
<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="action_press">
|
<method name="action_press">
|
||||||
|
@ -8,9 +8,9 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.md</link>
|
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.md</link>
|
||||||
<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.md</link>
|
<link title="Viewport and canvas transforms">$DOCS_URL/03_usage/02_2d/02_2d_transforms.md</link>
|
||||||
<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
|
<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="accumulate">
|
<method name="accumulate">
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
|
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
|
||||||
<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
|
<link title="2D Dodge The Creeps Demo">$DOCS_URL/07_demo_projects/2d/dodge_the_creeps</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Mouse and input coordinates">$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.md</link>
|
<link title="Mouse and input coordinates">$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.md</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -11,9 +11,9 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Kinematic character (2D)">$DOCS_URL/tutorials/physics/kinematic_character_2d.md</link>
|
<link title="Kinematic character (2D)">$DOCS_URL/tutorials/physics/kinematic_character_2d.md</link>
|
||||||
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
<link title="3D Kinematic Character Demo">$DOCS_URL/07_demo_projects/3d/kinematic_character</link>
|
||||||
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="get_axis_lock" qualifiers="const">
|
<method name="get_axis_lock" qualifiers="const">
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
|
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
|
||||||
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
<link title="3D Kinematic Character Demo">$DOCS_URL/07_demo_projects/3d/kinematic_character</link>
|
||||||
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
|
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
|
||||||
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
<link title="3D Kinematic Character Demo">$DOCS_URL/07_demo_projects/3d/kinematic_character</link>
|
||||||
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
|
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Custom drawing in 2D">$DOCS_URL/tutorials/2d/custom_drawing_in_2d.md</link>
|
<link title="Custom drawing in 2D">$DOCS_URL/03_usage/02_2d/07_custom_drawing_in_2d.md</link>
|
||||||
<link title="All 2D Demos">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d</link>
|
<link title="All 2D Demos">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc.
|
Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
|
<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="alert">
|
<method name="alert">
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
|
Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
|
<link title="Physics introduction">$DOCS_URL/03_usage/10_physics/01_physics_introduction.md</link>
|
||||||
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space.
|
Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
|
<link title="Physics introduction">$DOCS_URL/03_usage/10_physics/01_physics_introduction.md</link>
|
||||||
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
|
Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
|
<link title="Physics introduction">$DOCS_URL/03_usage/10_physics/01_physics_introduction.md</link>
|
||||||
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space.
|
Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
|
<link title="Physics introduction">$DOCS_URL/03_usage/10_physics/01_physics_introduction.md</link>
|
||||||
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -21,7 +21,7 @@
|
|||||||
[/codeblock]
|
[/codeblock]
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
|
<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="PoolStringArray">
|
<method name="PoolStringArray">
|
||||||
|
@ -10,9 +10,9 @@
|
|||||||
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
|
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
|
||||||
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
||||||
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
|
<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="add_property_info">
|
<method name="add_property_info">
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.md</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="add_exception">
|
<method name="add_exception">
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
|
It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
|
<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="exists">
|
<method name="exists">
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.md</link>
|
<link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.md</link>
|
||||||
<link title="GUI Rich Text/BBcode Demo">https://godotengine.org/asset-library/asset/132</link>
|
<link title="GUI Rich Text/BBcode Demo">https://godotengine.org/asset-library/asset/132</link>
|
||||||
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
|
<link title="OS Test Demo">$DOCS_URL/07_demo_projects/misc/os_test</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="add_image">
|
<method name="add_image">
|
||||||
|
@ -12,9 +12,9 @@
|
|||||||
[b]Warning:[/b] With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
|
[b]Warning:[/b] With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
|
<link title="Physics introduction">$DOCS_URL/03_usage/10_physics/01_physics_introduction.md</link>
|
||||||
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
|
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
|
||||||
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="_integrate_forces" qualifiers="virtual">
|
<method name="_integrate_forces" qualifiers="virtual">
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects.
|
Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -12,8 +12,8 @@
|
|||||||
[b]Warning:[/b] With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
|
[b]Warning:[/b] With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
<link title="3D Physics Tests Demo">$DOCS_URL/07_demo_projects/3d/physics_tests</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
|
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="add_bones">
|
<method name="add_bones">
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
See also [BaseButton] which contains common properties and methods associated with this node.
|
See also [BaseButton] which contains common properties and methods associated with this node.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to display a [ViewportTexture]. Alternatively, you can enable [member Viewport.render_target_v_flip] on the Viewport. Otherwise, the image will appear upside down.
|
[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to display a [ViewportTexture]. Alternatively, you can enable [member Viewport.render_target_v_flip] on the Viewport. Otherwise, the image will appear upside down.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Using multiple threads">$DOCS_URL/tutorials/performance/threads/using_multiple_threads.md</link>
|
<link title="Using multiple threads">$DOCS_URL/tutorials/performance/threads/using_multiple_threads.md</link>
|
||||||
<link title="Thread-safe APIs">$DOCS_URL/tutorials/performance/threads/thread_safe_apis.md</link>
|
<link title="Thread-safe APIs">$DOCS_URL/tutorials/performance/threads/thread_safe_apis.md</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="get_id" qualifiers="const">
|
<method name="get_id" qualifiers="const">
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="GUI containers">$DOCS_URL/03_usage/04_ui/02_gui_containers.md</link>
|
<link title="GUI containers">$DOCS_URL/03_usage/04_ui/02_gui_containers.md</link>
|
||||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
<link title="3D Voxel Demo">$DOCS_URL/07_demo_projects/3d/voxel</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear to be upside down. Enabling [member render_target_v_flip] will display the Viewport with the correct orientation.
|
[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear to be upside down. Enabling [member render_target_v_flip] will display the Viewport with the correct orientation.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.md</link>
|
<link title="Viewport and canvas transforms">$DOCS_URL/03_usage/02_2d/02_2d_transforms.md</link>
|
||||||
<link title="Viewports tutorial index">$DOCS_URL/tutorials/rendering/index.md</link>
|
<link title="Viewports tutorial index">$DOCS_URL/tutorials/rendering/index.md</link>
|
||||||
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
|
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
|
||||||
<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
|
<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.md</link>
|
<link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.md</link>
|
||||||
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
|
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
|
||||||
<link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
|
<link title="2D HDR Demo">$DOCS_URL/07_demo_projects/2d/hdr</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="get_collision_layer_bit" qualifiers="const">
|
<method name="get_collision_layer_bit" qualifiers="const">
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
|
<link title="Prototyping levels with CSG">$DOCS_URL/04_modules/csg/01_csg_tools.md</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
@ -10,9 +10,7 @@
|
|||||||
Currently only an sqlite backend is available, however communication with other systems (like MySQL, or PostgreSQL) can be implemented without too much hassle using engine modules.
|
Currently only an sqlite backend is available, however communication with other systems (like MySQL, or PostgreSQL) can be implemented without too much hassle using engine modules.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Simple Database Demo Project">https://github.com/Relintai/pandemonium_demo_projects/tree/master/database/database_simple</link>
|
<link title="Database Demo Projects">$DOCS_URL/07_demo_projects/database</link>
|
||||||
<link title="Prepared Statement Database Demo Project">https://github.com/Relintai/pandemonium_demo_projects/tree/master/database/prepared_statements</link>
|
|
||||||
<link title="Web Demo Projects">https://github.com/Relintai/pandemonium_demo_projects/tree/master/web</link>
|
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="get_backend_name" qualifiers="const">
|
<method name="get_backend_name" qualifiers="const">
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Using gridmaps">$DOCS_URL/tutorials/3d/using_gridmaps.md</link>
|
<link title="Using gridmaps">$DOCS_URL/tutorials/3d/using_gridmaps.md</link>
|
||||||
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
||||||
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
<link title="3D Kinematic Character Demo">$DOCS_URL/07_demo_projects/3d/kinematic_character</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="clear">
|
<method name="clear">
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
|
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
<link title="3D Kinematic Character Demo">$DOCS_URL/07_demo_projects/3d/kinematic_character</link>
|
||||||
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
<link title="3D Platformer Demo">$DOCS_URL/07_demo_projects/3d/platformer</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
|
<link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
|
||||||
<link title="2D Platformer Demo">$DOCS_URL/07_demo_projects/2d/platformer</link>
|
<link title="2D Platformer Demo">$DOCS_URL/07_demo_projects/2d/platformer</link>
|
||||||
<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
|
<link title="2D Isometric Demo">$DOCS_URL/07_demo_projects/2d/isometric</link>
|
||||||
<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
|
<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
|
||||||
<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
|
<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
|
||||||
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
|
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
|
<link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
|
||||||
<link title="2D Platformer Demo">$DOCS_URL/07_demo_projects/2d/platformer</link>
|
<link title="2D Platformer Demo">$DOCS_URL/07_demo_projects/2d/platformer</link>
|
||||||
<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
|
<link title="2D Isometric Demo">$DOCS_URL/07_demo_projects/2d/isometric</link>
|
||||||
<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
|
<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
|
||||||
<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
|
<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
|
||||||
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
|
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
|
||||||
|
Loading…
Reference in New Issue
Block a user