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https://github.com/Relintai/pandemonium_engine.git
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Bindings for TilingWaveFormCollapse.
This commit is contained in:
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@ -91,6 +91,55 @@ Vector<Array2D<int>> Tile::generate_oriented(Array2D<int> data, WaveFormCollapse
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return oriented;
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}
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void Tile::set_generate_data(const PoolIntArray &p_data, const int width, const int height) {
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data.clear();
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Array2D<int> d(p_data, height, width);
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data = generate_oriented(d, symmetry);
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}
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PoolIntArray Tile::data_get(const int index) {
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ERR_FAIL_INDEX_V(index, data.size(), PoolIntArray());
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const Array2D<int> arr = data.write[index];
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PoolIntArray ret;
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const int *p = arr.data.ptr();
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int s = arr.data.size();
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ret.resize(s);
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PoolIntArray::Write w = ret.write();
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for (int i = 0; i < s; ++i) {
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w[i] = p[i];
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}
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w.release();
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return ret;
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}
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void Tile::data_set(const int index, const PoolIntArray &p_data, const int width, const int height) {
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ERR_FAIL_INDEX(index, data.size());
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data.write[index].set_data(p_data, height, width);
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}
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void Tile::data_remove(const int index) {
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ERR_FAIL_INDEX(index, data.size());
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data.remove(index);
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}
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Tile::Tile() {
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symmetry = WaveFormCollapse::SYMMETRY_X;
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weight = 0;
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}
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Tile::Tile(WaveFormCollapse::Symmetry p_symmetry, double p_weight) {
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symmetry = p_symmetry;
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weight = p_weight;
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}
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// Create a tile with its differents orientations, its symmetries and its weight on the distribution of tiles.
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Tile::Tile(const Vector<Array2D<int>> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight) {
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data = p_data;
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@ -106,6 +155,160 @@ Tile::Tile(const Array2D<int> &p_data, WaveFormCollapse::Symmetry p_symmetry, do
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weight = p_weight;
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}
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Tile::Tile(const PoolIntArray &p_data, const int width, const int height, WaveFormCollapse::Symmetry p_symmetry, double p_weight) {
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Array2D<int> d(p_data, height, width);
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data = generate_oriented(d, p_symmetry);
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symmetry = p_symmetry;
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weight = p_weight;
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}
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int TilingWaveFormCollapse::tile_add_generated(const PoolIntArray &data, const int width, const int height, const WaveFormCollapse::Symmetry symmetry, const float weight) {
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tiles.push_back(Tile(data, width, height, symmetry, weight));
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return tiles.size() - 1;
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}
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int TilingWaveFormCollapse::tile_add(const WaveFormCollapse::Symmetry symmetry, const float weight) {
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tiles.push_back(Tile(symmetry, weight));
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return tiles.size() - 1;
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}
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int TilingWaveFormCollapse::tile_create() {
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tiles.push_back(Tile());
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return tiles.size() - 1;
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}
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void TilingWaveFormCollapse::tile_remove(const int tile_index) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.remove(tile_index);
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}
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int TilingWaveFormCollapse::tile_count_get() {
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return tiles.size();
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}
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void TilingWaveFormCollapse::tile_data_add(const int tile_index, const PoolIntArray &data, const int width, const int height) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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Array2D<int> d(data, height, width);
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tiles.write[tile_index].data.push_back(d);
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}
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void TilingWaveFormCollapse::tile_data_generated_add(const int tile_index, const PoolIntArray &data, const int width, const int height) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.write[tile_index].set_generate_data(data, width, height);
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}
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PoolIntArray TilingWaveFormCollapse::tile_data_get(const int tile_index, const int data_index) {
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ERR_FAIL_INDEX_V(tile_index, tiles.size(), PoolIntArray());
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return tiles.write[tile_index].data_get(data_index);
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}
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void TilingWaveFormCollapse::tile_data_set(const int tile_index, const int data_index, const PoolIntArray &data, const int width, const int height) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.write[tile_index].data_set(data_index, data, width, height);
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}
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void TilingWaveFormCollapse::tile_data_remove(const int tile_index, const int data_index) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.write[tile_index].data_remove(data_index);
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}
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void TilingWaveFormCollapse::tile_data_clear(const int tile_index) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.write[tile_index].data.clear();
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}
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int TilingWaveFormCollapse::tile_data_count_get(const int tile_index) {
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ERR_FAIL_INDEX_V(tile_index, tiles.size(), 0);
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return tiles[tile_index].data.size();
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}
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int TilingWaveFormCollapse::tile_width_get(const int tile_index, const int data_index) {
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ERR_FAIL_INDEX_V(tile_index, tiles.size(), 0);
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ERR_FAIL_INDEX_V(data_index, tiles[tile_index].data.size(), 0);
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return tiles[tile_index].data[data_index].width;
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}
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int TilingWaveFormCollapse::tile_height_get(const int tile_index, const int data_index) {
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ERR_FAIL_INDEX_V(tile_index, tiles.size(), 0);
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ERR_FAIL_INDEX_V(data_index, tiles[tile_index].data.size(), 0);
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return tiles[tile_index].data[data_index].height;
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}
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WaveFormCollapse::Symmetry TilingWaveFormCollapse::tile_symmetry_get(const int tile_index) {
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ERR_FAIL_INDEX_V(tile_index, tiles.size(), WaveFormCollapse::SYMMETRY_X);
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return tiles[tile_index].symmetry;
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}
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void TilingWaveFormCollapse::tile_symmetry_set(const int tile_index, const WaveFormCollapse::Symmetry val) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.write[tile_index].symmetry = val;
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}
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float TilingWaveFormCollapse::tile_weight_get(const int tile_index) {
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ERR_FAIL_INDEX_V(tile_index, tiles.size(), 0);
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return tiles[tile_index].weight;
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}
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void TilingWaveFormCollapse::tile_weight_set(const int tile_index, const float val) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.write[tile_index].weight = val;
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}
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String TilingWaveFormCollapse::tile_name_get(const int tile_index) {
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ERR_FAIL_INDEX_V(tile_index, tiles.size(), String());
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return tiles[tile_index].name;
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}
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void TilingWaveFormCollapse::tile_name_set(const int tile_index, const String &val) {
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ERR_FAIL_INDEX(tile_index, tiles.size());
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tiles.write[tile_index].name = val;
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}
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int TilingWaveFormCollapse::neighbour_data_add(const int n1, const int n2, const int n3, const int n4) {
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NeighbourData d(n1, n2, n3, n4);
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neighbors.push_back(d);
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return neighbors.size() - 1;
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}
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PoolIntArray TilingWaveFormCollapse::neighbour_data_get(const int index) {
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ERR_FAIL_INDEX_V(index, neighbors.size(), PoolIntArray());
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const NeighbourData &d = neighbors[index];
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PoolIntArray p;
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p.resize(4);
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PoolIntArray::Write w = p.write();
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for (int i = 0; i < 4; ++i) {
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w[i] = d.data[i];
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}
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w.release();
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return p;
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}
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void TilingWaveFormCollapse::neighbour_data_remove(const int index) {
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ERR_FAIL_INDEX(index, neighbors.size());
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neighbors.remove(index);
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}
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void TilingWaveFormCollapse::neighbour_data_set(const int index, const int n1, const int n2, const int n3, const int n4) {
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ERR_FAIL_INDEX(index, neighbors.size());
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NeighbourData d(n1, n2, n3, n4);
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neighbors.write[index] = d;
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}
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// Returns false if the given tile and orientation does not exist, or if the coordinates are not in the wave
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bool TilingWaveFormCollapse::set_tile(int tile_id, int orientation, int i, int j) {
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if (tile_id >= static_cast<int>(oriented_tile_ids.size()) || orientation >= static_cast<int>(oriented_tile_ids[tile_id].size()) ||
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@ -254,6 +457,36 @@ TilingWaveFormCollapse::~TilingWaveFormCollapse() {
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}
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void TilingWaveFormCollapse::_bind_methods() {
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ClassDB::bind_method(D_METHOD("tile_add_generated", "data", "width", "height", "symmetry", "weight"), &TilingWaveFormCollapse::tile_add_generated);
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ClassDB::bind_method(D_METHOD("tile_add", "symmetry", "weight"), &TilingWaveFormCollapse::tile_add);
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ClassDB::bind_method(D_METHOD("tile_create"), &TilingWaveFormCollapse::tile_create);
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ClassDB::bind_method(D_METHOD("tile_remove", "tile_index"), &TilingWaveFormCollapse::tile_remove);
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ClassDB::bind_method(D_METHOD("tile_count_get"), &TilingWaveFormCollapse::tile_count_get);
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ClassDB::bind_method(D_METHOD("tile_data_add", "tile_index", "data", "width", "height"), &TilingWaveFormCollapse::tile_data_add);
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ClassDB::bind_method(D_METHOD("tile_data_generated_add", "tile_index", "data", "width", "height"), &TilingWaveFormCollapse::tile_data_generated_add);
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ClassDB::bind_method(D_METHOD("tile_data_get", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_data_get);
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ClassDB::bind_method(D_METHOD("tile_data_set", "tile_index", "data_index", "data", "width", "height"), &TilingWaveFormCollapse::tile_data_set);
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ClassDB::bind_method(D_METHOD("tile_data_remove", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_data_remove);
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ClassDB::bind_method(D_METHOD("tile_data_clear", "tile_index"), &TilingWaveFormCollapse::tile_data_clear);
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ClassDB::bind_method(D_METHOD("tile_data_count_get", "tile_index"), &TilingWaveFormCollapse::tile_data_count_get);
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ClassDB::bind_method(D_METHOD("tile_width_get", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_width_get);
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ClassDB::bind_method(D_METHOD("tile_height_get", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_height_get);
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ClassDB::bind_method(D_METHOD("tile_symmetry_get", "tile_index"), &TilingWaveFormCollapse::tile_symmetry_get);
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ClassDB::bind_method(D_METHOD("tile_symmetry_set", "tile_index", "val"), &TilingWaveFormCollapse::tile_symmetry_set);
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ClassDB::bind_method(D_METHOD("tile_weight_get", "tile_index"), &TilingWaveFormCollapse::tile_weight_get);
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ClassDB::bind_method(D_METHOD("tile_weight_set", "tile_index", "val"), &TilingWaveFormCollapse::tile_weight_set);
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ClassDB::bind_method(D_METHOD("tile_name_get", "tile_index"), &TilingWaveFormCollapse::tile_name_get);
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ClassDB::bind_method(D_METHOD("tile_name_set", "tile_index", "val"), &TilingWaveFormCollapse::tile_name_set);
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ClassDB::bind_method(D_METHOD("neighbour_data_add", "n1", "n2", "n3", "n4"), &TilingWaveFormCollapse::neighbour_data_add);
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ClassDB::bind_method(D_METHOD("neighbour_data_get", "index"), &TilingWaveFormCollapse::neighbour_data_get);
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ClassDB::bind_method(D_METHOD("neighbour_data_remove", "index"), &TilingWaveFormCollapse::neighbour_data_remove);
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ClassDB::bind_method(D_METHOD("neighbour_data_set", "tile_index", "n1", "n2", "n3", "n4"), &TilingWaveFormCollapse::neighbour_data_set);
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}
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void TilingWaveFormCollapse::generate_propagator_add_helper(Tile::ActionMap *action_map1, Tile::ActionMap *action_map2,
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@ -7,7 +7,6 @@
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#include "wave_form_collapse.h"
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struct Tile {
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struct ActionMap {
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Vector<int> map[8];
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@ -21,16 +20,25 @@ struct Tile {
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static const uint8_t rotation_map[6][9];
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static const uint8_t reflection_map[6][9];
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String name;
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Vector<Array2D<int>> data;
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WaveFormCollapse::Symmetry symmetry;
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double weight;
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static ActionMap generate_action_map(const WaveFormCollapse::Symmetry &symmetry);
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static Vector<Array2D<int>> generate_oriented(Array2D<int> data, WaveFormCollapse::Symmetry symmetry);
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void set_generate_data(const PoolIntArray &p_data, const int width, const int height);
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PoolIntArray data_get(const int index);
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void data_set(const int index, const PoolIntArray &p_data, const int width, const int height);
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void data_remove(const int index);
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Tile();
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Tile(WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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Tile(const Vector<Array2D<int>> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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Tile(const Array2D<int> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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Tile(const PoolIntArray &p_data, const int width, const int height, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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};
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class TilingWaveFormCollapse : public WaveFormCollapse {
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@ -45,6 +53,13 @@ public:
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data[i] = 0;
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}
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}
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NeighbourData(const int n1, const int n2, const int n3, const int n4) {
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data[0] = n1;
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data[1] = n2;
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data[2] = n3;
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data[3] = n4;
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}
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};
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struct DensePropagatorHelper {
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@ -74,11 +89,41 @@ public:
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};
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public:
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int tile_add_generated(const PoolIntArray &data, const int width, const int height, const WaveFormCollapse::Symmetry symmetry, const float weight);
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int tile_add(const WaveFormCollapse::Symmetry symmetry, const float weight);
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int tile_create();
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void tile_remove(const int tile_index);
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int tile_count_get();
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void tile_data_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
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void tile_data_generated_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
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PoolIntArray tile_data_get(const int tile_index, const int data_index);
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void tile_data_set(const int tile_index, const int data_index, const PoolIntArray &data, const int width, const int height);
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void tile_data_remove(const int tile_index, const int data_index);
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void tile_data_clear(const int tile_index);
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int tile_data_count_get(const int tile_index);
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int tile_width_get(const int tile_index, const int data_index);
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int tile_height_get(const int tile_index, const int data_index);
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WaveFormCollapse::Symmetry tile_symmetry_get(const int tile_index);
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void tile_symmetry_set(const int tile_index, const WaveFormCollapse::Symmetry val);
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float tile_weight_get(const int tile_index);
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void tile_weight_set(const int tile_index, const float val);
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String tile_name_get(const int tile_index);
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void tile_name_set(const int tile_index, const String &val);
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int neighbour_data_add(const int n1, const int n2, const int n3, const int n4);
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PoolIntArray neighbour_data_get(const int index);
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void neighbour_data_remove(const int index);
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void neighbour_data_set(const int index, const int n1, const int n2, const int n3, const int n4);
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void set_tiles(const Vector<Tile> &p_tiles);
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void set_neighbours(const Vector<NeighbourData> &p_neighbors);
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void generate_oriented_tile_ids();
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void generate_propagator();
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static Vector<double> get_tiles_weights(const Vector<Tile> &tiles);
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@ -111,4 +156,4 @@ private:
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Vector<Vector<int>> oriented_tile_ids;
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};
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#endif // FAST_WFC_TILING_WFC_HPP_
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#endif
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